Grégoire Andivero phone numbers
Game Designer at heart, I use my skills and passion to create fresh, entertaining and solid game systems.I studied music for a long time and I associate this knowledge to a solid formation in Game Design. I combine creative drive and vision with technical thinking and problem solving to create efficient design processes.Driven by an unquenchable thirst for knowledge and self-improvement, I always seek the next challenge the video game industry never fail to deliver. I believe in working in a close team oriented toward a common objective. I accept, with pride, the responsibility of communicating with all the diverse department (art, tech, QA, sound, marketing...) to create a seamless flow both for my colleagues and our players.Multilingual English/French/Algorithm, Office and Adobe Suite master and Graph/Flow chart artist, I understand my need of making those around me stronger with personalized, clear and structured documentation as well as flexible troubleshooting and strong feasibility anticipation.The passion that led me into the video game industry burns now stronger than ever, and I am looking for my next challenge...
Indépendant
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Game DeveloperIndépendant Jul 2024 - Present
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Senior Game DesignerEvil Empire Sep 2021 - Sep 2024Bordeaux, Nouvelle-Aquitaine, France -
Game DesignerAsobo Studio Dec 2017 - Aug 2021Bordeaux Area, France
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Senior Systems DesignerFoundry 42 Limited Oct 2016 - Nov 2017Région De Francfort-Sur-Le-Main, AllemagneStar Citizen:- Systems Design- Prototyping- Integration follow up- Recruitment- Process / Production design
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Systems DesignerFoundry 42 Limited Jan 2016 - Oct 2016Région De Francfort-Sur-Le-Main, AllemagneSystems Design on Star Citizen
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Game DesignerMagic Pockets Feb 2014 - Feb 2015ParisCore Mechanics design, Rational design, balancing, UI Design, Level Design, Game Engine functionnalities, Project Management tool features , Analytics design, RFP answering. -
Freelance Game DesignerWorkbandits, Ginger 4 Apr 2013 - Jan 2014Paris , FranceFreelance mission: Game Balance, Core Systems design (asynchronous tactical fighting), Game Bible, Engine Design, Creative Writing.
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Game DesignerPlaysoft Sep 2012 - Apr 2013Paris, FranceFree-to-Play Game Balance, Character design, Fighting Game moveset and frame data handling and balancing. -
Sound Designer / Game DesignerMantik Games Jul 2011 - Feb 2012ParisIn charge of all sound effects and music of the game Dark End. From the composition to realisation and integration of the audio assets. I also took part in the design of the game's mechanics and level building tool as well as tests. -
Sound DesignerSlakgame’S Mar 2011 - Jun 2011ParisIn charge of the sound effects and musics of the game Mechanic Infantry. From the composition to the realisation and integration of the audio assets
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Game DesignerOmegames Feb 2009 - Jan 2011ParisIn charge of the upkeep and balance of two webgames. Creation of community events.Creation of the next games' concepts.
Grégoire Andivero Skills
Grégoire Andivero Education Details
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Isart DigitalGame Designer'S Degree -
Emc MalakoffMusic Production
Frequently Asked Questions about Grégoire Andivero
What company does Grégoire Andivero work for?
Grégoire Andivero works for Indépendant
What is Grégoire Andivero's role at the current company?
Grégoire Andivero's current role is Senior Game designer.
What is Grégoire Andivero's direct phone number?
Grégoire Andivero's direct phone number is +336981*****
What schools did Grégoire Andivero attend?
Grégoire Andivero attended Isart Digital, Emc Malakoff.
What are some of Grégoire Andivero's interests?
Grégoire Andivero has interest in Art Martiaux, Jeux, Economic Empowerment, Nouvelles Technologie, Lecture, Education, Musique, Science And Technology, E Sport, Human Rights.
What skills is Grégoire Andivero known for?
Grégoire Andivero has skills like Game Design, Level Design, Conception De Jeux, Game Balance, Video Games, Sound Design, Conception Des Niveaux De Jeu, Game Development, Game Mechanics, Design Sonore, Jeux Informatiques, Adobe Photoshop.
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