Alexander Guk is a Senior Software Engineer at Treyarch at Treyarch. He possess expertise in game development, c++, c++11, sfml, unity and 16 more skills.
-
Senior Software EngineerTreyarch Sep 2024 - PresentLos Angeles, California, Us• Working as a member of the Treyarch gameplay team• Worked on "Call of Duty: Modern Warfare III", currently working on "Call of Duty: Black Ops 6"• Working on animation and gameplay systems including procedural animation, vehicles, weapons, game modes, perks, camera, etc -
Senior Software EngineerTreyarch Jan 2023 - Sep 2024Los Angeles, California, Us -
Software EngineerCyberconnect2 Montreal Studio Inc. May 2021 - Jan 2023Montréal, Québec, Ca• Worked as a member of the Montreal programming team in collaboration with studios in Fukuoka and Tokyo• Worked on "Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicle", "Dragon Ball Z Kakarot Remastered", and an unannounced project• Led the development of a specific part of the project, while reporting to the project team lead• Worked on upgrading the game engine to the latest version, integrating the necessary middleware, and creating the tools needed for production• Provided technical solutions to creative requests from other sections• Worked on areas such as gameplay, AI, networking, and UI -
Software EngineerFreelance Sep 2020 - May 2021Web development (Node.js, Express, React, PostgreSQL), Game development (Unity, CryEngine), Algorithms
-
Gameplay EngineerUbisoft Apr 2017 - Feb 2018Saint-Mandé, Île-De-France, Fr• Worked as a part of the Kyiv gameplay team in cooperation with UbisoftShanghai and Ubisoft Montreal• Implemented and polished various gameplay mechanics and weapons for Far Cry 5: Lost onMars DLC, including laser pistol, homing missiles, freezing rifle, and others• Was in charge of assessing the technical feasibility of new features andthe impact they bring on other modules and systems• Interacted with the multiple job families responsible for creating assets forthe game (game design, art, VFX, sound)• Worked with multiple game engine subsystems including gameplay, AI, UI, input, network, and VFX to obtain fully implemented features -
Input/Ui EngineerUbisoft Mar 2016 - Mar 2017Saint-Mandé, Île-De-France, Fr• Worked as a part of the Kyiv PC team responsible for the PC version of the winter sports game Steep• Supported various gamepads and mouse/keyboard input (DirectInput, XInput)• Worked on localization features like dynamic input guide, adaptive tutorial messages, keyboard layouts• Implemented and supported in-game UI elements, HUDs, and menus, including Mountain View -
Vba ProgrammerFreelance 2012 - 2016Part-time job as a VBA Programmer.
Alexander Guk Skills
Alexander Guk Education Details
-
National Technical University Of Ukraine 'Kyiv Polytechnic Institute'Software Engineering
Frequently Asked Questions about Alexander Guk
What company does Alexander Guk work for?
Alexander Guk works for Treyarch
What is Alexander Guk's role at the current company?
Alexander Guk's current role is Senior Software Engineer at Treyarch.
What schools did Alexander Guk attend?
Alexander Guk attended National Technical University Of Ukraine 'kyiv Polytechnic Institute'.
What skills is Alexander Guk known for?
Alexander Guk has skills like Game Development, C++, C++11, Sfml, Unity, C#, Java, Slick2d, Libgdx, Oop, Software Engineering, Git.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial