Eric Gan
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Eric Gan Email & Phone Number

Software Development Engineer at AMD
Location: Bellevue, Washington, United States 11 work roles 2 schools
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Role
Software Development Engineer at AMD
Location
Bellevue, Washington, United States

Who is Eric Gan? Overview

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Eric Gan is listed as Software Development Engineer at AMD based in Bellevue, Washington, United States. AeroLeads shows a matched LinkedIn profile for Eric Gan.

Eric Gan previously worked as UE Integration Engineer at Amd and GPU Devtech engineer at Amd. Eric Gan holds Bachelor Of Science (Bs), Computer Science In Real-Time Interactive Simulation from Digipen Institute Of Technology.

Profile bio

About Eric Gan

Programming - C/C++, OOP, Inheritance, STL, C++ Templates, TCP/UDP, File I/O, x86/x64 Assembly, Visual Studio Debugging, CUDA, JSPGraphics -DirectX 11, HLSL, Software rasterization, BRDF lighting, Phong Lighting, PCF Shadow Mapping, Normal Mapping, tessellation, SLERP with quaternions and CCD-IK animationMaths -Linear algebra, number theory, group theory, quaternions, multivariable calculus, Cubic Splines, B-Splines, bezier curves and surfacesPhysics -Newtonian Mechanics, Numerical Integrators, SAT, BSP, 2D/3D GJK, Spring-Damper-Gravity system, Runge-Kutta systemMiscellaneous -SVN/Mercurial, A* Pathfinding, Finite state machines, Network Asteroids, Dead Reckoning, fast-fourier transform, block memory allocator & debugger

Listed skills include Powerpoint, Microsoft Office, Microsoft Excel, Customer Service, and 15 others.

11 roles

Eric Gan work experience

A career timeline built from the work history available for this profile.

Ue Integration Engineer

Amd

Santa Clara, California, Us

Integrate AMD research GPU techniques into UE for video games

Jul 2024 - Nov 2024

Gpu Devtech Engineer

Amd

Santa Clara, California, Us

Stability, quality and performance evaluation for video games.

Jan 2022 - Jul 2024

Software Engineer

Redmond, Washington, Us

Windows MR tracking API support- Maintain perception API using telemetry, traces and unit/integration testsOpenXR API support- Integrate hand and eye tracking systems with driversPort hands driver from Hololens to new platform

Nov 2017 - Jan 2022

Software Engineer In Graphics

Menlo Park, Ca, Us

Raycasting project- Port CPU code with SSE instructions to CUDA- Realistic Skin rendering with Subsurface Scattering- Realistic Eye rendering with refraction pupil and glintsMaintain proprietary engine- Update proprietary engine's art pipeline to be compatible with UnityBenchmarking with Unity/UE4- Create benchmark app Oculus Quest for graphics pipeline analysis

Mar 2016 - Nov 2017

Game Programmer

Bellevue, Wa, Us

Republique Episode 4- Implement gameplay and graphical features like fog and button triggers- Bug fixing on shadow in unity engine on ps4.- Profiled and deployed on PS4 and iOS builds- Scripted platform specific patches in Unity 5

Sep 2015 - Dec 2015

Software Developer

Tag Creative Studio

Xbox 360 Mini games- 2D physics engine involving collision on cars on tracks, characters with long tonguesOculus Rift App- Photo gallery with instagram API to get images with data popup such as likes and comments in Unity 5

May 2015 - Jul 2015

Associate Software Engineer

Redmond, Washington, Us

Porting Graphics demos- Port proprietary nintendo sdk graphics sample tutorial apps from Wii U to SwitchBenchmark parallel processing- Created linux apps using OpenMP to stress test components on SoC Nvidia Tegra X1

Sep 2014 - Mar 2015

Software Engineer Intern

Zipline Games

MOAI SDK Cross platform integration- Integrated facebook’s Javascript SDK functionalities into MOAI SDK in C with emscripten technologyMaps rendering with MOAI SDK- Scripted text renders using MOAI SDK in LUA and resolves bugs

Apr 2014 - Aug 2014

Intern (Software Engineer)

Mikoishi

Project: Blunt Force Trauma- Integrated client network logic for handing over skills from frontend UI to other clients for ingame gameplay characters- Implemented client GUI logic using Flash Actionscript and Scaleform for skills tree and clothes/inventory items for avatar menuProject: Medieval: Total War Mobile- Source for free sound assets- Edit and compress soundsProject: Steam Iron Series- Localized western language to oriental language- Build and package for deployment

Jul 2008 - Mar 2009
2 education records

Eric Gan education

Bachelor Of Science (Bs), Computer Science In Real-Time Interactive Simulation

Digipen Institute Of Technology

Associate'S Degree, Computer Games And Programming Skills

Temasek Polytechnic
FAQ

Frequently asked questions about Eric Gan

Quick answers generated from the profile data available on this page.

What is Eric Gan's role at their current company?

Eric Gan is listed as Software Development Engineer at AMD.

Where is Eric Gan based?

Eric Gan is based in Bellevue, Washington, United States.

What companies has Eric Gan worked for?

Eric Gan has worked for Amd, Microsoft, Oculus Vr, Camouflaj Game Studio, and Tag Creative Studio.

How can I contact Eric Gan?

You can use AeroLeads to view verified contact signals for Eric Gan, including work email, phone, and LinkedIn data when available.

What schools did Eric Gan attend?

Eric Gan holds Bachelor Of Science (Bs), Computer Science In Real-Time Interactive Simulation from Digipen Institute Of Technology.

What skills is Eric Gan known for?

Eric Gan is listed with skills including Powerpoint, Microsoft Office, Microsoft Excel, Customer Service, Microsoft Word, C++, Javascript, and Directx.

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