Gregory Panos Email and Phone Number
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Virtual / Augmented Reality system design, development and delivery for marketing, entertainment and product design. 3D Database creation and interactive scenario development for film, television and location-based entertainment.Specialization in real-time Human Simulation, 3D Human Simulation, Virtual Actors, photo-realistic human avatar development, human-computer interaction, 3D Digital Puppeteering / Motion Capture), Virtual Theater (Real-Time Set concepts), Virtual Reality (VR) System design and development.Computer animation system design, development and customization utilizing real-time image generation technology and photo-realistic 3D scene rendering software with emphasis on human factors and anthropomorphic simulation scenarios.3D Stereoscopy, 3D Projection Mapping and display technology, volumetric imaging.On-Body Wearable Computing, Augmented Reality / Mixed Reality System design, development and prototype design, development and construction.Research & Development, new technology identification, strategic planning and analysis. market and product concept development, competitive product analysis, key personnel identification and recruiting for new project teams. Strategic alliance identification and working relationship definition and negotiation.Innovative Internet WEB site development, VRML, 3D WEB animation, art direction, page layout, database indexing and multimedia integration for interactive Internet access.Video feature design, development, creation, production, editing and distribution planning for new product introduction, pre-product phase conceptualization and proposal support.Strategic Analysis, Forecasting, Relationship building, professional introductions,
Persona Foundation
View- Website:
- personafoundation.com/en/home
- Employees:
- 2
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Founder - CreatorPersona Foundation 2002 - PresentGreater Los Angeles AreaThe Persona Foundation is a "Human Simulation Think Tank" tasked with furthering initiatives in Human Simulation, advancing the use of leading-edge tools and concepts developed to address the multi-faceted nature of Virtual Human, Photo-Realistic Avatar and Performance Animation based human simulation.The organization seeks to explore the benefits of this life transforming field and what it means to our evolution as a civilization by researching the various other initiatives under way that address human simulation related activities and initiatives.Creating a transcendent atmosphere where people's need to simulate, reflect, transmit and imagine themselves through the conduit of technology is raised to our highest order of consciousness.Categorize and commune all people who will, or should, play a role in achieving the goal to create a better, safer, more equal world for all. Specific Focus areas are:Policy (Laws, Security, Access, Rights, Patents, Distribution, etc.)Technology (Capture, Digitization, Rendering, Simulation, Interactivity, AI, Archiving, and Standards)Education ( Library of Literature, Movies, TV, Internet Examples, Courses, Lectures, Conferences...)Funding (Incubator, Investments, Partnerships, Commercialization, Patent Sharing, Capital Raising)Applications (Entertainment, Medicine, Security, Psychology, Therapy, Education, Ancestry, Clothing...)Proposals (Demonstrations, Focused Projects, Development Initiatives, Consciousness Raising Activities..) -
Independent ConsultantPersona Foundation Sep 1999 - PresentLong Beach, California, United States
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Chief Philosophical OfficerPersona Foundation Jan 2000 - PresentGreater Los Angeles AreaTechnical, Research and Cultural guidance toward the creation, adoption and usage of Virtual Human simulation technology in daily life and whole life existence.
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Editor / PublisherVirtual & Augmented Reality Sourcebook May 2011 - PresentCaliforniaA leading information directory of Virtual & Augmented Reality products, services, developers, component suppliers, events, books, web resources, etc.
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Member Advisory BoardVortex Immersion Media Jan 2008 - PresentGreater Los Angeles AreaProvide strategic advice and guidance for principals.
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Advisory BoardInteractive Playlab Mar 2017 - Feb 2021New York, Ny.At the Interactive PlayLab, we believe in the power of serious play. We train performers to become inter-actors so they can facilitate untrained participants when they engage in the process of serious play. We also create interactive performance experiences in which audience members who choose to can recapture their natural ability to engage in make believe, a liberating practice that many abandoned in their early teens.
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PresidentSophistech Research Jan 1990 - Oct 2010Lakewood, Ca.Publishers and Consulting in Virtual Reality and Real-Time Simulation, Wearable Computing Technology.Edited and published the VR Sourcebook, the leading industry directory for VR.Consulting for VR System design, development and assembly.Project consulting for motion picture properties, including: "The Lawnmower Man" the first major motion picture to use virtual reality as a major plot component and as a visual element in the story.
