Greg Mitchell Email & Phone Number
@cox.net
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Who is Greg Mitchell? Overview
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Greg Mitchell is listed as Director of Cinematic Storytelling / Developer / Real-Time Execution at Society for Game Cinematics, based in Dallas-Fort Worth Metroplex, United States. AeroLeads shows a work email signal at cox.net and a matched LinkedIn profile for Greg Mitchell.
Greg Mitchell previously worked as Founder at Society For Game Cinematics and Cinematics Director - Gears of War series - The Coalition Studio at Microsoft. Greg Mitchell holds Bachelor Of Arts, Rtvf from University Of North Texas.
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About Greg Mitchell
I'm a Cinematics Director with 20 years of experience in team leadership, collaboration, direction and execution of real-time and pre-rendered cutscenes in AAA Game titles across PC, Xbox, PlayStation and iOS devices. These days, virtual production techniques have my attention as I explore the creative advantages of using the technology for creating world-class cinematics.
Listed skills include Video Games, Cinematics, Game Development, Unreal Engine 3, and 31 others.
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Greg Mitchell work experience
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Cinematics Director - Gears Of War Series - The Coalition Studio
Lead an exceptional team in creating real-time cinematics for Gears of War and future projects.
Supervising Cinematic Director - Gears Tactics - The Coalition Studio
Public Speaker
2021 Brazil's Independent Games Festival (BIG)Keynote SpeakerI gave a presentation around embracing change and how our cinematics team at The Coalition Studio faced the challenges head-on in creating real-time cinematics for Gears 5 and our Hivebusters DLC expansion.2021 RealTime ConferenceApril 27th - 29thHost and Moderator for Merging Physical & Digital Worlds Seamlessly XR & Live Broadcast Shows, and Panel Participant for Education and Training Around Real-Time Technology and Creation of the Real-Time Institute.2020 RealTime ConferenceJune 8th online Zoom ConferenceKeynote Speaker and Panel Host Presented a talk on the challenges of creating real-time cinematics for Gears 5. I also moderated a seasoned panel of experts discussing the past two decades of evolution in real-time cinematics.Spark FX 2020Vancouver, BC - Guest SpeakerPresented a 30-minute lecture giving reasons for going all real-time with the cinematics for Gears 5, and also shared challenges and select results of our work.
Public Speaker
FMX 2017Stuttgart, Germany - Guest SpeakerGave a one-hour presentation along with Brett Ineson from Animatrik, focusing on the motion capture techniques for Gears of War 4.Jordan Gaming Summit 2014Amman, Jordan - Guest SpeakerDiscussed the current state of the gaming industry and offered advice to the growing developer community in Amman, Jordan. I also participated in a single panel arranged by the U.S. Embassy, with select local developers and moderated by Zain Jordan CEO, Ahmad Al Hanandeh.Ruta N Center for Innovation and Business - Medellín, ColombiaGuest Instructor Spring 2014I taught an intense course on the fundamentals of cinematic production from concept, script and previs to final output and delivery for shipping - share what I've learned from the past ten years of making games.Ruta N Center for Innovation and Business - Medellín, ColombiaGuest Instructor Fall 2013I had the pleasure of teaching students the fundamentals of creating cinematics in video games. I structured the class for teaching a primary production pipeline and allowing students time to apply filmmaking principals to their lab work.FMX 2013Stuttgart, Germany - Guest SpeakerGave a talk entitled Guerilla Filmmaking and the Modern Game: A look at Cinematic Production at Epic Games. I presented a history of the cinematic production processes used in the Gears of War Trilogy and wrapped it up with the improvements we made for Gears of War: Judgment.International Digital Media and Arts Association's 2012 Fast Forward Conference (iDMAa)Guest SpeakerGave a presentation about being a transmedia person in a transmedia world. My focus was on interests in my life crossing paths and allowing me to transition from working in television to creating cinematics in video games.
