Guy Wolfus Email & Phone Number
Who is Guy Wolfus? Overview
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Guy Wolfus is listed as Technical Animator at DreamWorks Animation, a company with 110 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Guy Wolfus.
Guy Wolfus previously worked as Maya Technical Director at Sunrise Animation Studios and Character Rigger at Funkeyz Animation Studio. Guy Wolfus holds Professional Certficate, Computer Graphics And Animation from Iac Israeli Animation College.
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About Guy Wolfus
Hey there!I am a Technical Artist and Pipeline TD, and have most recently worked on Baldur's Gate III at Larian Studios.Graduated from "IAC - Israeli Animation College" with a diploma in Computer Graphics, and have since worked on a variety of amazing projects such as Disney IPs, short films, AAA games and several indie games.I am proficient in all aspects of the 3D pipeline and have experience in both rigging and animation. I’ve always found interest in programming and problem solving, which led me into scripting and becoming a TD.I enjoy developing tools for Maya, especially ones that were requested by others to help them with their workflows.Here are some examples of tools I developed in my spare time:https://gumroad.com/guywolfusI love playing video games and am fascinated with animated movies!Among my other hobbies are playing the saxophone, producing and recording music, and eating pizza :)I'm a hard worker and dedicated team player, always keep my smile up and mind open - I value critique and strive to expand my knowledge and improve my work.If you have an interesting project you would like to collaborate on, or just want to connect, I'm always happy to hear about new opportunities!
Listed skills include Maya, 3D Studio Max, Photoshop, Unity3D, and 8 others.
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Guy Wolfus work experience
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Maya Technical Director
CurrentPart of the Tech & Pipeline department working on the feature film "David".In this role I designed and developed tools for our artists' needs, full stack development in Python. Includes PyQT, USD, integrating with several DCCs in the pipeline such as Maya, Houdini and Nuke, as well as interacting with other applications such as Shotgrid and.
Character Rigger
Rigged characters and creatures in a cartoony style for 'Project Dragon' that was developed in Unreal Engine by Phoenix Labs.
Pipeline Technical Director
Worked on a proof of concept for a kids animated show named "Jam & Re".My responsibilities on the project included pipeline engineering, animation technical direction, rigging and troubleshooting."Jam & Re" was presented at Annecy film festival in 2023.
Pipeline Technical Director
Pipeline Technical Director and Rigger on several projects, including Katatonik by creative directors Liron Topaz and JP Sans (from DreamWorks Studios).Developed automation tools that allowed us to generate databases of unique images withdifferent properties.Database import tools supported the generation of the assets in Maya and Nuke.Built a dedicated.
Rigging Supervisor, “Black Slide” Short Film
Rigging Supervisor for all the character rigs on the award winning short film by director UriLotan, produced by The Hive Studio and successfully funded on Kickstarter.The film has won several international festival awards such as “Best Short Film” at the BritishAnimation Awards 22’ and winner for best Animated at Indy Shorts International 22’.Developed the.
Technical Animator
Part of a small Tech-Animation team on the development of Baldur’s Gate 3.Developed tools in Python that served several departments such as animation retargeting,facial rigging modules, model checkers, server integrations, code utilities and more.Developed in-game systems using Larian’s in-engine animation states tool (equivalent toBlueprints in Unreal, or.
Associate Founder - Artist & Game Design
Part of a team of founders of the indie game studio "CookieByte Entertainment". Currently working on "Fort Triumph", I partake in many aspects of development from Game Design and Vis Dev to more profession related aspects such as Rigging and Animation.The game was released on Steam Early Access on April 2018, after it has been successfully funded on.
Rigger
Part of a small rigging department working on Disney's "Muppet Babies" project.Responsible for all around rigging tasks such as characters, props and sets.
Academic Tutor
Tutoring IAC students in all aspects of Computer Graphics and Adobe Software.Guidance through the creation of projects and short films, as well as assistance in solving technical issues.
Technical Director (Freelance)
Technical Director of the AR aspect for the show "Gulliver’s Travels".ARShow strive to revolutionize live stage performances, combining the technology of Augmented Reality to bring the stage to life with 3D assets encompassing the live actors.I was responsible for rigging and integrating assets in Unity, as well as oversee the 3D-to-Unity pipeline.
Rigger
Rigger for RTS indie game 'Moduwar'.Responsible for all character rigs as well as technical direction with implementation in Unity.
3D Animator
Character Animator on various projects including Mattel's "Barbie Dreamtopia" and Disney's "Star Darlings".Responsible for providing shots in an average amount of 5~6 seconds of animation per week.
Character Animator (Freelance)
Worked on the indie game SNOW.Created several player animations, as well as scripts to improve the animation pipeline.
Colleagues at DreamWorks Animation
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Tyler Solomon
Colleague at Dreamworks Animation
Cape Town, Western Cape, South Africa, South Africa
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FC
Francesca Crippa
Colleague at Dreamworks Animation
Meda, Lombardy, Italy, Italy
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AI
Ariel Imounga
Colleague at Dreamworks Animation
Paris, Île-de-France, France, France
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GK
Gábor Konkoly
Colleague at Dreamworks Animation
Veresegyház, Pest, Hungary, Hungary
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FU
Francisco Ucke
Colleague at Dreamworks Animation
Argentina, Argentina
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KH
Karl Heins
Colleague at Dreamworks Animation
City Of Cape Town, Western Cape, South Africa, South Africa
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SD
Simon Davie
Colleague at Dreamworks Animation
South Africa, South Africa
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FP
Fernando Peña
Colleague at Dreamworks Animation
Madrid, Community Of Madrid, Spain, Spain
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JP
John Pettingill
Colleague at Dreamworks Animation
Los Angeles Metropolitan Area, United States
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CY
Colin Young
Colleague at Dreamworks Animation
Cape Town, Western Cape, South Africa, South Africa
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Guy Wolfus education
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Iac Israeli Animation College
Frequently asked questions about Guy Wolfus
Quick answers generated from the profile data available on this page.
What company does Guy Wolfus work for?
Guy Wolfus works for DreamWorks Animation.
What is Guy Wolfus's role at DreamWorks Animation?
Guy Wolfus is listed as Technical Animator at DreamWorks Animation.
Where is Guy Wolfus based?
Guy Wolfus is based in Los Angeles, California, United States while working with DreamWorks Animation.
What companies has Guy Wolfus worked for?
Guy Wolfus has worked for Dreamworks Animation, Sunrise Animation Studios, Funkeyz Animation Studio, The Hive Studio, and Neko Productions.
Who are Guy Wolfus's colleagues at DreamWorks Animation?
Guy Wolfus's colleagues at DreamWorks Animation include Tyler Solomon, Francesca Crippa, Ariel Imounga, Gábor Konkoly, and Francisco Ucke.
How can I contact Guy Wolfus?
You can use AeroLeads to view verified contact signals for Guy Wolfus at DreamWorks Animation, including work email, phone, and LinkedIn data when available.
What schools did Guy Wolfus attend?
Guy Wolfus holds Professional Certficate, Computer Graphics And Animation from Iac Israeli Animation College.
What skills is Guy Wolfus known for?
Guy Wolfus is listed with skills including Maya, 3D Studio Max, Photoshop, Unity3D, Cubase, Character Animation, Video, and Animation.
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