Halim Negadi
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Halim Negadi Email & Phone Number

Founder at The LiveYard
Location: Greater Paris Metropolitan Region, France, France 20 work roles 2 schools
1 work email found @isotropix.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@isotropix.com
LinkedIn Profile matched
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Current company
Role
Founder
Location
Greater Paris Metropolitan Region, France, France

Who is Halim Negadi? Overview

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Quick answer

Halim Negadi is listed as Founder at The LiveYard, based in Greater Paris Metropolitan Region, France, France. AeroLeads shows a work email signal at isotropix.com and a matched LinkedIn profile for Halim Negadi.

Halim Negadi previously worked as Head of Creatures & Performance Technology | Pipeline Architect & Engineer at Pixotope and Lighting TD | Product Engineer at Isotropix. Halim Negadi holds Engineer'S Degree, Teleommunications, It And Networks, Computer Science from Télécom Sudparis.

Company email context

Email format at The LiveYard

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{first_initial}{last}@isotropix.com
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Profile bio

About Halim Negadi

Halim Negadi is a Founder at The LiveYard. He possess expertise in shake, rendering, motion capture, shading, special effects and 20 more skills. He is proficient in English. Colleagues describe him as "I've worked with Halim for about a year. We were starting from scratch and everything had to be built, including the IT infrastructure. Halim has a strong vision of what has to be done, and how to proceed. He knows how to make it understandable to the whole team, and is always open to discussion. He has a perfect knowledge and understanding of our industry, he's a really talented CG artist, and has strong managing skills. I really hope I'll have the opportunity to work with… Show more" and "What stands out for me about Halim is his professional attitude at work. He is not afraid of surprises. Surprises are afraid of him! If you ask the same question three times, he will stay calm and give you support until the problem is solved. It was great to share that affinity for rigging with him and the team. I would never hesitate to recommend Halim. With his help our department at Pumpkin 3D was able to deliver incredibly sophisticated animation rigs that i have not seen in any of… Show more"

Listed skills include Shake, Rendering, Motion Capture, Shading, and 21 others.

Current workplace

Halim Negadi's current company

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The LiveYard
The Liveyard
Founder
AeroLeads page
20 roles

Halim Negadi work experience

A career timeline built from the work history available for this profile.

Founder

Current

Paris, Île-de-France, France

Dec 2019 - Present

Head Of Creatures & Performance Technology | Pipeline Architect & Engineer

Oslo Area, Norway

Responsible for Design, Implementation & Deployment of a Production Pipelineusing Unreal Engine 4™ as final output.Responsible for Design, Implementation & Deployment of the Creatures & Performance Pipeline.Responsible for delivery of final Unreal animated characters assets for the KDA Popstars Show.

Dec 2017 - Aug 2019

Lighting Td | Product Engineer

Montpellier Area, France

Core, end user specification & beta testing of Istropix Clarisse™ in tight collaboration with R&D engineers. Rising & tracking of feature requests/bugs/regressionsDevelopment of production tools using Clarrisse.™ API.Integration in client's production environments, staff Training, Content & Training material creation, online training & support.

Sep 2015 - Mar 2017

Pipeline Td, Assets

Sydney, Australia

The LEGO Ninjago Movie | The Lego Batman MovieHandling of the unique challenges which arise in a Pipeline consisting of Assets made froma library of Lego Bricks (Schematic/Procedural Assets).Augmentation and prototyping of the asset pipeline. Ensuring stability in asset builds.Gatekeeper of the production tool environments.Liaising with R&D in finding.

Jan 2015 - Aug 2015

Head Of Production Technology

Paris ( France )

WindwalkersBased on Alain Damasio's best selling classic: "La Horde du Contrevent"Responsible for a 40+ people pre-production team including Art / CG / RnD & IT.Focused on assets interoperability, scene assembly with large amounts of data, lazy loading,dependencies & overrides handling within a non destructive collaborative workflow, thepipeline we.

