Guanting Liu
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Guanting Liu Email & Phone Number

Game Designer at Embark Studios
Location: Stockholm, Stockholm County, Sweden 3 work roles 3 schools
1 work email found @embark-studios.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email g****@embark-studios.com
LinkedIn Profile matched
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Current company
Role
Game Designer
Location
Stockholm, Stockholm County, Sweden
Company size

Who is Guanting Liu? Overview

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Quick answer

Guanting Liu is listed as Game Designer at Embark Studios, a company with 151 employees, based in Stockholm, Stockholm County, Sweden. AeroLeads shows a work email signal at embark-studios.com and a matched LinkedIn profile for Guanting Liu.

Guanting Liu previously worked as QA tester at Whispergames. Guanting Liu holds Vocational Education, Game Design from Futuregames.

Company email context

Email format at Embark Studios

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{first}.{last}@embark-studios.com
89% confidence

AeroLeads found 1 current-domain work email signal for Guanting Liu. Compare company email patterns before reaching out.

Profile bio

About Guanting Liu

Guanting Liu is a Game Designer at Embark Studios. They possess expertise in objective c, c/c++, git, reaper, coding styles and 52 more skills.

Listed skills include Objective C, C/C++, Git, Reaper, and 53 others.

Current workplace

Guanting Liu's current company

Company context helps verify the profile and gives searchers a useful next step.

Embark Studios
Embark Studios
Game Designer
Employees
151
AeroLeads page
3 roles

Guanting Liu work experience

A career timeline built from the work history available for this profile.

Game Designer

Current

Stockholm County, Sweden

Has been working on various aspects of projects, developing, prototyping, and implementing concept and game ideas using internal tools or languages such as AngelScript, blueprint, and Rust. Took ownership of level design at Wim, communicating and collaborating with artists to build game levels/environments.Has experience with both in-house game engines and.

Aug 2023 - Present

Game Designer

Stockholm, Stockholm County, Sweden

Technical design intern at creative playground team. Worked on prototyping and implementing user-facing editor tools. Also has been working on building the game levels, environments and contents collaborating with other designers and artists.

Jan 2023 - Aug 2023

Qa Tester

Work as a game tester for Disco Elysium, responsible for proofreading, editing and improving the quality of localisation content. Worked on both the original game and the directors' cut edition.

Mar 2020 - Mar 2021
Team & coworkers

Colleagues at Embark Studios

Other employees you can reach at embark-studios.com. View company contacts for 151 employees →

3 education records

Guanting Liu education

FAQ

Frequently asked questions about Guanting Liu

Quick answers generated from the profile data available on this page.

What company does Guanting Liu work for?

Guanting Liu works for Embark Studios.

What is Guanting Liu's role at Embark Studios?

Guanting Liu is listed as Game Designer at Embark Studios.

What is Guanting Liu's email address?

AeroLeads has found 1 work email signal at @embark-studios.com for Guanting Liu at Embark Studios.

Where is Guanting Liu based?

Guanting Liu is based in Stockholm, Stockholm County, Sweden while working with Embark Studios.

What companies has Guanting Liu worked for?

Guanting Liu has worked for Embark Studios and Whispergames.

Who are Guanting Liu's colleagues at Embark Studios?

Guanting Liu's colleagues at Embark Studios include Timon Post, Peppe P., Olga Koter, Johan Tunkrans, and Tobias Tellberg.

How can I contact Guanting Liu?

You can use AeroLeads to view verified contact signals for Guanting Liu at Embark Studios, including work email, phone, and LinkedIn data when available.

What schools did Guanting Liu attend?

Guanting Liu holds Vocational Education, Game Design from Futuregames.

What skills is Guanting Liu known for?

Guanting Liu is listed with skills including Objective C, C/C++, Git, Reaper, Coding Styles, Arduino, Unity C#, and Algorithms.

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