Halim Negadi work email
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Halim Negadi personal email
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Halim Negadi is a Founder at The LiveYard. He possess expertise in shake, rendering, motion capture, shading, special effects and 20 more skills. He is proficient in English. Colleagues describe him as "I've worked with Halim for about a year. We were starting from scratch and everything had to be built, including the IT infrastructure. Halim has a strong vision of what has to be done, and how to proceed. He knows how to make it understandable to the whole team, and is always open to discussion. He has a perfect knowledge and understanding of our industry, he's a really talented CG artist, and has strong managing skills. I really hope I'll have the opportunity to work with… Show more" and "What stands out for me about Halim is his professional attitude at work. He is not afraid of surprises. Surprises are afraid of him! If you ask the same question three times, he will stay calm and give you support until the problem is solved. It was great to share that affinity for rigging with him and the team. I would never hesitate to recommend Halim. With his help our department at Pumpkin 3D was able to deliver incredibly sophisticated animation rigs that i have not seen in any of… Show more"
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FounderThe Liveyard Dec 2019 - PresentParis, Île-De-France, France -
Head Of Creatures & Performance Technology | Pipeline Architect & EngineerPixotope Dec 2017 - Aug 2019Oslo Area, NorwayResponsible for Design, Implementation & Deployment of a Production Pipelineusing Unreal Engine 4™ as final output.Responsible for Design, Implementation & Deployment of the Creatures & Performance Pipeline.Responsible for delivery of final Unreal animated characters assets for the KDA Popstars Show. -
Lighting Td | Product EngineerIsotropix Sep 2015 - Mar 2017Montpellier Area, FranceCore, end user specification & beta testing of Istropix Clarisse™ in tight collaboration with R&D engineers. Rising & tracking of feature requests/bugs/regressionsDevelopment of production tools using Clarrisse.™ API.Integration in client's production environments, staff Training, Content & Training material creation, online training & support. -
Pipeline Td, AssetsAnimal Logic Jan 2015 - Aug 2015Sydney, AustraliaThe LEGO Ninjago Movie | The Lego Batman MovieHandling of the unique challenges which arise in a Pipeline consisting of Assets made froma library of Lego Bricks (Schematic/Procedural Assets).Augmentation and prototyping of the asset pipeline. Ensuring stability in asset builds.Gatekeeper of the production tool environments.Liaising with R&D in finding solutions to technical issues and providing support for 50+ artists.Liasing with downstream departments to resolve version conflicts and asset related rendering issues. -
Head Of Production TechnologyForge Animation Oct 2012 - Sep 2014Paris ( France )WindwalkersBased on Alain Damasio's best selling classic: "La Horde du Contrevent"Responsible for a 40+ people pre-production team including Art / CG / RnD & IT.Focused on assets interoperability, scene assembly with large amounts of data, lazy loading,dependencies & overrides handling within a non destructive collaborative workflow, thepipeline we designed had to remain as software agnostic and as seamless as possible.Bridges using metadata alongside with standard interchange formats helped us to mixseveral third party software packages within a unified production environment.Specification of the data and production tracking services.Supervision of the IT infrastructure, deployment of virtualized services with a single ldapsign on such as: gitlab, wiki, atlassian jira and confluence, mail, chat, calendar, self hostedfile exchange service. Master/Slave remote and local ldap authentication. On and off sitestorage synchronization and backup. -
Lighting Td | Product EngineerThe Bakery Jan 2011 - Feb 2012Gemenos (France)GUI/end-user specification & beta testing of RelightSpecification & beta testing of Alembic supportOnline support & training, content & training material creation.Deployment of Relight in partners production environements,Staff training, integration in clients production environements.
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Lighting TdWalking The Dog May 2010 - Dec 2010Brussels Area, BelgiumLighting Compositing pipeline design and implementation on the animated feature "A Monster In Paris"xml based library implemetation for dumping / retrieving Softimage|XSI dataxml based batch rebuild of final layout scenes, queue manager for all batch rebuildersAutomated Pass Creation / Partition Feed in Softimage|XSI, Automatic Nuke Precomp trees with each asset in its own backdrop -
Creature Technical DirectorIndustrial Light & Magic Nov 2009 - Apr 2010San Francisco Bay AreaCharacter Rigging (Creatures & Digital Doubles), Motion Capture Retargetting, Soft and RigidDynamics Simulations, Final Layout Shots Rebuilding. -
Rigging SupervisorEuropacorp Feb 2008 - Oct 2009Paris Area, FranceA Monster In Paris ( EuropaCorp | France 3 Cinéma | Walking The Dog )Responsible for delivery of 120+ fully rebuild-able character assets, 16+ vehicles and 300+ props. -
Head Of Performance TechnologyEuropacorp Dec 2006 - Jan 2008Paris Area, FranceFrench Roast ( The Pumpkin Factory )Responsible for Design, Implementation and Deployment of the Rigging Framework & Animation Pipeline. -
Cg SupervisorUvph Aug 2006 - Nov 2006Greater New York City Area -
Lighting & Pipeline TdO Entertainment Oct 2005 - Jul 2006San Clemente, CaliforniaLighting / Compositing TDTools development for the Lighting / Compositing dept.Shots Lighting & CompositingAnimation / FX TDDelivery of Character Assets, Crowd shots setupTools development for the Animation dept.Character Finaling TDShots finaling, tools development for the Final Layout dept.
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Animation TdNeomis Animation Jun 2005 - Sep 2005 -
Character TdCube Creative Computer Company Dec 2004 - Apr 2005 -
Animation TdAction Synthese Feb 2004 - Aug 2004
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Lighting / Compositing ArtistAction Synthese May 2003 - Jan 2004
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Mocap / Character TdApi Productions Nov 2002 - Apr 2003
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Character Setup & Cg ArtistBuf Compagnie Aug 2000 - Sep 2002 -
Cg ArtistDigital Group Oct 1997 - Aug 2000
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Systems Engineer & Cg ArtistPicto - Studio De La Comète Mar 1995 - Jun 1997
Halim Negadi Skills
Halim Negadi Education Details
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Teleommunications, It And Networks, Computer Science -
Mathematics, Physics & Chemistry
Frequently Asked Questions about Halim Negadi
What company does Halim Negadi work for?
Halim Negadi works for The Liveyard
What is Halim Negadi's role at the current company?
Halim Negadi's current role is Founder.
What is Halim Negadi's email address?
Halim Negadi's email address is hn****@****ail.com
What schools did Halim Negadi attend?
Halim Negadi attended Télécom Sudparis, Lycée Henri Iv.
What are some of Halim Negadi's interests?
Halim Negadi has interest in Education, Environment, Science And Technology, Human Rights, Arts And Culture.
What skills is Halim Negadi known for?
Halim Negadi has skills like Shake, Rendering, Motion Capture, Shading, Special Effects, Visual Effects, Animation, Computer Graphics, Digital Compositing, Character Animation, Look Development, Rigging.
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