Satheesh Subramanian Email & Phone Number
@classdojo.com
6 phones found area 818, 669, 503, 312, and 212
LinkedIn matched
Who is Satheesh Subramanian? Overview
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Satheesh Subramanian is listed as HIRING game engine, gameplay, tools and fullstack engineers that are passionate about giving every child an education they love! at ClassDojo, a with 11 employees, based in San Ramon, California, United States. AeroLeads shows a work email signal at classdojo.com, phone signal with area code 818, 669, 503, 312, 212, and a matched LinkedIn profile for Satheesh Subramanian.
Satheesh Subramanian previously worked as Engineering Leader at Classdojo and Director of Engineering at Roblox. Satheesh Subramanian holds Masters, Business Administration from Ucla Anderson School Of Management.
Email format at ClassDojo
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About Satheesh Subramanian
Senior manager with experience building a cross-functional cross-site software development team of senior software engineers and SDETs from ground up in a startup-like environment with limited resources.Strong business acumen with demonstrated ability to influence executive management on key technology, process and resource management decisions through objective and analytical reasoning.Experience working on and managing critical large-scale software development projects using cutting-edge technology in collaboration with teams of 30+ engineers in an agile continuous integration environment.Strong team player who enjoys fostering a culture of creativity, innovation and shared goals.10+ years experience working in customer facing roles in large scale software development teams - both internal and external. Highly customer-oriented with demonstrated success in fire-fighting and relationship building.Specialties: Software teams, Augmented and Virtual Reality, Large Scale Production Systems, Animation, 2D/3D Computer Graphics and Visualization, Production Pipeline, Distributed Systems, High quality software, Lean Operations, Building Top-Notch Engineering Teams, Restful Web Services, Customer Account Management, SaaS, Cloud Computing, Presentation skills (conferences, trade shows), Planning and Program Management
Listed skills include Computer Graphics, Python, Software Development, C++, and 43 others.
Satheesh Subramanian's current company
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Satheesh Subramanian work experience
A career timeline built from the work history available for this profile.
Director Of Engineering
Vp Of Engineering, Augmented Reality Platforms
* Reporting to the CTO & EVP, built the BlippAR Augmented Reality Platforms team with responsibilities of Product and Engineering Management. Responsible for launch of the India development center for Blippar. Delivered technical due diligence for acquisitions and investor presentations. AR Platform products account for nearly 80% of Blippar revenues through Self-Service SaaS platform and expansion into AR display ads. * Managed a cross-site team (40+ members) consisting of product managers, engineering managers and engineers - covering technologies across Mobile Engineering (iOS, Android), Computer Vision and Real-time Graphics (3D Tracking, WebGL), Web Frontend (React, Angular, ThreeJs), Backend (Go, Python, AWS), DevOps (Docker, Rancher, AWS), Big Data Pipeline (AWS Redshift, EMR, Kinesis) and Test Engineering. * Responsible for the AR platforms roadmap for the platform products - Blippar App, Blippar AR SDK, BlippBuilder AR creation tool, Mobile AR Ads and Scalable backend services for the Blippar platform (Accounts, Publishing, Payments, Asset delivery, Data Analytics). Worked closely with other departments – Sales, Finance, Legal and Marketing to define and achieve product and revenue KPIs.* Created a strong engineering culture focused on agile development with emphasis on automation and continuous deployment. Managed team and individual performance through multiple rounds of staff expansion and reduction.
