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Gustavo Schefer Email & Phone Number

Principal Software Engineer at Scopely
Location: San Francisco Bay Area, United States, United States 9 work roles 1 school
1 work email found @globant.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email g****@globant.com
LinkedIn Profile matched
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Current company
Role
Principal Software Engineer
Location
San Francisco Bay Area, United States, United States
Company size

Who is Gustavo Schefer? Overview

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Quick answer

Gustavo Schefer is listed as Principal Software Engineer at Scopely, a company with 201 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at globant.com and a matched LinkedIn profile for Gustavo Schefer.

Gustavo Schefer previously worked as Senior Software Engineer at Double Loop Games and Technical Lead (Contractor) at Warner Bros. Games San Francisco. Gustavo Schefer holds Bachelor’S Degree, Computer Science from Universidad Nacional Del Sur.

Company email context

Email format at Scopely

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{first}.{last}@globant.com
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AeroLeads found 1 current-domain work email signal for Gustavo Schefer. Compare company email patterns before reaching out.

Profile bio

About Gustavo Schefer

Gustavo Schefer is a Principal Software Engineer at Scopely. He possess expertise in game programming, unity3d, xna, java, c# and 8 more skills. He is proficient in English.

Listed skills include Game Programming, Unity3D, Xna, Java, and 9 others.

Current workplace

Gustavo Schefer's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
Principal Software Engineer
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
9 roles

Gustavo Schefer work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

Current

Culver City, California, US

Dec 2023 - Present

Senior Software Engineer

Worked in the development of Puzzle Farm: a mobile merge three game. Currently working on Ashe Cove: A Merge Mystery game. Responsible for defining the overall project architecture and setting the coding standards, as well as working on the technical design, and implementation of several systems in the game.

Apr 2022 - Dec 2023

Technical Lead (Contractor)

San Francisco, California, US

Worked on an unannounced title. Responsible for the technical design, plan and implementation of several systems and backend services in the game, leading an offshore team of four engineers.

Jul 2018 - Mar 2022

Senior Software Engineer (Contractor)

San Francisco, California, US

Worked on the development of DC Legends: a mobile JRPG game. Contributed to several different systems in the game including the implementation of the game combat simulation, user interface, tools, and the backend platform services.

Dec 2014 - Jun 2018

Senior Software Engineer (Contractor)

Redwood City, CA, US

I worked on the design and implementation of different game-mode services for the AAA title NHL 15. The game was released for Xbox One and PlayStation 4. Credited

Feb 2014 - Dec 2014

Software Engineer (Contractor)

Pittsburgh, PA, US

I worked on The World of Lexica game as part of the team responsible for porting several mini games to iOS, as well as on the storytelling game mode. My responsibilities included developing an optimized material/lighting system. The new system leveraged prebaked lightmaps and light probes, allowing dynamic changes to scene lighting and dramatically.

Aug 2013 - Jan 2014

Java Web Developer

Ciudad Autónoma De Buenos Aires, Ciudad Autónoma De Buenos Aires, AR

Development of web applications, primarily focused in the frontend using the ExtJS framework.

Mar 2013 - Jul 2013

Java Web Developer

Ciudad De Buenos Aires, Buenos Aires, AR

Design and implementation of web applications for the administration of the different company products.

Aug 2011 - Feb 2013

Game Developer (Freelance)

Development of several videogame prototypes using a custom-built in-house game engine: the XNA Final Engine.

May 2012 - Jan 2013
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

1 education record

Gustavo Schefer education

  • Universidad Nacional Del Sur
    Universidad Nacional Del Sur
    Computer Science
FAQ

Frequently asked questions about Gustavo Schefer

Quick answers generated from the profile data available on this page.

What company does Gustavo Schefer work for?

Gustavo Schefer works for Scopely.

What is Gustavo Schefer's role at Scopely?

Gustavo Schefer is listed as Principal Software Engineer at Scopely.

What is Gustavo Schefer's email address?

AeroLeads has found 1 work email signal at @globant.com for Gustavo Schefer at Scopely.

Where is Gustavo Schefer based?

Gustavo Schefer is based in San Francisco Bay Area, United States, United States while working with Scopely.

What companies has Gustavo Schefer worked for?

Gustavo Schefer has worked for Scopely, Double Loop Games, Warner Bros. Games San Francisco, Electronic Arts (Ea), and Schell Games.

Who are Gustavo Schefer's colleagues at Scopely?

Gustavo Schefer's colleagues at Scopely include Josue Mejia, Julián Abad Ezquerro, Carlos Rasche, Adam Sarmiento, and Katerina Sotiropoulou, Shrm-Cp.

How can I contact Gustavo Schefer?

You can use AeroLeads to view verified contact signals for Gustavo Schefer at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Gustavo Schefer attend?

Gustavo Schefer holds Bachelor’S Degree, Computer Science from Universidad Nacional Del Sur.

What skills is Gustavo Schefer known for?

Gustavo Schefer is listed with skills including Game Programming, Unity3D, Xna, Java, C#, C++, Ext Js, and Jquery.

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