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Co-FounderPerformance Animation Society Jan 1994 - Jan 1998Los Angeles CaliforniaThe "Performance Animation Society" was the first leading non-profit, special interest industry professional organization created to address the needs of live, stage and screen actors and various other related entertainment professionals to inform, educate and support their participation in the emerging field of motion (performance) capture, virtual theater and digital actors.The "PAS" acted as a liaison to technology developers, system vendors and 3D animation professionals as well as industry guilds, etc. and the flagship chapter was located in Los Angeles, CA. Local chapters of the PAS existed in the San Francisco Bay Area and others were formed in New York City and Tokyo, Japan.As Co-Founder, I directed overall managed all meetings, activities, sessions, special events, promotions, conferences, fundraising and major corporate sponsorship initiatives relating to the membership community and the industrial affiliate constituency.
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Chairman, Co-ChairmanLa Acm Siggraph Jan 1990 - Jan 1993Greater Los Angeles AreaChairperson for the world's largest local chapter SIGGRAPH organization for 2 terms (years).Overall and direct management of meetings, activities, sessions, special events, promotions, fundraising, membership acquisition, conference initiatives relating to the membership community and the industrial affiliate constituency, community relations, etc.(2002-2004) --- Co-Chairman: Assisted Chairperson for 2 terms (years) for various strategic planning tasks (as above). -
Computer Graphics Real-Time Simulation - Lead EngineerRockwell Space Station Systems Division Jan 1984 - Jun 1991Downey, Ca.Simulation and Visualization System Design, Image System Architecture and Development.3D Space Station Model development, geometry optimization for real-time visual simulation and animation for preliminary design and examination.Human factors 3D Virtual Human simulation and animation for pre-mission planning and analysis.Space Shuttle mission planning and analysis for STS support and project optimization.Simulation of satellite and space telescope deployment, servicing and maintenance operations support for Hubble and various other Space Station, HSV / SDI.
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Computer Graphics / Animation Marketing Research / AnalysisNew York Institute Of Technology - Computer Graphics Lab, Inc. Jan 1980 - Apr 1984Old Westbury, Ny., New York City, Ny.Strategic Planning, Market Research, Competitive Product and Service Analysis, 3D Animation Market Development, Industry Forecasting, Market Database development, Product Demonstration, literature design, editing and development, etc.Worked primarily for CGL Inc. Principals including Dr. Alexander Schure, Bruce Laskin.Office in Tower House on Old Westbury Dorothy Schure Campus. -
Visual Simulation Systems - Applications EngineerGti Corporation Feb 1982 - Feb 1983San Diego, Ca.Real-Time Image Generator Systems Applications Engineering development, operation and support for customer system deployment, upgrades and maintenance primarily in the Space Sector.Pre-sales support for new customer acquisition and usability analysis of visual simulation requirements and application development.System demonstration, 3D model and application software operation, analysis and testing.
Gregory Panos Skills
Gregory Panos Education Details
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Full Scholarship In The Media / Arts Masters Program. -
Media Arts -
Dept. Of Computer Science. -
Magna Cum Laude
Frequently Asked Questions about Gregory Panos
What company does Gregory Panos work for?
Gregory Panos works for Persona Foundation
What is Gregory Panos's role at the current company?
Gregory Panos's current role is OG of "Avatarism", Consultant, VR Pioneer, CGI Professional, Media Personality, Visionary, Futurist.
What is Gregory Panos's email address?
Gregory Panos's email address is gr****@****ail.com
What is Gregory Panos's direct phone number?
Gregory Panos's direct phone number is +121391*****
What schools did Gregory Panos attend?
Gregory Panos attended New York Institute Of Technology-Old Westbury, California State University-Long Beach, University Of Southern California, Ohio University.
What are some of Gregory Panos's interests?
Gregory Panos has interest in Virtual Reality (Vr), Civil Rights And Social Action, Environment, Motion Capture, Human Simulation (Virtual Actors), Science And Technology, On Body Wearable Computing, 3d Digital Puppeteering, Human Rights, Performance (Capture) Animation.
What skills is Gregory Panos known for?
Gregory Panos has skills like Computer Graphics, Multimedia, Virtual Reality, Animation, Computer Animation, Augmented Reality, Video, Digital Media, Film, 3d Visualization, Online Marketing, Simulations.
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1sonapdata.com
1 (801) 2XXXXXXX
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Greg Panos
Ceo/President - Sonap Data Solutions ---------------------------- Rocky Mountain Data ControlSalt Lake City, Ut -
5bayharborislands-fl.gov, yahoo.com, gmail.com, yahoo.com, netscape.net
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