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Gregory Fuller Email & Phone Number

Software Engineer at Meta
Location: United States, United States, United States 10 work roles 3 schools
2 work emails found @ea.com 2 phones found area 650 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email g****@ea.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer
Location
United States, United States, United States

Who is Gregory Fuller? Overview

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Quick answer

Gregory Fuller is listed as Software Engineer at Meta, based in United States, United States, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 650, and a matched LinkedIn profile for Gregory Fuller.

Gregory Fuller previously worked as Senior Software Engineer (IC5), Spatial Systems at Meta and Senior Software Engineer (IC5), VR Apps at Meta. Gregory Fuller holds Computer Science: Game Design (Bs.), Computer Science from University Of California, Santa Cruz.

Company email context

Email format at Meta

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{first_initial}{last}@ea.com
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AeroLeads found 2 current-domain work email signals for Gregory Fuller. Compare company email patterns before reaching out.

Profile bio

About Gregory Fuller

Generalist Software Engineer since I was single digit years old. Experienced with enough languages and frameworks that it's not actually tenable to list them all here (Scroll down to my "Skills" section if you're curious)."In Software Engineering, anything is possible. It's just a question of time."Skilled at full-stack solutions and developing a project from ideation to publication. Particularly interested in Front-End User Experience (UX) and System Design. Or in other words, I like to make things that make sense, deliver the most value with the lowest barrier to entry, and where I get some degree of control to help make sure that happens.I'm happiest with a stable build framework, comprehensive continuous integration test coverage, a powerful API to build on, a modern c++ compiler (c++11 at a minimum), an interesting target feature set, and a skilled dedicated team to collaborate with.Worked at Electronic Arts on "The Sims 4", for 9 years. In 2010, as the sole "Software Quality Engineer", building a framework for, and integration and implementation of, automated end-to-end (e2e) testing. In 2014, as one member of a specialized game design discipline, as part of a team of 30+ engineers across 5+ disciplines. In 2018, as one of four "Core Engineers" with the combined responsibilities of all the prior teams, whose area of ownership covered, essentially, anything on The Sims 4 written in C++, plus HLSL shaders and C# game dev tools.Moved to Facebook to work in AR/VR in 2019, to avoid the "Game Developer tax", and explore the opportunity to work in VR and MRSpent a year at FB working on data (full-stack, client-to-server logging generation, collection, data aggregation and dashboard generation) to monitor crash statistics targeted for a common AR framework integrated across all Facebook's camera apps, then transitioned to Facebook's Oculus Virtual Reality team, where I'm happily back in product land, working on VR Headset Device Software.

Listed skills include Python, C#, C++, Test Automation, and 9 others.

Current workplace

Gregory Fuller's current company

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Meta
Meta
Software Engineer
AeroLeads page
10 roles

Gregory Fuller work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer (Ic5), Spatial Systems

Current

Menlo Park, CA, US

Working on VR Headset System-Integrated software for managing and visualizing spatial-related behavior, including the "Guardian" application and its integrated features such as (not exhaustively) "Playspace Scan", "Intrusion Detection", "Assisted Scene Capture", and "Smart Boundary", which are collectively responsible for providing information about the.

Feb 2023 - Present

Senior Software Engineer (Ic5), Vr Apps

Menlo Park, CA, US

Worked as a "Product Generalist" in the "Reality Labs" (FKA "Oculus") division of Meta (FKA "Facebook"), developing software that runs on its standalone/wireless Virtual Reality (VR) headsets, such as the "Meta Quest 2" (FKA "Oculus Quest 2") headset.Primarily worked on software to support the ability for people to view and control their personal desktop.

Feb 2021 - Feb 2023

Senior Software Engineer (Ic5), Spark Ar

Menlo Park, CA, US

Software Engineer in AR/VR org working on "Spark AR", as a member of the AR Engine and Camera SDK Core Health teams.Responsibilities include:* Contribute to defining and own high-visibility performance metrics representative of the team's stack's health.* Identify and resolve performance, scalability and reliability issues.* Optimize CPU, memory, disk, and.

