Halim Negadi

Halim Negadi Email and Phone Number

Founder @ The LiveYard
Halim Negadi's Location
Greater Paris Metropolitan Region, France
Halim Negadi's Contact Details

Halim Negadi work email

Halim Negadi personal email

About Halim Negadi

Halim Negadi is a Founder at The LiveYard. He possess expertise in shake, rendering, motion capture, shading, special effects and 20 more skills. He is proficient in English. Colleagues describe him as "I've worked with Halim for about a year. We were starting from scratch and everything had to be built, including the IT infrastructure. Halim has a strong vision of what has to be done, and how to proceed. He knows how to make it understandable to the whole team, and is always open to discussion. He has a perfect knowledge and understanding of our industry, he's a really talented CG artist, and has strong managing skills. I really hope I'll have the opportunity to work with… Show more" and "What stands out for me about Halim is his professional attitude at work. He is not afraid of surprises. Surprises are afraid of him! If you ask the same question three times, he will stay calm and give you support until the problem is solved. It was great to share that affinity for rigging with him and the team. I would never hesitate to recommend Halim. With his help our department at Pumpkin 3D was able to deliver incredibly sophisticated animation rigs that i have not seen in any of… Show more"

Halim Negadi's Current Company Details
The LiveYard

The Liveyard

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Founder
Halim Negadi Work Experience Details
  • The Liveyard
    Founder
    The Liveyard Dec 2019 - Present
    Paris, Île-De-France, France
  • Pixotope
    Head Of Creatures & Performance Technology | Pipeline Architect & Engineer
    Pixotope Dec 2017 - Aug 2019
    Oslo Area, Norway
    Responsible for Design, Implementation & Deployment of a Production Pipelineusing Unreal Engine 4™ as final output.Responsible for Design, Implementation & Deployment of the Creatures & Performance Pipeline.Responsible for delivery of final Unreal animated characters assets for the KDA Popstars Show.
  • Isotropix
    Lighting Td | Product Engineer
    Isotropix Sep 2015 - Mar 2017
    Montpellier Area, France
    Core, end user specification & beta testing of Istropix Clarisse™ in tight collaboration with R&D engineers. Rising & tracking of feature requests/bugs/regressionsDevelopment of production tools using Clarrisse.™ API.Integration in client's production environments, staff Training, Content & Training material creation, online training & support.
  • Animal Logic
    Pipeline Td, Assets
    Animal Logic Jan 2015 - Aug 2015
    Sydney, Australia
    The LEGO Ninjago Movie | The Lego Batman MovieHandling of the unique challenges which arise in a Pipeline consisting of Assets made froma library of Lego Bricks (Schematic/Procedural Assets).Augmentation and prototyping of the asset pipeline. Ensuring stability in asset builds.Gatekeeper of the production tool environments.Liaising with R&D in finding solutions to technical issues and providing support for 50+ artists.Liasing with downstream departments to resolve version conflicts and asset related rendering issues.
  • Forge Animation
    Head Of Production Technology
    Forge Animation Oct 2012 - Sep 2014
    Paris ( France )
    WindwalkersBased on Alain Damasio's best selling classic: "La Horde du Contrevent"Responsible for a 40+ people pre-production team including Art / CG / RnD & IT.Focused on assets interoperability, scene assembly with large amounts of data, lazy loading,dependencies & overrides handling within a non destructive collaborative workflow, thepipeline we designed had to remain as software agnostic and as seamless as possible.Bridges using metadata alongside with standard interchange formats helped us to mixseveral third party software packages within a unified production environment.Specification of the data and production tracking services.Supervision of the IT infrastructure, deployment of virtualized services with a single ldapsign on such as: gitlab, wiki, atlassian jira and confluence, mail, chat, calendar, self hostedfile exchange service. Master/Slave remote and local ldap authentication. On and off sitestorage synchronization and backup.
