在景觀公司工作擔任設計助理,協助將老闆的設計手稿轉換成3D模型並渲染成CG效果圖協助提案簡報,及施工圖的繪製。在這些事情當中相當喜歡建模及渲染的環節,不過所屬的設計公司主要精力放在施工圖及設計方案的產出,CG效果圖相較之下較為不被重視。工作之餘也較無暇時間,所以為了能夠專研自己的興趣決定選擇離開該公司,到工時較為規律的工作,以便提升CG渲染的技術。後來在工地現場擔任過工程師,了解到建築項目的運作,現場監工需要確保圖面與施作相同,才有辦法順利推動工程進度與品質,並且在現場須隨時抱持著警覺心,施工中經常有大型機具作業,即便已經做全了工程安全上的檢查還是會有意外發生的可能。那段日子的生活非常規律,清晨會到工地巡視,遇到問題替工人們解決,確認施作沒問題,下班後會去鑽研興趣嘗試3D建模軟體及渲染。這段期間讓我更了解到自己比起在工地反而是在建築的渲染更讓我有成就感。應該要不只當作興趣鑽研,而是選擇一份相關的職業。
Frequently Asked Questions about Guan-Ying Chen
What company does Guan-Ying Chen work for?
Guan-Ying Chen works for Zoul 品覺製作
What is Guan-Ying Chen's role at the current company?
Guan-Ying Chen's current role is Senior 3D Artist.
What schools did Guan-Ying Chen attend?
Guan-Ying Chen attended 國立勤益科技大學.
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Guan-Ying Chen
Ai Chip Application Engineer@Open-Source Software Contributor | Embedded Ai Research And Developer | Azure Cloud Solution ArchitectHsinchu County -
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