Gameplay Engineer
Saint-Mandé, Île-De-France, Fr
• Worked as a part of the Kyiv gameplay team in cooperation with UbisoftShanghai and Ubisoft Montreal• Implemented and polished various gameplay mechanics and weapons for Far Cry 5: Lost onMars DLC, including laser pistol, homing missiles, freezing rifle, and others• Was in charge of assessing the technical feasibility of new features andthe impact they bring on other modules and systems• Interacted with the multiple job families responsible for creating assets forthe game (game design, art, VFX, sound)• Worked with multiple game engine subsystems including gameplay, AI, UI, input, network, and VFX to obtain fully implemented features