Gregory Bolshakov Email & Phone Number
Who is Gregory Bolshakov? Overview
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Gregory Bolshakov is listed as C++ Software Engineer, UI Systems at id Software, a with 339 employees, based in Frisco, Texas, United States. AeroLeads shows a matched LinkedIn profile for Gregory Bolshakov.
Gregory Bolshakov previously worked as UI Programmer at Id Software and Unreal Engine Programmer at Motorsport Games. Gregory Bolshakov holds Bachelor Of Science - Bs, Applied Mathematics from V. N. Karazin Kharkiv National University.
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About Gregory Bolshakov
Unreal Engine programmer with excellent knowledge of C++, Unreal Engine, and a strong algorithm background. 4+ years of experience, 2 shipped AAA titles on Steam, Xbox, PS and AppStore. Completed BS in Applied Mathematics.
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Gregory Bolshakov work experience
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Unreal Engine Programmer
Collaborated with designers, backend, and competition teams weaving different elements of the MMO racing ecosystem into the Unreal Engine game, ensuring persistence on different platforms.Key Accomplishments:- Developed a lobby for friends from start to finish using Nakama Plugin for Unreal Engine, addressing the critical need for social systems in the game's genre, and providing an essential feature that enhances the overall multiplayer experience.- Migrated user registration and authentication logic from GameSparks to Nakama and reworked its UI to a new design. That migration was an important step in the transition process between platforms, which ultimately greatly benefited the company.- Implemented a Weather editor with a dynamic UI. It enabled creators to simulate realistic weather and provide a customizable experience.- Integrated external content manager service for asset management of DLC elements in the game. This allowed players to access additional assets not included by default but downloaded separately.- Did a major refactoring of Lua's nested game modes. This gave designers a clean, straightforward architecture for nested game modes without workarounds.- Developed an automated pipeline that builds AWS EC2 instances of dedicated servers for game racing sessions. That automation made daily testing much easier for my team.
Gameplay/Ui Programmer
I worked on the multiplayer racing game, the successor to KartKraft. Implemented a range of gameplay and UI features, such as advanced controls for steering wheels, camera replays, race session sequences, etc. Fixed bugs related to physics, controls and camera replays.
Platform Ue4 Engineer
I ported the AAA game Century: Age of Ashes to IOS.Key Accomplishments:- Created a new HUD UI for mobile version of the game, collaborating with the design team,- Optimized the build flow of packaging the game for IOS the same way our team used to optimize console packaging,- I profiled the game and worked on CPU and GPU optimizations on different feature levels, UI improvements, and bug fixing,- Rewrote all dynamic shaders and carried out a lighting overhaul due to numerous platform limitations,- Simplified animation state machines for dragons and their riders,- My work resulted in the playable prototype being successfully launched on one map with 40-60 FPS on the iPhone 11. I also mentored an associate colleague.
Gameplay/Ui Programmer
Worked on multiplayer AAA-RPG game Century: Age of Ashes, available on Steam, Xbox and PS, I am listed in the in-game credits. I carried out a number of UI and Gameplay tasks in all areas of the game (metascene, world, live events, map, etc.). Performed a major refactoring of the live event system. I fixed gameplay issues as well as implemented new features.
C++ Software Engineer
Worked on video conferencing software. My responsibilities included the development of interesting asynchronous solutions for both Windows and Linux platforms, solving server time consuming bugs in large multi-threaded codebase.Also finding and fixing errors in the network stack, working with the database, and developing new features, such as sending push notifications.
Colleagues at id Software
Other employees you can reach at idsoftware.com. View company contacts for 339 employees →
Garrett Moring
Colleague at Id SoftwareDallas, Texas, United States
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Pølë Stąř
Colleague at Id SoftwareTaunggyi, Shan State, Myanmar
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Jason Christie
Colleague at Id SoftwareBurlington, Massachusetts, United States
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Benjamin Miles
Colleague at Id SoftwareRichardson, Texas, United States
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Mohamed Ali Ahamed Risath
Colleague at Id SoftwareSri Lanka
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陆永生
Colleague at Id SoftwareNanning, Guangxi Zhuang, China
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Zachary Armstrong
Colleague at Id SoftwareDallas, Texas, United States
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Sachin Singh
Colleague at Id SoftwareDelhi, India
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Aung Aung
Colleague at Id SoftwareMyanmar
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Bartosz Dworzyński
Colleague at Id SoftwareCiechanów, Mazowieckie, Poland
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Gregory Bolshakov education
Frequently asked questions about Gregory Bolshakov
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What company does Gregory Bolshakov work for?
Gregory Bolshakov works for id Software.
What is Gregory Bolshakov's role at id Software?
Gregory Bolshakov is listed as C++ Software Engineer, UI Systems at id Software.
Where is Gregory Bolshakov based?
Gregory Bolshakov is based in Frisco, Texas, United States while working with id Software.
What companies has Gregory Bolshakov worked for?
Gregory Bolshakov has worked for Id Software, Motorsport Games, Playwing, and Trueconf.
Who are Gregory Bolshakov's colleagues at id Software?
Gregory Bolshakov's colleagues at id Software include Garrett Moring, Pølë Stąř, Jason Christie, Benjamin Miles, and Mohamed Ali Ahamed Risath.
How can I contact Gregory Bolshakov?
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What schools did Gregory Bolshakov attend?
Gregory Bolshakov holds Bachelor Of Science - Bs, Applied Mathematics from V. N. Karazin Kharkiv National University.
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