  • The Bakery
    Lighting Td | Product Engineer
    The Bakery Jan 2011 - Feb 2012
    Gemenos (France)
    GUI/end-user specification & beta testing of RelightSpecification & beta testing of Alembic supportOnline support & training, content & training material creation.Deployment of Relight in partners production environements,Staff training, integration in clients production environements.
  • Walking The Dog
    Lighting Td
    Walking The Dog May 2010 - Dec 2010
    Brussels Area, Belgium
    Lighting Compositing pipeline design and implementation on the animated feature "A Monster In Paris"xml based library implemetation for dumping / retrieving Softimage|XSI dataxml based batch rebuild of final layout scenes, queue manager for all batch rebuildersAutomated Pass Creation / Partition Feed in Softimage|XSI, Automatic Nuke Precomp trees with each asset in its own backdrop
  • Industrial Light & Magic
    Creature Technical Director
    Industrial Light & Magic Nov 2009 - Apr 2010
    San Francisco Bay Area
    Character Rigging (Creatures & Digital Doubles), Motion Capture Retargetting, Soft and RigidDynamics Simulations, Final Layout Shots Rebuilding.
  • Europacorp
    Rigging Supervisor
    Europacorp Feb 2008 - Oct 2009
    Paris Area, France
    A Monster In Paris ( EuropaCorp | France 3 Cinéma | Walking The Dog )Responsible for delivery of 120+ fully rebuild-able character assets, 16+ vehicles and 300+ props.
  • Europacorp
    Head Of Performance Technology
    Europacorp Dec 2006 - Jan 2008
    Paris Area, France
    French Roast ( The Pumpkin Factory )Responsible for Design, Implementation and Deployment of the Rigging Framework & Animation Pipeline.
  • Uvph
    Cg Supervisor
    Uvph Aug 2006 - Nov 2006
    Greater New York City Area
  • O Entertainment
    Lighting & Pipeline Td
    O Entertainment Oct 2005 - Jul 2006
    San Clemente, California
    Lighting / Compositing TDTools development for the Lighting / Compositing dept.Shots Lighting & CompositingAnimation / FX TDDelivery of Character Assets, Crowd shots setupTools development for the Animation dept.Character Finaling TDShots finaling, tools development for the Final Layout dept.
  • Neomis Animation
    Animation Td
    Neomis Animation Jun 2005 - Sep 2005
  • Cube Creative Computer Company
    Character Td
    Cube Creative Computer Company Dec 2004 - Apr 2005
  • Action Synthese
    Animation Td
    Action Synthese Feb 2004 - Aug 2004
  • Action Synthese
    Lighting / Compositing Artist
    Action Synthese May 2003 - Jan 2004
  • Api Productions
    Mocap / Character Td
    Api Productions Nov 2002 - Apr 2003
  • Buf Compagnie
    Character Setup & Cg Artist
    Buf Compagnie Aug 2000 - Sep 2002
  • Digital Group
    Cg Artist
    Digital Group Oct 1997 - Aug 2000
  • Picto - Studio De La Comète
    Systems Engineer & Cg Artist
    Picto - Studio De La Comète Mar 1995 - Jun 1997

Halim Negadi Skills

Shake Rendering Motion Capture Shading Special Effects Visual Effects Animation Computer Graphics Digital Compositing Character Animation Look Development Rigging Lighting Softimage Xsi Renderman Compositing Computer Animation Texturing Scripting Python Character Rigging Nuke Mental Ray Zbrush

Halim Negadi Education Details

Frequently Asked Questions about Halim Negadi

What company does Halim Negadi work for?

Halim Negadi works for The Liveyard

What is Halim Negadi's role at the current company?

Halim Negadi's current role is Founder.

What is Halim Negadi's email address?

Halim Negadi's email address is hn****@****ail.com

What schools did Halim Negadi attend?

Halim Negadi attended Télécom Sudparis, Lycée Henri Iv.

What are some of Halim Negadi's interests?

Halim Negadi has interest in Education, Environment, Science And Technology, Human Rights, Arts And Culture.

What skills is Halim Negadi known for?

Halim Negadi has skills like Shake, Rendering, Motion Capture, Shading, Special Effects, Visual Effects, Animation, Computer Graphics, Digital Compositing, Character Animation, Look Development, Rigging.

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