Head Of Research And Development - India Studio
* Built the first off-shore R&D team for DreamWorks Animation in India, from ground up to a strong 20 member team spanning many areas - Animation & Lighting Tools, High Performance Scalable Web Services, Large Scale Content Data Pipeline, Distributed Renderfarm management, Developer Productivity and Test Engineering (QA).* Engaged hands-on in delivering key projects. Notable projects delivered include - i) an automatic way to transfer motion capture data to hand animated characters, ii) a high throughput logging system built on big data technologies such as Kafka, Storm and Elasticsearch, built to handle close to 5 billion logs and 10TB of data per day iii) a hierarchical build dependency auditing tool iv) a scalable distributed workflow automation system.* Created a lean recruiting strategy that reduced recruiting lead times by 25x and non-value add costs by 8x resulting in creating an efficient channel for hiring high caliber engineers. Started the R&D internship program that attracts talent from India’s top engineering schools. Established university relationships through guest lectures and recruiting drives.* Delivered performance reviews, mentored and inspired the team to challenge themselves to be creative, innovative and process oriented. Provided technical training to the team across a wide range of technologies. * Influenced studio executive management and production stakeholders to develop lean processes and championed the lean production pipeline implementation through software solutions. Fostered a culture of test driven development.* Assisted studio executive management (General Manager) to formulate employee career progression and retention strategies across technology departments.Movie Credits: Rise of the Guardians (2012), Turbo (2013), Mr. Peabody & Sherman (2013), How To Train Your Dragon 2 (2014), Penguins of Madagascar (2014)
Senior R&D Engineer, Scrum Lead, Animation Tools
* Managed a scrum team of 7 engineers in US and contractors in Argentina to deliver NxG Character Technologies as part of the “Premo” Animation Tools team. * Developed a patent-pending technique to match arbitrary skeletal hierarchies in arbitrary space that eliminate the need to inject custom solvers into the rig and opens up the doors for arbitrary motion retargeting.* Developed new skeletal and deformation models for characters that reduced the character rig complexity by 25x. These are presently being in used in 5 ongoing productions and all future DWA productions.* Worked closely with Character TDs across all productions to collect and review production requirements for operators that would use and manipulate the newly created models and manage the developer resources to deliver the operator implementations to production.Movie Credits: Megamind, Kung Fu Panda 2, Puss In Boots, Madagascar 3,
Senior R&D Engineer, Front-End & Previz
* Developed a python framework (actionflow) to create workflow automation of repetitive artist tasks that was designed and later adopted as the studio standard for implementing lean production systems. * Provided guidance for pipeline technical leads for extending the framework to be executed on a compute farm. * Implemented an infrastructure library for representing and managing scatters (instancing) in the pipeline. Delivered python bindings for TDs to use for integrating the scatter generation through out the pipeline. * Developed custom Maya shape node for high-speed GL rendering in the Maya scene view using hardware acceleration through use of VBOs, Index Buffers and texture atlases. Experimented with using Unreal Engine and Offset Game Engine for Previz. .* Developed custom Maya plugins for the Intersense Tracking system and optimized it for a proprietary virtual camera environment. This system reduced the rough layout artists’ turnaround time for layout camera curvesMovie Credits: Monsters vs Aliens, How to Train your Dragon
Technical Co-Founder
* Developed a cross-platform mobile app using Appcelerator Titanium with a cloud (Google App Engine) backend for providing a social CRM platform for movie reviews, trailer feedback, rewards management.
Sr. Technical Marketing Engineer (Graphics & Gaming)
• Managed Graphics SDK development showcasing Intel Graphics capabilities through demos and samples. Mentored and guided Application Engineers to adapt graphics research to create compelling demos. • Implemented multi-threaded real-time Shadow Maps, Shadow Volumes and Cloth Simulation sample applications for the Graphics SDK using DX9 and HLSL.• Owned the product definition, project management and software architecture of the laptop gaming TDK that is currently used in nearly 22 game titles including AAA titles like EA Sims Life Stories, CodeMasters RD3 and Crysis.• Performed project/product management tasks including presenting investment and implementation plan to executive staff, project planning, technical design, QA planning, identifying marketing requirements and working with legal. Managed a team of 3 engineers to develop the toolkit, presented technical disclosures to external vendors and led technical and project planning decision-making.
Sr. Cad Engineer
• Handled GUI and core framework development and large-scale visualizations for the in-house CAD tools as part of a 12-member team. Supervised a team of 5 developers to produce quick graphical editing solutions that resulted in a high productivity gain for the Pentium4 microprocessor design team.• Developed an integrated spreadsheet framework with database support for the enterprise VLSI CAD solution, rich with features including support for MySQL backend, some of which are not even supported by MS Excel. Most microprocessor design teams are currently using this tool, providing nearly 10x time savings for design verification.• As the key contact person from the tools team to the Xeon processor design team in Bangalore, India, interacted with customers across time zones and cultures, coordinate tool releases and provided consultation on tool impact on design methodologies.