Nov 2019 - Feb 2021

Senior Software Engineer (Sse-I)

Redwood City, CA, US

Member of the "Core Engineering" group, as part of a team of, on average, 4 engineers (occasionally, 3 or 5), which had slowly consolidated over the prior 5 years from a set of teams of 26 engineers. This work encompassed all core game-level logic, internal system management and low-to-mid-level features (eg. 3d-ui, UI and gameplay interop, rendering and.

Dec 2017 - Oct 2019

Software Engineer (Se-Iii)

Redwood City, CA, US

Member of the consolidated "Client Systems" team, which was responsible for building and maintaining all of the systems-level code on The Sims 4 project. Ownership covered the in-game Create-A-Sim tool (custom human sculpting and wardrobe management), the Build/Buy system (housing / architecture building), and all engine-level logic (including.

Jun 2015 - Dec 2017

Software Engineer (Se-Ii)

Redwood City, CA, US

I was a member of the "Build/Buy"​ team, which was responsible for the in-game Home-Building logic (Also known as "Build Mode"​). Features include architecture creation and manipulation (eg: placement of walls, floors, ceilings, stairs, decks, fences, friezes, trims) and home object placement (chairs, lamps, pool ladders).The Build/Buy was team was.

Feb 2014 - Jun 2015

Software Quality Engineer (Se-Ii)

Redwood City, CA, US

Continued work as a Software Quality Engineer ("SQE") for The Sims Studio, with expanded responsibilities as a lead of a team of two other junior software engineers

Feb 2012 - Feb 2014

Software Quality Engineer (Se-I)

Redwood City, CA, US

I was hired as the sole Software Quality Engineer ("SQE") for The Sims Studio. In my role as an SQE, I developed a system of automated testing tools and practices that was considered the "Gold Standard" for automation practices within the QE department across World-Wide EA.Work I did in this position included:* Game client automation-integration code in.

Nov 2010 - Feb 2012

Ps3 Systems And Gameplay Programmer

Santa Cruz, CA, US

Worked with 4 other CS undergrads to create a Eufloria-like PlayStation 3 "RTS" game.

Sep 2009 - Jun 2010

Lpc Generalist Assistant Programmer

Primal Darkness

Volunteer General Systems Programmer and Bug Fixer for the free MUD Primal Darkness. Continuing intermittent work with MUD staff through 2009. Remade an existing room doors system for easier door creation, more usability. Created a WoW-inspired room instancing system.

Jun 2008 - Sep 2008
3 education records

Gregory Fuller education

Computer Science: Game Design (Bs.), Computer Science

University Of California, Santa Cruz

Education record

Antelope Valley College

Valedictorian

Quartz Hill High School
FAQ

Frequently asked questions about Gregory Fuller

Quick answers generated from the profile data available on this page.

What company does Gregory Fuller work for?

Gregory Fuller works for Meta.

What is Gregory Fuller's role at Meta?

Gregory Fuller is listed as Software Engineer at Meta.

What is Gregory Fuller's email address?

AeroLeads has found 2 work email signals at @ea.com for Gregory Fuller at Meta.

What is Gregory Fuller's phone number?

AeroLeads has found 2 phone signal(s) with area code 650 for Gregory Fuller at Meta.

Where is Gregory Fuller based?

Gregory Fuller is based in United States, United States, United States while working with Meta.

What companies has Gregory Fuller worked for?

Gregory Fuller has worked for Meta, Electronic Arts (Ea), University Of California, Santa Cruz, and Primal Darkness.

How can I contact Gregory Fuller?

You can use AeroLeads to view verified contact signals for Gregory Fuller at Meta, including work email, phone, and LinkedIn data when available.

What schools did Gregory Fuller attend?

Gregory Fuller holds Computer Science: Game Design (Bs.), Computer Science from University Of California, Santa Cruz.

What skills is Gregory Fuller known for?

Gregory Fuller is listed with skills including Python, C#, C++, Test Automation, Game Design, Game Programming, Programming, and Gameplay Programming.

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