Who is Gustavo Braga? Overview
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Gustavo Braga is listed as Undergraduate assistant professor at Insper, based in São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Gustavo Braga.
Gustavo Braga previously worked as VR Game Engineer at Doge Labs Vr and Spatial Computing Engineer at Ntt Data Europe & Latam. Gustavo Braga holds Bacharelado Em Engenharia, Computer Engineering from Insper.
Email format at Insper
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About Gustavo Braga
I'm a computer engineer specialized in computer graphics and shaders, with extensive experience in spatial computing, digital twins, and machine learning. I’ve developed numerous VR/AR/MR applications for platforms like VisionPro, Quest devices, HoloLens, Magic Leap, and more. I also build games using Unity, Unreal, and Godot. I currently work at Doge Labs Inc, a company that built Big Ballers VR, the number #1 sports VR game on the Quest store!I'm deeply passionate about visual simulations, working with compute shaders, fragment shaders, and VFX Graph, and I'm fascinated by the art and challenges of computer-generated illusions.
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Gustavo Braga work experience
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Vr Game Engineer
Doge Labs is building Big Ballers VR (BB) for Meta Quest. BB has tens of thousands active players and stands in the top 15 apps on the Meta store. I'm tasked with developing new game modes, optimizing and writing shaders/VFX for the game.
Undergraduate Assistant Professor
As an undergraduate assistant professor, I teach and mentor students in advanced topics in computer graphics and game development, such as shaders, ray tracing, ray matching, optimization techniques, and render pipelines.
Spatial Computing Engineer
- A member of the R&D team tasked with researching, optimizing and integrating cutting-edge technologies into the realm of AR/VR. Built and deployed applications across multiple devices, such as Hololens, Oculus Quest, Vision Pro, mobile and Magic Leap. Those applications involved utilizing advanced technologies like LiDAR for point cloud data scans and manipulation, as well as Spatial anchors, Machine learning, and Digital Twins. To achieve this, I frequently had to develop efficient solutions using shaders, multithreading, and GPU programming. These solutions were designed to handle complex systems that integrated computer graphics, machine learning, and TCP/IP or UDP connections between devices. I gained experience working with various frameworks such as 8th wall, babylon.js, three.js, AFrame, and Unity, which were instrumental in developing AR/VR applications.- Engineered and optimized a specialized GPU and CPU multithreaded CODEC, akin to JPEG, employing HLSL for cloud rendering within Unity, delivering over 60fps with and enabling up to 300x compression per frame.- Programmed a high-performance CPU-based AR point cloud scanning app for mobile phones equipped with LiDAR for the broker market. Achieved +60fps performance and scanned over 1.620.000 points processed per second locally.- Assembled a real-time photorealistic digital twins app for retail, connecting and streaming frames from multiple cameras and scenarios to an AI system for product labeling. It enabled virtual training and seamless physical testing,eliminating manual labeling and scenario recording for substantial time and effort savings.
Junior Engineering Technology
Gustavo Braga education
Frequently asked questions about Gustavo Braga
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What company does Gustavo Braga work for?
Gustavo Braga works for Insper.
What is Gustavo Braga's role at Insper?
Gustavo Braga is listed as Undergraduate assistant professor at Insper.
Where is Gustavo Braga based?
Gustavo Braga is based in São Paulo, Brazil while working with Insper.
What companies has Gustavo Braga worked for?
Gustavo Braga has worked for Insper, Doge Labs Vr, and Ntt Data Europe & Latam.
How can I contact Gustavo Braga?
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What schools did Gustavo Braga attend?
Gustavo Braga holds Bacharelado Em Engenharia, Computer Engineering from Insper.
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