Gregory Panos
AeroLeads people directory · profile

Gregory Panos Email & Phone Number

OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist at Persona Foundation
Location: Long Beach, California, United States 12 work roles 4 schools
1 work email found @personafoundation.org 3 phones found area 213 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email g****@personafoundation.org
Direct phone (213) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist
Location
Long Beach, California, United States
Company size

Who is Gregory Panos? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Gregory Panos is listed as OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist at Persona Foundation, a with 2 employees, based in Long Beach, California, United States. AeroLeads shows a work email signal at personafoundation.org, phone signal with area code 213, and a matched LinkedIn profile for Gregory Panos.

Gregory Panos previously worked as Founder - Creator at Persona Foundation and Independent Consultant at Persona Foundation. Gregory Panos holds Masters, Computer Animation, Full Scholarship In The Media / Arts Masters Program. from New York Institute Of Technology-Old Westbury.

Company email context

Email format at Persona Foundation

This section adds company-level context without repeating Gregory Panos's masked contact details.

*@personafoundation.org
68% confidence

AeroLeads found 1 current-domain work email signal for Gregory Panos. Compare company email patterns before reaching out.

Profile bio

About Gregory Panos

Virtual / Augmented Reality system design, development and delivery for marketing, entertainment and product design. 3D Database creation and interactive scenario development for film, television and location-based entertainment.Specialization in real-time Human Simulation, 3D Human Simulation, Virtual Actors, photo-realistic human avatar development, human-computer interaction, 3D Digital Puppeteering / Motion Capture), Virtual Theater (Real-Time Set concepts), Virtual Reality (VR) System design and development.Computer animation system design, development and customization utilizing real-time image generation technology and photo-realistic 3D scene rendering software with emphasis on human factors and anthropomorphic simulation scenarios.3D Stereoscopy, 3D Projection Mapping and display technology, volumetric imaging.On-Body Wearable Computing, Augmented Reality / Mixed Reality System design, development and prototype design, development and construction.Research & Development, new technology identification, strategic planning and analysis. market and product concept development, competitive product analysis, key personnel identification and recruiting for new project teams. Strategic alliance identification and working relationship definition and negotiation.Innovative Internet WEB site development, VRML, 3D WEB animation, art direction, page layout, database indexing and multimedia integration for interactive Internet access.Video feature design, development, creation, production, editing and distribution planning for new product introduction, pre-product phase conceptualization and proposal support.Strategic Analysis, Forecasting, Relationship building, professional introductions,

Listed skills include Computer Graphics, Multimedia, Virtual Reality, Animation, and 20 others.

Current workplace

Gregory Panos's current company

Company context helps verify the profile and gives searchers a useful next step.

Persona Foundation
Persona Foundation
OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist
Employees
2
AeroLeads page
12 roles · 25 years

Gregory Panos work experience

A career timeline built from the work history available for this profile.

Founder - Creator

Current

Greater Los Angeles Area

The Persona Foundation is a "Human Simulation Think Tank" tasked with furthering initiatives in Human Simulation, advancing the use of leading-edge tools and concepts developed to address the multi-faceted nature of Virtual Human, Photo-Realistic Avatar and Performance Animation based human simulation.The organization seeks to explore the benefits of this life transforming field and what it means to our evolution as a civilization by researching the various other initiatives under way that address human simulation related activities and initiatives.Creating a transcendent atmosphere where people's need to simulate, reflect, transmit and imagine themselves through the conduit of technology is raised to our highest order of consciousness.Categorize and commune all people who will, or should, play a role in achieving the goal to create a better, safer, more equal world for all. Specific Focus areas are:Policy (Laws, Security, Access, Rights, Patents, Distribution, etc.)Technology (Capture, Digitization, Rendering, Simulation, Interactivity, AI, Archiving, and Standards)Education ( Library of Literature, Movies, TV, Internet Examples, Courses, Lectures, Conferences...)Funding (Incubator, Investments, Partnerships, Commercialization, Patent Sharing, Capital Raising)Applications (Entertainment, Medicine, Security, Psychology, Therapy, Education, Ancestry, Clothing...)Proposals (Demonstrations, Focused Projects, Development Initiatives, Consciousness Raising Activities..)

2002 - Present ~24 yrs 6 mos

Independent Consultant

Current
Persona Foundation

Long Beach, California, United States

Sep 1999 - Present

Chief Philosophical Officer

Current
Persona Foundation

Greater Los Angeles Area

Technical, Research and Cultural guidance toward the creation, adoption and usage of Virtual Human simulation technology in daily life and whole life existence.

Jan 2000 - Present

Editor / Publisher

Current
Virtual & Augmented Reality Sourcebook

California

A leading information directory of Virtual & Augmented Reality products, services, developers, component suppliers, events, books, web resources, etc.

May 2011 - Present

Member Advisory Board

Current
Vortex Immersion Media

Greater Los Angeles Area

Provide strategic advice and guidance for principals.

Jan 2008 - Present

Advisory Board

Interactive Playlab

New York, Ny.

At the Interactive PlayLab, we believe in the power of serious play. We train performers to become inter-actors so they can facilitate untrained participants when they engage in the process of serious play. We also create interactive performance experiences in which audience members who choose to can recapture their natural ability to engage in make believe, a liberating practice that many abandoned in their early teens.

