Branislav Grujic Email & Phone Number
@alphachannelgames.com
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Who is Branislav Grujic? Overview
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Branislav Grujic is listed as CTO & Co-Founder @ Alpha Channel at Alpha Channel, based in Greater Toronto Area, Canada, Canada. AeroLeads shows a work email signal at alphachannelgames.com and a matched LinkedIn profile for Branislav Grujic.
Branislav Grujic previously worked as Co-Founder at Alpha Channel and Team Lead 3D Programmer at Ubisoft Toronto. Branislav Grujic holds Computer Engineering, Software & Graphics from University Of Toronto.
Email format at Alpha Channel
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AeroLeads found 1 current-domain work email signal for Branislav Grujic. Compare company email patterns before reaching out.
About Branislav Grujic
Co-Founder & Technical Director of Alpha Channel Games Inc. We are a game development company located in Toronto currently working on TankHead using Unreal Engine 5 and a founding studio of Kepler Interactive.Previously I was working on AAA games as a Lead Rendering Engineer for 10+ years on some of the world’s largests open world and e-sports competitive games.Game Titles Credited On:- Far Cry 6- Far Cry 5- Tom Clancy's Rainbow Six Siege- Far Cry 4- Tom Clancy's Splinter Cell Blacklist- Battlefield 3- SSXSpecialties:C/C++, C#, Obj-C, AssemblyExtensive knowledge of Unreal Engine 4 and Unity3DDirectX9/11/12/OpenGLGraphics ProgrammingConsole Development & OptimizationsFeature and Scope PlanningAgile DevelopmentTeam Management
Listed skills include C++, Directx, Perforce, Opengl, and 41 others.
Branislav Grujic's current company
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Branislav Grujic work experience
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Team Lead 3D Programmer
- Leading a team of 3D Programmers across multiple locations
- Working on and in charge of development on multiple features
- Created and Maintaining the Rendering Budget
- Feature Scope & Capacity planning along with technical direction to deliver these features
- Working with artists to ensure they have the best tech available to deliver our games
- Performance Optimizations and Rendering Pipeline Improvements
Software Engineer
- Worked on EA's shared animation solution. Developed tools using DirectX11 and WFC to improve animation quality and speeding up data build and run time.EA Tech Animation
- DirectX11 - Shaders - SharpDX
- Networking - C++ and C#
- CouchDB and Perforce
- C#(Tool) and C++(Runtime)
- ElectricCommander
Iphone Developer - Software Project
- Developed a location based social networking application for the iOS Platform
- JSON Data serialization for uploading/receiving data from an Amazon EC2 instance
- CoreLocation framework for location based infrastructure that was used to determine users location during key points of the applications lifetime
- MapKit using Google Maps API
- AVCoreMedia for front/rear camera access
- NSURLConnection, HTTP Riot and ASIHTTPRequest for network connectivity
Iphone Developer - Final Design Project
- Created an iPhone application that is to be used for prescreening patients in third worldcountries for mature senile cataracts
- Created a cropping tool to allow editing of captured images on the fly
- Developed a memory management system that compressed how images are stored inmemory and allowing for undo/redo functionality in the cropping tool
- Was in charge of all framework aspects including UI design/implementation, imagemanipulation and data structures
- Computer vision applications for edge detection
- Key Concepts: AVFoundation, Quartz2D, JPEG Compression, Custom Image Resizing Classes* Winner of the UofT Aloha Award for the Best Design Project of 2011* Received a Certificate of Recognition for excellence in the.
Software Engineering Intern
- Created a system that uploads users log files to a web server and then aggregates the datato generate dynamic charts for users using OpenFlashCharts
- Designed, implemented UI using MFC and Qt
- Reverse engineered and re-implemented an IP core packager using RSA+AES encryptionin order to eliminate a third party tool that was deprecated
- Developed for and maintained several domains running Ruby on Rails and Merb
- Bug fixing and writing unit/regression tests using Rspec and CppUnit
- Creating and Optimizing database schemas in MySQL
Project Leader, Computer Graphics
- Animated a robot with ten parts/degrees of freedom using OpenGL and a kinematic tree
- Implemented a winged edge data structure for fast rendering of 3D models
- Rendering 3D models using OpenGL with the following features:
- Multiple rendering styles: wireframe/shaded, feature lines and silhouette modes
- Interactive tracking, rotation and dollying of the camera
- Ray tracer in C++ with the following features:
Production Planner
- Creating Production floor level documentation
- Creating Schedules using Excel
- Improving the documentation process used in the department
- Training others on how to efficiently use Excel to generate dynamic visuals
Branislav Grujic education
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University Of Toronto
Frequently asked questions about Branislav Grujic
Quick answers generated from the profile data available on this page.
What company does Branislav Grujic work for?
Branislav Grujic works for Alpha Channel.
What is Branislav Grujic's role at Alpha Channel?
Branislav Grujic is listed as CTO & Co-Founder @ Alpha Channel at Alpha Channel.
What is Branislav Grujic's email address?
AeroLeads has found 1 work email signal at @alphachannelgames.com for Branislav Grujic at Alpha Channel.
Where is Branislav Grujic based?
Branislav Grujic is based in Greater Toronto Area, Canada, Canada while working with Alpha Channel.
What companies has Branislav Grujic worked for?
Branislav Grujic has worked for Alpha Channel, Ubisoft Toronto, Electronic Arts, University Of Toronto, and Actel.
How can I contact Branislav Grujic?
You can use AeroLeads to view verified contact signals for Branislav Grujic at Alpha Channel, including work email, phone, and LinkedIn data when available.
What schools did Branislav Grujic attend?
Branislav Grujic holds Computer Engineering, Software & Graphics from University Of Toronto.
What skills is Branislav Grujic known for?
Branislav Grujic is listed with skills including C++, Directx, Perforce, Opengl, Objective C, Visual Studio, Subversion, and C#.
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