Environments Technical Director
CurrentDMP / Environments Technical Director:Paddington in PeruRebel Moon Part 2Rebel Moon Part 1Foundation 2WonkaPeter Pan & WendyGuardians of the Galaxy Vol. 3Spiderman: No Way HomeDon't Look Up
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@framestore.com
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Guy Riessen is listed as Environments Technical Director at Framestore at Framestore, a company with 2156 employees, based in Canada, Canada, Canada. AeroLeads shows a work email signal at framestore.com and a matched LinkedIn profile for Guy Riessen.
Guy Riessen previously worked as Environments Technical Director at Framestore and Sr Environments Artist at Rodeo Fx. Guy Riessen holds Ba, English from University Of California, Berkeley.
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AeroLeads found 1 current-domain work email signal for Guy Riessen. Compare company email patterns before reaching out.
Specialties: --Digital matte painting, stereo 3d projection, modeling, lighting, surfacing, camera reprojection, multi-pass rendering and compositing. --Video game environment design including organic and hard-surface modeling, texturing, lighting. ---Tabletop boardgame map, game piece, and rules layout and design. --Web presence design including banner ads and site graphic design and flow. —Writing, creative writing, interactive fiction--Technical writing--Video tutorial writing, creation, motion graphicsI have expert knowledge of most graphics packages including 3dsMax, Vue, Maya, Nuke, Mudbox, Photoshop, Zbrush, and Illustrator. Additionally I have a strong programming background with a CS focus while at UC Berkeley, and a BA from UC Berkeley in English giving me a commensurate ability to communicate with programming and development teams.Adobe Certified Expert: Photoshop CS6
Listed skills include Maya, Texturing, Nuke, Matte Painting, and 29 others.
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Montreal, Quebec, Canada
DMP / Environments Technical Director:Paddington in PeruRebel Moon Part 2Rebel Moon Part 1Foundation 2WonkaPeter Pan & WendyGuardians of the Galaxy Vol. 3Spiderman: No Way HomeDon't Look Up
Montreal, Quebec, Canada
Sr Environments - DMP / CGNuke, Maya, Katana, ClarisseChaos WalkingLovecraft Country
Montreal, Quebec, Canada
3d dmp key (senior) artistPredatorGodzilla King of MonstersShazam Artemis FowlCall of the WildGodzilla vs Kong
Lead matte painter, Concept Art, Environment Development for Feature Film Bolden!
Freelance
Autodesk Smithsonian National Portrait LibraryReliance Media - with Evil Eye PicturesGoogle Phone - with Evil Eye PicturesAvalanche Press
map, counter and box artwork on a freelance basis for Avalanche Press tabletop conflict simulation games.
San Francisco Bay Area
Cleaned and textured Obama's 3D Head sculpture- yep, that Obama, and it's now in the Smithsonian's Presidential Portrait GalleryCleaned scan data (remodel), and textured the Apollo 11 Space Capsule, also for the SmithsonianCutting edge content creation demonstrating the capabilities of new software within the Memento cloud-based 3D environment. Proof of.
San Francisco
Environments matte painting, 3D modeling, surfacing, lighting, pre-comp assetsMovies: World of Warcraft (2015) Avengers: Age of Ultron (2015)
San Francisco Bay Area
A to Z video content creation demonstrating real-world application for cutting edge technology design across a variety of current and future work-flow methods with Reality Capture, using large and small scale laser scanning. Concepting, directing, filming, creating 3D assets and integrating existing 3D assets and scan data with live action, and final.
Digital matte painter and concept artist with EEP on the following films (release dates parenthetically):Dangerous Children--concepts (tba)The Monkey King (2014)Thor: The Dark World (2013)Oz the Great and Powerful (2013)The Avengers (2012)Ghost Rider 2: Spirit of Vengence (2012)Cirque du Soleil - Worlds Away (2012)Super 8 (2011)
Digital matte painter and Matte Painting Supervisor onMars Needs Moms (2011)Digital matte painter and 3D modeler at IMD onA Christmas Carol (2009)
counter and box artwork for Lock 'n' Load games.
environmental artist on Madagascar 2, Tony Hawk's Downhill Jam, Madagascar, and Shrek Super Slam
3D asset creation for The Sims 2
3D environmental artist on Motorsiege.
variety of digital art, 2D in-house. Freelanced with them doing 3D as well.
Background Painting on a variety of commercials and game projects.
Other employees you can reach at framestore.com. View company contacts for 2156 employees →
Francisco Dias
Colleague at Framestore
Jersey City, New Jersey, United States, United States
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RG
Rob Garner
Colleague at Framestore
Canada, Canada
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TO
Tim Osborne
Colleague at Framestore
Greater London, England, United Kingdom, United Kingdom
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CD
Cris Díaz Fernández De La Torre
Colleague at Framestore
London, England, United Kingdom, United Kingdom
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SP
Shaleen Patel
Colleague at Framestore
Mumbai, Maharashtra, India, India
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GS
Gurvit Sandhu
Colleague at Framestore
United Kingdom, United Kingdom
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SG
Shweta Gupta
Colleague at Framestore
Mumbai, Maharashtra, India, India
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ZW
Zoe Wolf
Colleague at Framestore
Greater Montreal Metropolitan Area, Canada
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CL
Clarisse Labbee
Colleague at Framestore
Laon, Hauts-de-France, France, France
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JP
Jordan Placé
Colleague at Framestore
France, France
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Quick answers generated from the profile data available on this page.
Guy Riessen works for Framestore.
Guy Riessen is listed as Environments Technical Director at Framestore at Framestore.
AeroLeads has found 1 work email signal at @framestore.com for Guy Riessen at Framestore.
Guy Riessen is based in Canada, Canada, Canada while working with Framestore.
Guy Riessen has worked for Framestore, Rodeo Fx, Moving Picture Company, Evil Eye Pictures, and Freelance.
Guy Riessen's colleagues at Framestore include Francisco Dias, Rob Garner, Tim Osborne, Cris Díaz Fernández De La Torre, and Shaleen Patel.
You can use AeroLeads to view verified contact signals for Guy Riessen at Framestore, including work email, phone, and LinkedIn data when available.
Guy Riessen holds Ba, English from University Of California, Berkeley.
Guy Riessen is listed with skills including Maya, Texturing, Nuke, Matte Painting, Photoshop, Mudbox, 3D Studio Max, and Visual Effects.
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