Goran De Ruiter
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Goran De Ruiter Email & Phone Number

Technical Game Designer at Wargaming
Location: Warsaw, Mazowieckie, Poland 8 work roles 3 schools
1 work email found @peoplecanfly.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email g****@peoplecanfly.com
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Current company
Role
Technical Game Designer
Location
Warsaw, Mazowieckie, Poland
Company size

Who is Goran De Ruiter? Overview

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Quick answer

Goran De Ruiter is listed as Technical Game Designer at Wargaming, a company with 3902 employees, based in Warsaw, Mazowieckie, Poland. AeroLeads shows a work email signal at peoplecanfly.com and a matched LinkedIn profile for Goran De Ruiter.

Goran De Ruiter previously worked as Senior Technical Level Designer at People Can Fly Studio and Technical Level Designer at People Can Fly Studio. Goran De Ruiter holds Master Of Science - Ms, Game Technology from Breda University Of Applied Sciences.

Company email context

Email format at Wargaming

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{first}.{last}@peoplecanfly.com
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AeroLeads found 1 current-domain work email signal for Goran De Ruiter. Compare company email patterns before reaching out.

Profile bio

About Goran De Ruiter

Senior Technical Level Designer working with People Can Fly and Square Enix. Enjoying my first time living abroad in Poland! I have eight years of experience working in Game Development, even more if you count my early modding and level design adventures. For a full look at my skills, check out my portfolio website @ www.gxderuiter.nl

Current workplace

Goran De Ruiter's current company

Company context helps verify the profile and gives searchers a useful next step.

Wargaming
Wargaming
Technical Game Designer
Warsaw, PL
Website
Employees
3902
AeroLeads page
8 roles

Goran De Ruiter work experience

A career timeline built from the work history available for this profile.

Technical Game Designer

Warsaw, PL

Senior Technical Level Designer

Current

Warsaw, Mazowieckie, Poland

Project Gemini, currently under NDA

Jun 2024 - Present

Technical Level Designer

Current

Warsaw Metropolitan Area

  • Working on OUTRIDERS: WORLDSLAYER under publisher Square Enix
  • Responsible for all enemy pre-combat behaviors in the game
  • Creation of all AI SmartObjects, usable by AI in pre-combat state
  • Making Level Design tools such as "DestructionLauncher" (complex environmental projectile launcher & impact system), AI "Noise Making Trigger", animated in game sequences "alien door" and "falling rocks"
  • Blueprint reviews and iterations on other Tech LD Blueprints
Mar 2022 - Present

Junior Technical Level Designer

Warsaw Metropolitan Area

  • Working on OUTRIDERS under publisher Square Enix
  • Level Owner Desert Dunes & Deadrock Pass (campaign maps)
  • Bug fixing in topics related to: AI combat & navigation, Blueprint scripts, Network replication, Quests, Objective pathing & marking, Covers, Collisions, Player Camera, Cutscene and Voicelines starts
Oct 2020 - Mar 2022

Technical Designer (Intern)

Eindhoven Area, Netherlands

Feb 2019 - Jun 2019

Technical Designer (Intern)

Eindhoven Area, Netherlands

  • Projects:
  • 5 Virtual Reality projects: Estland Airbike, Car Race, Balloon, NS Train Project, SiouxHoloDeck
  • 1 Augmented Reality Project: AngstFabriek
  • 2 Codebase/Framework Projects: Enversed framework, Estland Game Framework- Creating networked multiplayer VR and AR games from start to finish- Implementation of game systems and mechanics (UE4 Blueprints) - Bug.
Feb 2019 - Jun 2019

Technical Designer (Intern)

Emissive Games

Breda

Project: Retro Rockets- Designing and working out concepts and systems for a networked multiplayer game- Implementation of new game systems and mechanics (UE4 Blueprints)- Bug fixing and improving existing mechanics

Sep 2018 - Jan 2019

Level Designer

Breda Area, Netherlands

Working in a student team of 40+ people to create The Survivors: The Arctic Western Battle Royale. The game has been published on Steam in a closed alpha state. - Creation of a 100 player Battle Royale map, working with a team of 6 level designers- Blueprinting procedural tools for the level design & QA team (UE4)

Sep 2017 - Aug 2018
Team & coworkers

Colleagues at Wargaming

Other employees you can reach at wargaming.com. View company contacts for 3902 employees →

3 education records

Goran De Ruiter education

Bachelor Of Applied Science - Basc, International Game Architecture And Design

Student International Game Architecture & Design | Sub-course: Game Design & Production

Gymnasium

Stedelijk Gymnasium Johan Van Oldenbarnevelt
FAQ

Frequently asked questions about Goran De Ruiter

Quick answers generated from the profile data available on this page.

What company does Goran De Ruiter work for?

Goran De Ruiter works for Wargaming.

What is Goran De Ruiter's role at Wargaming?

Goran De Ruiter is listed as Technical Game Designer at Wargaming.

What is Goran De Ruiter's email address?

AeroLeads has found 1 work email signal at @peoplecanfly.com for Goran De Ruiter at Wargaming.

Where is Goran De Ruiter based?

Goran De Ruiter is based in Warsaw, Mazowieckie, Poland while working with Wargaming.

What companies has Goran De Ruiter worked for?

Goran De Ruiter has worked for Wargaming, People Can Fly Studio, Enversed, Enversed Studios, and Emissive Games.

Who are Goran De Ruiter's colleagues at Wargaming?

Goran De Ruiter's colleagues at Wargaming include Dmitry Klimov, Paul Paulic, Vera Elfimova, Den Kreiv, and Aleksandra Janković.

How can I contact Goran De Ruiter?

You can use AeroLeads to view verified contact signals for Goran De Ruiter at Wargaming, including work email, phone, and LinkedIn data when available.

What schools did Goran De Ruiter attend?

Goran De Ruiter holds Master Of Science - Ms, Game Technology from Breda University Of Applied Sciences.

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