Guillermo Michel

Guillermo Michel Email and Phone Number

eCockpit Graphics Systems Architect @ NXP Semiconductors
Austin, Texas Metropolitan Area
Guillermo Michel's Location
Austin, Texas, United States, United States
Guillermo Michel's Contact Details

Guillermo Michel work email

Guillermo Michel personal email

About Guillermo Michel

Experienced Graphics Engineer / Systems Architect
Passionate about graphics technology innovation.

Specialties: Real-time Graphics, Systems Architecture

Guillermo Michel's Current Company Details
NXP Semiconductors

Nxp Semiconductors

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eCockpit Graphics Systems Architect
Austin, Texas Metropolitan Area
Website:
nxp.com
Employees:
22471
Guillermo Michel Work Experience Details
  • Nxp Semiconductors
    Ecockpit Graphics Systems Architect
    Nxp Semiconductors Feb 2021 - Present
    Austin, Texas Metropolitan Area
    Graphics Systems Design / Requirements for Automotive processors NPI, focused on Cluster, IVI and eCockpit markets.
  • Nxp Semiconductors
    Gtec (Graphics Technology Engineering Center) Studio & Ecosystem Lead
    Nxp Semiconductors Mar 2014 - Feb 2021
    Studio is a team dedicated to Demo work and Graphics ecosystem support. We support the i.Mx family for both MPU and MCU. We make sure all of our partners make use of the i.Mx Family GPUs and Graphics HW features. CES2020 Super Ecockpit: https://www.nxp.com/video/super-ecockpits-the-future-of-automotive-infotainment:ECOCKPIT-KYLE-FOX-VID CES2020 Unity-NXP colaboration: https://blogs.unity3d.com/2020/01/14/reimagining-in-vehicle-experiences-with-real-time-3d/ Embedded World 2019 i.Mx8 ecockpit: https://www.linkedin.com/feed/update/urn:li:activity:6506802759734484992/
  • Homoludens
    Tech Lead / Creative Director
    Homoludens Jan 2013 - Jan 2014
    Guadalajara Area, Mexico
    Player Profiling, Gamification Design, Game Design, Software Architect, Lead Programmer.
  • Larva Game Studios
    Programmer/Consultor
    Larva Game Studios Aug 2010 - Jul 2011
    Worked at Chocobanana games division building mobile games. -Ramp up in Torque3D, Gamebryo and UDK -Fuzzball game using Unity Engine for the IOS
  • Nxp Semiconductors
    Senior Graphics Engineer
    Nxp Semiconductors Mar 2008 - Mar 2014
    Austin, Texas Area
    e-cockpit demo Freescale Technology Forum 2015 http://www.freescale.com/webapp/video_vault/videoSummary.sp?code=E-COCKPIT-DEMO https://vimeo.com/133069576 XPU demo for various Auto expos • Add the functionality to blit, resize and blend an openGL app with with an OpenVG app using the GPU via low level 2D APIs and Linux Frame Buffer. 3D Multimedia Player for the Consumer Electronics Show 2010 • Design and program a particle engine using OpenGL ES 2.0, an audio player, an algorithm to get a song speed in real time and visualizations. • Create a shader implementation for color blending in the particle engine textures. 3D Morphing Face Demo for the Freescale Technology Forum 2009 • Load and draw 3D face using OpenGL ES 1.1 • Program morphing algorithm to be trigger by buttons • Tune shading, lightning and material setups Support • Support tier 1 to improve graphics performance and look.Over the engine support. • Support field engineers on Graphics Processing Unit in order to ensure design winnings. • Support customers on graphics implementations in order to reduce time to market.
  • Flextronics
    Dfx Component Librarian
    Flextronics Nov 2005 - Mar 2008
    • Template programming for electronic components to be used in manufacturing analysis. • Design and project management of a tool for the template database administration.
  • Ibm Global Services
    It Specialist
    Ibm Global Services Mar 2005 - Nov 2005
    • Support the Java Virtual Machine in AS400 servers. • Run networking tests for SNA mounted on TCP/IP.

Guillermo Michel Skills

Torque3d Gamebryo Udk Unity3d Opengl Es 1.1 Opengl Es 2.0 Opengl Direct 3d C C++ C# Java Javascript Lua Embedded Linux Android Ubuntu Wince Linux Gstreamer Gnu Make Windows Ce Linux Frame Buffer 2d Low Level Apis Unreal Engine 3 Opengl Es Embedded Systems Microcontrollers Embedded Software Software Development Android Development Arm Embedded C Gamification Game Design Behavior Modification Software Architectural Design Php Mysql Processors Algorithms Computer Graphics Programming Software Design

Guillermo Michel Education Details

  • Free Electrons
    Free Electrons
    Linux
  • Télécom Sudparis
    Télécom Sudparis
    Networking
  • Inaltel S.A
    Inaltel S.A
    Networking
  • Tecnológico De Monterrey
    Tecnológico De Monterrey
    Electronic Computer Systems

Frequently Asked Questions about Guillermo Michel

What company does Guillermo Michel work for?

Guillermo Michel works for Nxp Semiconductors

What is Guillermo Michel's role at the current company?

Guillermo Michel's current role is eCockpit Graphics Systems Architect.

What is Guillermo Michel's email address?

Guillermo Michel's email address is gu****@****ail.com

What schools did Guillermo Michel attend?

Guillermo Michel attended Free Electrons, Télécom Sudparis, Inaltel S.a, Tecnológico De Monterrey.

What are some of Guillermo Michel's interests?

Guillermo Michel has interest in Comics, Education, Arts And Culture, Science And Technology, Books, Movies, Video Games.

What skills is Guillermo Michel known for?

Guillermo Michel has skills like Torque3d, Gamebryo, Udk, Unity3d, Opengl Es 1.1, Opengl Es 2.0, Opengl, Direct 3d, C, C++, C#, Java.

Who are Guillermo Michel's colleagues?

Guillermo Michel's colleagues are Piet Eeckhout, Russell Lynch, Maryfe Hernandez, Nick Van Beurden, Thiru Arasu, Kevin White, Nirav Shah.

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