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Gustav Seymore Email & Phone Number

Studio Manager, Creative Director at Outerdawn
Location: Auckland, New Zealand 8 work roles 3 schools
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Current company
Role
Studio Manager, Creative Director
Location
Auckland, New Zealand
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Who is Gustav Seymore? Overview

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Quick answer

Gustav Seymore is listed as Studio Manager, Creative Director at Outerdawn, a with 22 employees, based in Auckland, New Zealand. AeroLeads shows a matched LinkedIn profile for Gustav Seymore.

Gustav Seymore previously worked as Founder, Creative Director at Lost Goblin and Lecturer at Media Design School. Gustav Seymore holds Town And Regional Planning, Built Environment, B Honors from University Of Pretoria/Universiteit Van Pretoria.

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Email format at Outerdawn

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Outerdawn

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Profile bio

About Gustav Seymore

As a seasoned Head of Studio and Creative Director, Gustav Seymore brings 18 years of expertise to the forefront of innovative game development. Starting in South Africa's dynamic emerging industry, Gustav's influence has expanded to the global gaming landscape. With a focus on team leadership, creative direction, and strategic insight, he has guided both indie startups and large-scale projects to success, making a lasting impact on the gaming community.After moving to New Zealand 13 years ago, Gustav's experience now spans a wide range of platforms, including PC, AR, VR, and highly successful mobile games. These accomplishments reflect his dedication and creative skills in crafting engaging experiences for players.As an educator, Gustav has taught game design and production at Media Design School, a prominent game development University and given guest lectures at others. He proudly mentors many talented people and indie studios in the local industry. A notable achievement in his journey was leading a successful Kickstarter campaign, demonstrating his ability to rally community support and achieve tangible results. This underscores his talent for forming meaningful connections with players and translating ambitious ideas into reality.Beyond creative pursuits, Gustav Seymore excels in navigating complex negotiations and securing publishing and investor agreements that drive ambitious projects forward. He has also successfully completed three exists of his own companies.Central to his achievements is his talent for cultivating exceptional teams. Drawing from a nuanced understanding of collaboration dynamics, he creates environments that foster creativity and individual growth, placing a strong emphasis on positive attitudes.Gustav is still a passionate gamer, extending from card games and chess to tabletop role-playing games and every video game genre on every platform. His competitive time in Battlefield Bad Company 2, spanned several years, showcases a dedication to excellence that extends beyond development into active gameplay.Gustav's influence also reaches the stage, with numerous speaking engagements and talks, including appearances at prestigious events like the Game Developers Conference (GDC). These opportunities facilitate knowledge-sharing, inspire others, and contribute to the global gaming community's growth.Gustav Seymore’s journey is a testament to dedication, passion, and an unyielding commitment to advancing game development..

Current workplace

Gustav Seymore's current company

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Outerdawn
Outerdawn
Studio Manager, Creative Director
sofia, sofia-capital, bulgaria
Website
Employees
22
AeroLeads page
8 roles

Gustav Seymore work experience

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Studio Manager, Creative Director

Current

Auckland, New Zealand

Overseeing all aspects of game development, from concept to launch.Building and leading multidisciplinary teams of designers, artists, programmers, and writers, fostering collaboration and driving project excellence.Define and communicate the creative vision for each project, ensuring alignment with overall studio goals and market trends.Spearhead project planning, resource allocation, and timeline management to meet milestones and delivery targets.Direct game design processes, including mechanics, gameplay features, narrative elements, and user experience, to create compelling player interactions.Drive innovation by introducing fresh ideas, mechanics, and concepts, enhancing the studio's portfolio and market competitiveness.Collaborate closely with publishing partners and outsource teams, negotiating agreements and fostering productive relationships.Balance creative aspirations with budgetary constraints, optimizing resource allocation and production efficiency.Cultivate a positive team culture, emphasizing open communication, professional development, and a shared commitment to excellence.Represent Outerdawn in industry events, conferences, and speaking engagements, contributing to thought leadership and networking opportunities.Uphold the studio's reputation for delivering high-quality, engaging games that resonate with players and push the boundaries of interactive experiences.

Feb 2018 - Present

Founder, Creative Director

Lost Goblin

Auckland, New Zealand

Founded an independent studio in New Zealand to make our own games.Always an entrepreneur I seized the opportunity to form a studio with alead programmer I worked with at Gameloft. We first developed a smallmobile game as a studio founding exercise and then went on to developGoblins of Elderstone for PC in Unreal Engine 4. The project hassignificantly advanced all my skills required for an indie game andstudio; from management to marketing and art to level design. Everyday is a wonderful new challenge.

Sep 2014 - Oct 2019

Lecturer

Auckland, New Zealand

Teaching Game Design and Production in the Bachelors of Software Engineering faculty.

Jul 2017 - Jan 2018

Senior Game Designer And Producer

Auckland, New Zealand

Responsible for game design and production at the Auckland studio. Currently working on AR and VR titles with licencors.Shipped titles:Towers for Tango. An AR game for the Tango deviceAndroid https://play.google.com/store/apps/details?id=com.ClimaxStudios.TowersForTango

Jul 2016 - Jul 2017

Head Of Production And Design

Auckland, New Zealand

Head of Production and Design for all projects. Produced and designed Blood Gate: Age of Alchemy from mid development to launch in August 2015. Currently doing the product management of the updates and live content for the game.Shipped:BloodGatehttp://store.steampowered.com/app/464470/PC game for SteamBlood Gate: Age of Alchemy http://blood-gate.com/iOS and Android"Best New Games" Apple and Google PlayFeatured in 110 countries

Jan 2015 - Jul 2016

Principle Game Producer

Auckland

As Principle Producer I oversee, in part, all schedules and planning for the studio as well as produce and manage the lead project for the studioI shipped the following games;Lead projects:Ice Age AdventuresMy Little Pony Littlest Pet Shop Principle Producer:Wonder Zoo Pastry Paradise

Jul 2011 - Dec 2014

Creative Director/ Lead Game Designer

Avonstorm Gaming
Jul 2007 - Jun 2011
Team & coworkers

Colleagues at Outerdawn

Other employees you can reach at artrix.com. View company contacts for 22 employees →

3 education records

Gustav Seymore education

Abitur

German School Pretoria
FAQ

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What company does Gustav Seymore work for?

Gustav Seymore works for Outerdawn.

What is Gustav Seymore's role at Outerdawn?

Gustav Seymore is listed as Studio Manager, Creative Director at Outerdawn.

Where is Gustav Seymore based?

Gustav Seymore is based in Auckland, New Zealand while working with Outerdawn.

What companies has Gustav Seymore worked for?

Gustav Seymore has worked for Outerdawn, Lost Goblin, Media Design School, Climax, and Outsmart Games.

Who are Gustav Seymore's colleagues at Outerdawn?

Gustav Seymore's colleagues at Outerdawn include Roy Lye, Quentin Storer, Danny Hwangbo, Kane Sagar, and Nick Christian.

How can I contact Gustav Seymore?

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What schools did Gustav Seymore attend?

Gustav Seymore holds Town And Regional Planning, Built Environment, B Honors from University Of Pretoria/Universiteit Van Pretoria.

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