Mar 2017 - Feb 2021

President

Sophistech Research

Lakewood, Ca.

Publishers and Consulting in Virtual Reality and Real-Time Simulation, Wearable Computing Technology.Edited and published the VR Sourcebook, the leading industry directory for VR.Consulting for VR System design, development and assembly.Project consulting for motion picture properties, including: "The Lawnmower Man" the first major motion picture to use virtual reality as a major plot component and as a visual element in the story.

Jan 1990 - Oct 2010

Co-Founder

Performance Animation Society

Los Angeles California

The "Performance Animation Society" was the first leading non-profit, special interest industry professional organization created to address the needs of live, stage and screen actors and various other related entertainment professionals to inform, educate and support their participation in the emerging field of motion (performance) capture, virtual theater and digital actors.The "PAS" acted as a liaison to technology developers, system vendors and 3D animation professionals as well as industry guilds, etc. and the flagship chapter was located in Los Angeles, CA. Local chapters of the PAS existed in the San Francisco Bay Area and others were formed in New York City and Tokyo, Japan.As Co-Founder, I directed overall managed all meetings, activities, sessions, special events, promotions, conferences, fundraising and major corporate sponsorship initiatives relating to the membership community and the industrial affiliate constituency.

Jan 1994 - Jan 1998

Chairman, Co-Chairman

Greater Los Angeles Area

Chairperson for the world's largest local chapter SIGGRAPH organization for 2 terms (years).Overall and direct management of meetings, activities, sessions, special events, promotions, fundraising, membership acquisition, conference initiatives relating to the membership community and the industrial affiliate constituency, community relations, etc.(2002-2004) --- Co-Chairman: Assisted Chairperson for 2 terms (years) for various strategic planning tasks (as above).

Jan 1990 - Jan 1993

Computer Graphics Real-Time Simulation - Lead Engineer

Rockwell Space Station Systems Division

Downey, Ca.

Simulation and Visualization System Design, Image System Architecture and Development.3D Space Station Model development, geometry optimization for real-time visual simulation and animation for preliminary design and examination.Human factors 3D Virtual Human simulation and animation for pre-mission planning and analysis.Space Shuttle mission planning and analysis for STS support and project optimization.Simulation of satellite and space telescope deployment, servicing and maintenance operations support for Hubble and various other Space Station, HSV / SDI.

Jan 1984 - Jun 1991

Computer Graphics / Animation Marketing Research / Analysis

Old Westbury, Ny., New York City, Ny.

Strategic Planning, Market Research, Competitive Product and Service Analysis, 3D Animation Market Development, Industry Forecasting, Market Database development, Product Demonstration, literature design, editing and development, etc.Worked primarily for CGL Inc. Principals including Dr. Alexander Schure, Bruce Laskin.Office in Tower House on Old Westbury Dorothy Schure Campus.

Jan 1980 - Apr 1984

Visual Simulation Systems - Applications Engineer

Gti Corporation

San Diego, Ca.

Real-Time Image Generator Systems Applications Engineering development, operation and support for customer system deployment, upgrades and maintenance primarily in the Space Sector.Pre-sales support for new customer acquisition and usability analysis of visual simulation requirements and application development.System demonstration, 3D model and application software operation, analysis and testing.

Feb 1982 - Feb 1983
4 education records

Gregory Panos education

Masters, Computer Animation, Full Scholarship In The Media / Arts Masters Program.

Activities and Societies: NYIT-CGLInitially. instructed primary level, Television Production classes (while training in computer graphics.

Graduate Study, Dept. Of Computer Science.

Dept. of Computer Science. --- Graduate study in advanced computer graphics animation and visual simulation. Assisted in the endowment.

Bs, Communications - Television / Film, Magna Cum Laude

Activities and Societies: Electronic Music LabWorked at WOUB-TV in all phases of teleproduction during my tenure at the school. All TV.

FAQ

Frequently asked questions about Gregory Panos

Quick answers generated from the profile data available on this page.

What company does Gregory Panos work for?

Gregory Panos works for Persona Foundation.

What is Gregory Panos's role at Persona Foundation?

Gregory Panos is listed as OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist at Persona Foundation.

What is Gregory Panos's email address?

AeroLeads has found 1 work email signal at @personafoundation.org for Gregory Panos at Persona Foundation.

What is Gregory Panos's phone number?

AeroLeads has found 3 phone signal(s) with area code 213 for Gregory Panos at Persona Foundation.

Where is Gregory Panos based?

Gregory Panos is based in Long Beach, California, United States while working with Persona Foundation.

What companies has Gregory Panos worked for?

Gregory Panos has worked for Persona Foundation, Virtual & Augmented Reality Sourcebook, Vortex Immersion Media, Interactive Playlab, and Sophistech Research.

How can I contact Gregory Panos?

You can use AeroLeads to view verified contact signals for Gregory Panos at Persona Foundation, including work email, phone, and LinkedIn data when available.

What schools did Gregory Panos attend?

Gregory Panos holds Masters, Computer Animation, Full Scholarship In The Media / Arts Masters Program. from New York Institute Of Technology-Old Westbury.

What skills is Gregory Panos known for?

Gregory Panos is listed with skills including Computer Graphics, Multimedia, Virtual Reality, Animation, Computer Animation, Augmented Reality, Video, and Digital Media.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Gregory Panos you were looking for.

View similar profiles