Greg Mitchell Email and Phone Number
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I'm a Cinematics Director with 20 years of experience in team leadership, collaboration, direction and execution of real-time and pre-rendered cutscenes in AAA Game titles across PC, Xbox, PlayStation and iOS devices. These days, virtual production techniques have my attention as I explore the creative advantages of using the technology for creating world-class cinematics.
Society For Game Cinematics
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FounderSociety For Game Cinematics Jul 2022 - Present -
Cinematics Director - Gears Of War Series - The Coalition StudioMicrosoft Jul 2015 - Aug 2021Redmond, Washington, UsLead an exceptional team in creating real-time cinematics for Gears of War and future projects. -
Supervising Cinematic Director - Gears Tactics - The Coalition StudioMicrosoft Dec 2018 - Jan 2020Redmond, Washington, Us -
Public SpeakerSpeaking Engagements Jan 2020 - May 20212021 Brazil's Independent Games Festival (BIG)Keynote SpeakerI gave a presentation around embracing change and how our cinematics team at The Coalition Studio faced the challenges head-on in creating real-time cinematics for Gears 5 and our Hivebusters DLC expansion.2021 RealTime ConferenceApril 27th - 29thHost and Moderator for Merging Physical & Digital Worlds Seamlessly XR & Live Broadcast Shows, and Panel Participant for Education and Training Around Real-Time Technology and Creation of the Real-Time Institute.2020 RealTime ConferenceJune 8th online Zoom ConferenceKeynote Speaker and Panel Host Presented a talk on the challenges of creating real-time cinematics for Gears 5. I also moderated a seasoned panel of experts discussing the past two decades of evolution in real-time cinematics.Spark FX 2020Vancouver, BC - Guest SpeakerPresented a 30-minute lecture giving reasons for going all real-time with the cinematics for Gears 5, and also shared challenges and select results of our work.
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Public SpeakerSpeaking Engagements 2012 - Dec 2019FMX 2017Stuttgart, Germany - Guest SpeakerGave a one-hour presentation along with Brett Ineson from Animatrik, focusing on the motion capture techniques for Gears of War 4.Jordan Gaming Summit 2014Amman, Jordan - Guest SpeakerDiscussed the current state of the gaming industry and offered advice to the growing developer community in Amman, Jordan. I also participated in a single panel arranged by the U.S. Embassy, with select local developers and moderated by Zain Jordan CEO, Ahmad Al Hanandeh.Ruta N Center for Innovation and Business - Medellín, ColombiaGuest Instructor Spring 2014I taught an intense course on the fundamentals of cinematic production from concept, script and previs to final output and delivery for shipping - share what I've learned from the past ten years of making games.Ruta N Center for Innovation and Business - Medellín, ColombiaGuest Instructor Fall 2013I had the pleasure of teaching students the fundamentals of creating cinematics in video games. I structured the class for teaching a primary production pipeline and allowing students time to apply filmmaking principals to their lab work.FMX 2013Stuttgart, Germany - Guest SpeakerGave a talk entitled Guerilla Filmmaking and the Modern Game: A look at Cinematic Production at Epic Games. I presented a history of the cinematic production processes used in the Gears of War Trilogy and wrapped it up with the improvements we made for Gears of War: Judgment.International Digital Media and Arts Association's 2012 Fast Forward Conference (iDMAa)Guest SpeakerGave a presentation about being a transmedia person in a transmedia world. My focus was on interests in my life crossing paths and allowing me to transition from working in television to creating cinematics in video games.