Research Assistant
• Built possibly the world's first Social VR experience for the users of the CAVE™ virtual reality system. As part of a research team at the EVL, inventors of the CAVE™ virtual reality system, researched video-based techniques for image-based modeling and rendering in collaborative virtual environments (VEs). The aim was to provide real world experience to users in virtual worlds by using the video of the user in the virtual reality system to animate the 3D model of the user through video feature extraction and mapping.• Combined multiple technologies like computer graphics, networking, A/V streaming and computer vision to come up with a very simple, yet powerful solution to the problem of realistic collaboration in virtual environments.• This work was presented as a sketch in SIGGRAPH 2001, the graphics and entertainment industries’ most prestigious conference
Intern
• Developed image-based modeling plug-ins for MultiGen Creator Product team to model terrain from images.
Software Design Engineer
• Developed a real-time 3D graphics modeling and extraction tool that was used as a plugin in the entertainment industry-leading Alias/Maya software for converting traditional high-density polygonal geometry into low-polygon count models for use in games.• Developed a framework for creating exporters from any 3D file format to any other 3D file format through a highly efficient intermediate 3D scene graph.• Over 10,000 lines of code was designed, written and completely tested within 3 weeks, emphasizing the importance of use of automated OO design and QA tools. This was a logistical challenge that was executed with very high quality and well within the deadlines.
Colleagues at ClassDojo
Other employees you can reach at classdojo.com. View company contacts for 11 employees →
Madeline Nowell
Colleague at ClassdojoSalem, Oregon, United States
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Matthew Riley
Colleague at ClassdojoWest Hartford, Connecticut, United States
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Ejder Demircioglu
Colleague at ClassdojoTürkiye, Turkey
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Christine D.
Colleague at ClassdojoSt Augustine, Florida, United States
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Elizabeth Morrisroe
Colleague at ClassdojoBrooklyn, New York, United States
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Erik Withak
Colleague at ClassdojoPortland, Oregon, United States
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Will Bastian
Colleague at ClassdojoNew York, United States
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Jessica Watson, M.Ed
Colleague at ClassdojoBeaumont, Texas, United States
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Lydia Martinez
Colleague at ClassdojoLawrence, Massachusetts, United States
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Jackie T.
Colleague at ClassdojoSunnyvale, California, United States
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Satheesh Subramanian education
Masters, Business Administration
Ms, Computer Science (Computer Graphics And Virtual Reality)
M.Sc(Hons) Mathematics, B.E (Hons) Computer Science
Frequently asked questions about Satheesh Subramanian
Quick answers generated from the profile data available on this page.
What company does Satheesh Subramanian work for?
Satheesh Subramanian works for ClassDojo.
What is Satheesh Subramanian's role at ClassDojo?
Satheesh Subramanian is listed as HIRING game engine, gameplay, tools and fullstack engineers that are passionate about giving every child an education they love! at ClassDojo.
What is Satheesh Subramanian's email address?
AeroLeads has found 1 work email signal at @classdojo.com for Satheesh Subramanian at ClassDojo.
What is Satheesh Subramanian's phone number?
AeroLeads has found 6 phone signal(s) with area code 818, 669, 503, 312, 212 for Satheesh Subramanian at ClassDojo.
Where is Satheesh Subramanian based?
Satheesh Subramanian is based in San Ramon, California, United States while working with ClassDojo.
What companies has Satheesh Subramanian worked for?
Satheesh Subramanian has worked for Classdojo, Roblox, Blippar, Dreamworks Animation, and Mobismus Llc.
Who are Satheesh Subramanian's colleagues at ClassDojo?
Satheesh Subramanian's colleagues at ClassDojo include Madeline Nowell, Matthew Riley, Ejder Demircioglu, Christine D., and Elizabeth Morrisroe.
How can I contact Satheesh Subramanian?
You can use AeroLeads to view verified contact signals for Satheesh Subramanian at ClassDojo, including work email, phone, and LinkedIn data when available.
What schools did Satheesh Subramanian attend?
Satheesh Subramanian holds Masters, Business Administration from Ucla Anderson School Of Management.
What skills is Satheesh Subramanian known for?
Satheesh Subramanian is listed with skills including Computer Graphics, Python, Software Development, C++, Agile Methodologies, Animation, Programming, and Linux.
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