Content Designer & Qa Analyst
Santiago Metropolitan Region, Chile
I worked on a VR simulation built in Unity to train safety procedures:-I accelerated our content delivery by taking over numerous tasks of seniors that blocked the team, including QA which was done by the CEO. We went from 3-4 week sprints to regular 2-week sprints.-I built and configured multiple training scenarios (working at heights, cranes, thermal and electric work, handling chemicals and confined spaces) from specifications and assets provided.-I did extensive testing to identify errors and problems, logged in Jira. -I fixed bugs related to configuration and asset placement in the scenes.-I managed, edited and translated the app's language localization tables.-I made different types of data analysis documents of the trainings performed for several construction companies.-I edited images and sounds to improve the visual and auditory quality of the simulation. -I recorded videos to help market the product.Also I worked in the Gamelogic Assets available in the Unity Store:-I contributed ideas of developing more features for the assets.-I researched and contributed to the marketing plans of the assets.-I produced multiple type of content as videos, screenshots and gifs to help market the Assets-I made QA to assure the quality of the content of all the recents Unity versions and render pipelines.