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Public SpeakerSpeaking Engagements 2009 - Jun 20122012 East Coast Game Conference (ECGC)Raleigh, NC - SpeakerI gave a presentation on the Cinematic evolution of the Gears of War trilogy. The focus was on the style and production changes made through the production of this AAA game series.2012 Game Developer Conference (GDC) San Francisco, CA - SpeakerI gave a presentation on the Cinematic evolution of the Gears of War trilogy. The focus was on the style and production changes made through the production of this AAA game series.2012 North Carolina Technology Student Association's 33rd Annual State Conference (NCTSA)Greensboro, NC - Guest SpeakerAs Guest Speaker for the NCTSA State Conference, I gave a presentation to students focused on discovering your interests and seeing where they can lead to career choices in life.2011 IDATE DigiWorld SummitMontpellier, France - SpeakerI participated in a panel discussion about creating games for mobile platforms.Opened the discussion with a short talk about the specific challenges of creating cinematics for handheld devices.2011 Montpellier in Game Conference (MIG)Montpellier, France - SpeakerI talked about the development and on-going modifications of a cinematic production pipeline for a growing team at a AAA game studio.FMX09 (2009)Stuttgart, Germany - SpeakerI presented the challenges of producing cinematics with a small, focused team for Gears of War 2. I also participated in a panel discussion about the future of gaming and the impact of mobile devices. 2009 Game Developer Conference (GDC)San Francisco, CA - SpeakerI gave a joint presentation with Tanya Jessen about the production of the Cinematics for Gears of War 2.
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Director Of Cinematics & VideoEpic Games Jun 2014 - May 2015Cary, Nc, Us -
Cinematics DirectorEpic Games Sep 2007 - Jun 2014Cary, Nc, UsOversaw the direction and completion of all cinematics for Gears of War 2, Gears of War 3, RAAM's Shadow: Gears of War 3 DLC, Gears of War: Judgment, Unreal Tournament III, Bulletstorm, and Shadow Complex.Also helped in the production of scenes for the original Gears of War and the Infinity Blade series on iOS.Supervised and edited trailers and promotional material to support our game titles, our company, and the Unreal Engine. -
Digital Cinematographer - ArtistEpic Games Jul 2006 - Aug 2007Cary, Nc, Us -
Cinematic Artist/Digital CinematographerMidway Games Jan 2005 - Jun 2006UsUnder the direction of the Cinematic Director, my main job was scene and shot layout for pre-rendered cinematics in Mortal Kombat: Shaolin Monks and Mortal Kombat: ArmageddonI was responsible for camera animation, character blocking, scene population and timing all based on pre-made animatics.I was also involved in creating original animatics for Stranglehold, Ballers2, and Wheelman.A large part of my time and effort was helping to design and test an in-house custom cinemaitcs tool based on Unreal Engine's Matinee. The end result was the creation of a robust tool that worked best for the department's cinematic pipeline.I was also the Cinema Tool guru at Midway and trained in-house and satellite employees how to use the custom software. -
Director / Videographer / EditorNhra 1997 - 2005San Dimas, Ca 91773, Ca, UsWorked with the Director of Communications to produce TV commercials and promotional videos for The National Hot Rod Association (NHRA).Helped manage the NHRA Video Department in making sure event videos were up to date, client requests were completed, and dubs made. -
Assistant ProducerDiamond P Sports Jan 1995 - Sep 1996Produced and wrote features for the weekly news magazine NHRA Today airing on The Nashville Network (TNN).Also produced host segments, worked as in house videographer, and helped production team with various jobs for our show while maintaining a weekly travel schedule all over the US.
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Production AssistantThe Center For Instructional Services - University Of North Texas 1992 - 1994
Greg Mitchell Skills
Greg Mitchell Education Details
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University Of North TexasRtvf -
Navarro CollegeRtv
Frequently Asked Questions about Greg Mitchell
What company does Greg Mitchell work for?
Greg Mitchell works for Society For Game Cinematics
What is Greg Mitchell's role at the current company?
Greg Mitchell's current role is Director of Cinematic Storytelling / Developer / Real-Time Execution.
What is Greg Mitchell's email address?
Greg Mitchell's email address is gm****@****aol.com
What schools did Greg Mitchell attend?
Greg Mitchell attended University Of North Texas, Navarro College.
What skills is Greg Mitchell known for?
Greg Mitchell has skills like Video Games, Cinematics, Game Development, Unreal Engine 3, Gameplay, Unreal Editor, Video, Film, Game Design, Xbox 360, Motion Capture, Ps3.
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