Public Speaker
2012 East Coast Game Conference (ECGC)Raleigh, NC - SpeakerI gave a presentation on the Cinematic evolution of the Gears of War trilogy. The focus was on the style and production changes made through the production of this AAA game series.2012 Game Developer Conference (GDC) San Francisco, CA - SpeakerI gave a presentation on the Cinematic evolution of the Gears of War trilogy. The focus was on the style and production changes made through the production of this AAA game series.2012 North Carolina Technology Student Association's 33rd Annual State Conference (NCTSA)Greensboro, NC - Guest SpeakerAs Guest Speaker for the NCTSA State Conference, I gave a presentation to students focused on discovering your interests and seeing where they can lead to career choices in life.2011 IDATE DigiWorld SummitMontpellier, France - SpeakerI participated in a panel discussion about creating games for mobile platforms.Opened the discussion with a short talk about the specific challenges of creating cinematics for handheld devices.2011 Montpellier in Game Conference (MIG)Montpellier, France - SpeakerI talked about the development and on-going modifications of a cinematic production pipeline for a growing team at a AAA game studio.FMX09 (2009)Stuttgart, Germany - SpeakerI presented the challenges of producing cinematics with a small, focused team for Gears of War 2. I also participated in a panel discussion about the future of gaming and the impact of mobile devices. 2009 Game Developer Conference (GDC)San Francisco, CA - SpeakerI gave a joint presentation with Tanya Jessen about the production of the Cinematics for Gears of War 2.
Director Of Cinematics & Video
Cinematics Director
Oversaw the direction and completion of all cinematics for Gears of War 2, Gears of War 3, RAAM's Shadow: Gears of War 3 DLC, Gears of War: Judgment, Unreal Tournament III, Bulletstorm, and Shadow Complex.Also helped in the production of scenes for the original Gears of War and the Infinity Blade series on iOS.Supervised and edited trailers and promotional material to support our game titles, our company, and the Unreal Engine.
Digital Cinematographer - Artist
Cinematic Artist/Digital Cinematographer
Under the direction of the Cinematic Director, my main job was scene and shot layout for pre-rendered cinematics in Mortal Kombat: Shaolin Monks and Mortal Kombat: ArmageddonI was responsible for camera animation, character blocking, scene population and timing all based on pre-made animatics.I was also involved in creating original animatics for Stranglehold, Ballers2, and Wheelman.A large part of my time and effort was helping to design and test an in-house custom cinemaitcs tool based on Unreal Engine's Matinee. The end result was the creation of a robust tool that worked best for the department's cinematic pipeline.I was also the Cinema Tool guru at Midway and trained in-house and satellite employees how to use the custom software.
Director / Videographer / Editor
Worked with the Director of Communications to produce TV commercials and promotional videos for The National Hot Rod Association (NHRA).Helped manage the NHRA Video Department in making sure event videos were up to date, client requests were completed, and dubs made.
Assistant Producer
Produced and wrote features for the weekly news magazine NHRA Today airing on The Nashville Network (TNN).Also produced host segments, worked as in house videographer, and helped production team with various jobs for our show while maintaining a weekly travel schedule all over the US.
Production Assistant
Greg Mitchell education
Bachelor Of Arts, Rtvf
Associate In Arts, Rtv
Frequently asked questions about Greg Mitchell
Quick answers generated from the profile data available on this page.
What company does Greg Mitchell work for?
Greg Mitchell works for Society for Game Cinematics.
What is Greg Mitchell's role at Society for Game Cinematics?
Greg Mitchell is listed as Director of Cinematic Storytelling / Developer / Real-Time Execution at Society for Game Cinematics.
What is Greg Mitchell's email address?
AeroLeads has found 1 work email signal at @cox.net for Greg Mitchell at Society for Game Cinematics.
Where is Greg Mitchell based?
Greg Mitchell is based in Dallas-Fort Worth Metroplex, United States while working with Society for Game Cinematics.
What companies has Greg Mitchell worked for?
Greg Mitchell has worked for Society For Game Cinematics, Microsoft, Speaking Engagements, Epic Games, and Midway Games.
How can I contact Greg Mitchell?
You can use AeroLeads to view verified contact signals for Greg Mitchell at Society for Game Cinematics, including work email, phone, and LinkedIn data when available.
What schools did Greg Mitchell attend?
Greg Mitchell holds Bachelor Of Arts, Rtvf from University Of North Texas.
What skills is Greg Mitchell known for?
Greg Mitchell is listed with skills including Video Games, Cinematics, Game Development, Unreal Engine 3, Gameplay, Unreal Editor, Video, and Film.
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