Gustavo Braga Email and Phone Number
I'm a computer engineer specialized in computer graphics and shaders, with extensive experience in spatial computing, digital twins, and machine learning. I’ve developed numerous VR/AR/MR applications for platforms like VisionPro, Quest devices, HoloLens, Magic Leap, and more. I also build games using Unity, Unreal, and Godot. I currently work at Doge Labs Inc, a company that built Big Ballers VR, the number #1 sports VR game on the Quest store!I'm deeply passionate about visual simulations, working with compute shaders, fragment shaders, and VFX Graph, and I'm fascinated by the art and challenges of computer-generated illusions.
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Undergraduate Assistant ProfessorInsperState Of São Paulo, Brazil -
Vr Game EngineerDoge Labs Vr May 2024 - PresentNova York, Estados UnidosDoge Labs is building Big Ballers VR (BB) for Meta Quest. BB has tens of thousands active players and stands in the top 15 apps on the Meta store. I'm tasked with developing new game modes, optimizing and writing shaders/VFX for the game. -
Undergraduate Assistant ProfessorInsper Aug 2024 - PresentSão Paulo, BrasilAs an undergraduate assistant professor, I teach and mentor students in advanced topics in computer graphics and game development, such as shaders, ray tracing, ray matching, optimization techniques, and render pipelines. -
Spatial Computing EngineerNtt Data Europe & Latam Aug 2022 - May 2024São Paulo, Brasil- A member of the R&D team tasked with researching, optimizing and integrating cutting-edge technologies into the realm of AR/VR. Built and deployed applications across multiple devices, such as Hololens, Oculus Quest, Vision Pro, mobile and Magic Leap. Those applications involved utilizing advanced technologies like LiDAR for point cloud data scans and manipulation, as well as Spatial anchors, Machine learning, and Digital Twins. To achieve this, I frequently had to develop efficient solutions using shaders, multithreading, and GPU programming. These solutions were designed to handle complex systems that integrated computer graphics, machine learning, and TCP/IP or UDP connections between devices. I gained experience working with various frameworks such as 8th wall, babylon.js, three.js, AFrame, and Unity, which were instrumental in developing AR/VR applications.- Engineered and optimized a specialized GPU and CPU multithreaded CODEC, akin to JPEG, employing HLSL for cloud rendering within Unity, delivering over 60fps with and enabling up to 300x compression per frame.- Programmed a high-performance CPU-based AR point cloud scanning app for mobile phones equipped with LiDAR for the broker market. Achieved +60fps performance and scanned over 1.620.000 points processed per second locally.- Assembled a real-time photorealistic digital twins app for retail, connecting and streaming frames from multiple cameras and scenarios to an AI system for product labeling. It enabled virtual training and seamless physical testing,eliminating manual labeling and scenario recording for substantial time and effort savings. -
Junior Engineering TechnologyNtt Data Europe & Latam Oct 2021 - Aug 2022São Paulo, Brasil
Frequently Asked Questions about Gustavo Braga
What company does Gustavo Braga work for?
Gustavo Braga works for Insper
What is Gustavo Braga's role at the current company?
Gustavo Braga's current role is Undergraduate assistant professor.
What schools did Gustavo Braga attend?
Gustavo Braga attended Insper.
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Gustavo Braga
Procurement | Commercial And Contract Management | Strategic Sourcing | Pmp, Mcse, Mcsa, Six Sigma, ItilRio De Janeiro, Rj1lagoon.com.br -
1tigresse.com.br
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Gustavo Braga
Rio De Janeiro, Brazil -
Gustavo Braga
São Paulo, Sp -
Gustavo Braga
Coordenador Da Câmara De Marketing Digital Acp Na Acp | Mba Em Gestão EmpresarialCuritiba, Pr2hotmail.com, alenvox.art.br
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