Oct 2012 - Sep 2014

Lighting Td | Product Engineer

The Bakery

Gemenos (France)

GUI/end-user specification & beta testing of RelightSpecification & beta testing of Alembic supportOnline support & training, content & training material creation.Deployment of Relight in partners production environements,Staff training, integration in clients production environements.

Jan 2011 - Feb 2012

Lighting Td

Brussels Area, Belgium

Lighting Compositing pipeline design and implementation on the animated feature "A Monster In Paris"xml based library implemetation for dumping / retrieving Softimage|XSI dataxml based batch rebuild of final layout scenes, queue manager for all batch rebuildersAutomated Pass Creation / Partition Feed in Softimage|XSI, Automatic Nuke Precomp trees with each.

May 2010 - Dec 2010

Creature Technical Director

San Francisco Bay Area

Character Rigging (Creatures & Digital Doubles), Motion Capture Retargetting, Soft and RigidDynamics Simulations, Final Layout Shots Rebuilding.

Nov 2009 - Apr 2010

Rigging Supervisor

Paris Area, France

A Monster In Paris ( EuropaCorp | France 3 Cinéma | Walking The Dog )Responsible for delivery of 120+ fully rebuild-able character assets, 16+ vehicles and 300+ props.

Feb 2008 - Oct 2009

Head Of Performance Technology

Paris Area, France

French Roast ( The Pumpkin Factory )Responsible for Design, Implementation and Deployment of the Rigging Framework & Animation Pipeline.

Dec 2006 - Jan 2008

Cg Supervisor

Greater New York City Area

Aug 2006 - Nov 2006

Lighting & Pipeline Td

O Entertainment

San Clemente, California

Lighting / Compositing TDTools development for the Lighting / Compositing dept.Shots Lighting & CompositingAnimation / FX TDDelivery of Character Assets, Crowd shots setupTools development for the Animation dept.Character Finaling TDShots finaling, tools development for the Final Layout dept.

Oct 2005 - Jul 2006

Animation Td

Action Synthese
Feb 2004 - Aug 2004

Lighting / Compositing Artist

Action Synthese
May 2003 - Jan 2004

Mocap / Character Td

Api Productions
Nov 2002 - Apr 2003

Cg Artist

Digital Group
Oct 1997 - Aug 2000

Systems Engineer & Cg Artist

Picto - Studio De La Comète
Mar 1995 - Jun 1997
2 education records

Halim Negadi education

Engineer'S Degree, Teleommunications, It And Networks, Computer Science

French "Grande Ecole", training engineers in Telecommunications: IT, networks, Computer Science & Signal Processing.

Bachelor'S Degree, Mathematics, Physics & Chemistry

Activities and Societies: 3 years preparatory course to enter the Grandes Ecoles Intensive Undergraduate Studies in Mathematics and.

FAQ

Frequently asked questions about Halim Negadi

Quick answers generated from the profile data available on this page.

What company does Halim Negadi work for?

Halim Negadi works for The LiveYard.

What is Halim Negadi's role at The LiveYard?

Halim Negadi is listed as Founder at The LiveYard.

What is Halim Negadi's email address?

AeroLeads has found 1 work email signal at @isotropix.com for Halim Negadi at The LiveYard.

Where is Halim Negadi based?

Halim Negadi is based in Greater Paris Metropolitan Region, France, France while working with The LiveYard.

What companies has Halim Negadi worked for?

Halim Negadi has worked for The Liveyard, Pixotope, Isotropix, Animal Logic, and Forge Animation.

How can I contact Halim Negadi?

You can use AeroLeads to view verified contact signals for Halim Negadi at The LiveYard, including work email, phone, and LinkedIn data when available.

What schools did Halim Negadi attend?

Halim Negadi holds Engineer'S Degree, Teleommunications, It And Networks, Computer Science from Télécom Sudparis.

What skills is Halim Negadi known for?

Halim Negadi is listed with skills including Shake, Rendering, Motion Capture, Shading, Special Effects, Visual Effects, Animation, and Computer Graphics.

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