Gregory Pennington Email & Phone Number
@ea.com
3 phones found area 407, 630, and 415
LinkedIn matched
Who is Gregory Pennington? Overview
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Gregory Pennington is listed as Software Engineer III at Electronic Arts (EA) at Electronic Arts (EA), a with 5 employees, based in Greater Orlando, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 407, 630, 415, and a matched LinkedIn profile for Gregory Pennington.
Gregory Pennington previously worked as Software Engineer III at Electronic Arts (Ea) and Software Engineer II at Electronic Arts (Ea). Gregory Pennington holds Bachelor, Game Development from Full Sail University.
Email format at Electronic Arts (EA)
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AeroLeads found 1 current-domain work email signal for Gregory Pennington. Compare company email patterns before reaching out.
About Gregory Pennington
I am a graduate from Full Sail University (Sept. 3, 2010) with a bachelors degree in video game development. Before I came to the school I was programming games on my own using Blitz Basic and Blitz3D. I was also in the Javascript club in my 9th grade of high school and I helped co-teach visual basic in my advanced computers class in the 12th grade.I have programmed in C++, C#, Intel Assembly, Actionscript 3.0, XML, JSON, Javascript, Java, BlitzBasic, Blitz3D, Visual Basic, HTML, CSS, Mel Script, LUA, GLSL, HLSL, Objective-C, Python, PHP, kotlin, haxe, react. I also run my own social community website http://www.disneybounders.com/I am the admin/webmaster of the site, it is built on top of the Xenforo platform (hosted on Dreamhost) and utilizes HTML/CSS/Javascript. I have integrated Google Analytics, Google Adsense, Facebook/Twitter/Google Plus logins, Twitterfeed (To automatically post new content to twitter) and various add ons.My personal website: http://www.gregorympennington.com/
Listed skills include Game Development, Game Programming, Actionscript, C++, and 37 others.
Gregory Pennington's current company
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Gregory Pennington work experience
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Software Engineer Ii
Software Development Engineer Iii
Senior Software Engineer
I work on core game features and architecture for games as well as some tools for Game Designers/Artists. Work closely with UI to develop and integrate new UI into the game. Integration of the Rockyou Ad API into current/future games (such as Kitchen Scramble). Give accurate time estimates of tasks and work with other engineers on problems to come up with simple, clean solutions.The lastest project I have worked on is Bakery Blitz, it is available on ios/android/facebook. I helped architect and implement our base game framework (using a MVC design pattern) as well as work on very core game features (the product/food system, grindable goals, upgrades, twists, tutorials, powerups, avatar, level modes)
Senior Software Engineer
Gameplay Programmer
Playdom was acquired by Disney Interactive.
Junior Programmer
I work as a junior engineer on games created for the handheld/mobile platform (iPhone/iPad) and social network games (Facebook). The games I've worked on dealt with publishers such as EA, Konami and Ubisoft.I worked on House M.D Critical Cases that was on the facebook platform and published by Ubisoft.
Programmer - Rendering Lead (School Project)
We had to create a full 3D game in 5 months while working with a team of 12 people: 5 programmers, 4 artists, and 3 internal producers. I was the Rendering/Special Effects lead for team, I wrote the rendering and special effects engines and helped others out with rendering issues. Some other tasks were creating the resource manager which handled the loading/recycling/deleting of all game resources, utilizing bounded volume hierarchies for collision detection, creating a Maya 3D exporter for the visual effects, and using Mel Script to make level exporting easier. The game was rendered with OpenGL and written in C++.
Programmer (School Project)
This is a game I worked on for my Structures of Game Production class for about 2 months on a team of 4 programmers. The basic description of the game is its a turn-based RPG. The game was written in C++ and the tools were written in C#, we used FMOD for the audio and DirectShow for the cutscenes and the game itself used Direct3D to render everything. I was responsible for the Particle editor/system, code profiler that exported to an excel file showing detailed information about functions being called, animation engine, HLSL pixel shaders, cinematics engine using DirectShow, combo system, battle system, combo wheel and hud artist/designer.
Colleagues at Electronic Arts (EA)
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Dian Imut
Colleague at Electronic Arts (Ea)Indonesia
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Neha Aggarwal
Colleague at Electronic Arts (Ea)Ambala, Haryana, India
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Pradeep Kumar Saini Saini
Colleague at Electronic Arts (Ea)Jaipur, Rajasthan, India
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Anil Mansure
Colleague at Electronic Arts (Ea)Bhopal, Madhya Pradesh, India
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Pako Lako
Colleague at Electronic Arts (Ea)Greece
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Jared Liebmann
Colleague at Electronic Arts (Ea)New York, United States
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黄佳玲
Colleague at Electronic Arts (Ea)Shaanxi, China
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Narjis Taou
Colleague at Electronic Arts (Ea)Fès-Meknès, Morocco
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Richard Tzeng
Colleague at Electronic Arts (Ea)Richmond, British Columbia, Canada
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Philip Asamani
Colleague at Electronic Arts (Ea)Ghana
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Gregory Pennington education
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Full Sail University
Frequently asked questions about Gregory Pennington
Quick answers generated from the profile data available on this page.
What company does Gregory Pennington work for?
Gregory Pennington works for Electronic Arts (EA).
What is Gregory Pennington's role at Electronic Arts (EA)?
Gregory Pennington is listed as Software Engineer III at Electronic Arts (EA) at Electronic Arts (EA).
What is Gregory Pennington's email address?
AeroLeads has found 1 work email signal at @ea.com for Gregory Pennington at Electronic Arts (EA).
What is Gregory Pennington's phone number?
AeroLeads has found 3 phone signal(s) with area code 407, 630, 415 for Gregory Pennington at Electronic Arts (EA).
Where is Gregory Pennington based?
Gregory Pennington is based in Greater Orlando, United States while working with Electronic Arts (EA).
What companies has Gregory Pennington worked for?
Gregory Pennington has worked for Electronic Arts (Ea), Jam City, Rockyou, Disney Interactive, and Playdom.
Who are Gregory Pennington's colleagues at Electronic Arts (EA)?
Gregory Pennington's colleagues at Electronic Arts (EA) include Dian Imut, Neha Aggarwal, Pradeep Kumar Saini Saini, Anil Mansure, and Pako Lako.
How can I contact Gregory Pennington?
You can use AeroLeads to view verified contact signals for Gregory Pennington at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Gregory Pennington attend?
Gregory Pennington holds Bachelor, Game Development from Full Sail University.
What skills is Gregory Pennington known for?
Gregory Pennington is listed with skills including Game Development, Game Programming, Actionscript, C++, Lua, C#, Opengl, and Visual Studio.
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