Chris Halordain Tsai

Chris Halordain Tsai Email and Phone Number

Director, Developer, Designer, Storyteller @ 株式会社
Chris Halordain Tsai's Location
Yokohama, Kanagawa, Japan, Japan
Chris Halordain Tsai's Contact Details

Chris Halordain Tsai personal email

About Chris Halordain Tsai

💻 Leader, original outside-the-box thinker, trilingual storyteller at the intersection of technology & the liberal arts 📚✒️ I create characters, design apps & games, weave new worlds, and tell stories. 📖💰 OPEN to investment, seed capital, funding, and teaching/mentoring/motivating children! 🎓🎤 YES, I do motivational speaking engagements for schools, conferences, and events! 🗣Don't hesitate to reach out with your proposal, rate, and details, including travel arrangements! 🛩🗣 Book some time with me at https://www.intro.co/Halordain 📞⚠️ Don't contact me about programming or code monkey roles! ⚠️🌎 Programming, like writing, is a means to an end. What matters is how we're changing the world! 🌍

Chris Halordain Tsai's Current Company Details
株式会社

株式会社

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Director, Developer, Designer, Storyteller
Chris Halordain Tsai Work Experience Details
  • 株式会社
    取締役代表
    株式会社 Jan 2015 - Present
    📚 読書を奨励する世界を生み出している ⛩
  • Nintendo
    Global Smart Device Business Director
    Nintendo Apr 2021 - Present
    Kyoto, Japan
    Identify opportunities for Nintendo IP to appear in iPhone/Android mobile apps & games. Creative planning & product direction of apps with Nintendo characters. Coordinate apps with external developers & publishers. Feature design, roadmaps, iOS UI design on Pikmin Bloom.
  • Apple
    Macos And Ios Api Documentation Lead Technical Writer, Sample App Developer, Storyteller
    Apple Oct 2017 - Present
    Cupertino & Japan
    Published sample apps in Swift & Objective-C to teach internal and external software engineers Core Haptics, Animation, Vision, Camera & PhotoKit. Authored & curated technical docs, articles, sample code, sections of Human Interface Guidelines.Prepared WWDC keynotes, crafted demo code, staffed labs. Localized developer documentation into 日本語. Performed code review, pull requests, 3-year localization roadmap, cross-org resource allocation, writer summits, and legacy documentation rewrites.https://developer.apple.com/design/human-interface-guidelines/ios/user-interaction/haptics/Core Imagehttps://developer.apple.com/documentation/coreimage/processing_an_image_using_built-in_filtershttps://developer.apple.com/documentation/coreimage/applying_a_chroma_key_effecthttps://developer.apple.com/documentation/coreimage/selectively_focusing_on_an_imagehttps://developer.apple.com/documentation/coreimage/customizing_image_transitionshttps://developer.apple.com/documentation/coreimage/simulating_scratchy_analog_filmVisionhttps://developer.apple.com/documentation/vision/detecting_objects_in_still_imageshttps://developer.apple.com/documentation/vision/tracking_the_user_s_face_in_real_timehttps://developer.apple.com/documentation/vision/tracking_multiple_objects_or_rectangles_in_videohttps://developer.apple.com/documentation/vision/recognizing_objects_in_live_capturehttps://developer.apple.com/documentation/vision/classifying_images_with_vision_and_core_mlhttps://developer.apple.com/documentation/vision/training_a_create_ml_model_to_classify_flowershttps://developer.apple.com/documentation/vision/cropping_images_using_saliencyCore Hapticshttps://developer.apple.com/documentation/corehaptics/preparing_your_app_to_play_hapticshttps://developer.apple.com/documentation/corehaptics/playing_a_single-tap_haptic_patternhttps://developer.apple.com/documentation/corehaptics/playing_collision-based_haptic_patternshttps://developer.apple.com/jp/documentation/HiG-AR.pdf
  • Adobe
    Creative Cloud App Creator, Pm, Storyteller
    Adobe Feb 2015 - Apr 2017
    San Jose, California, United States
    Developed (Objective-C) drawing and sketch iOS app user interface and product roadmap. Designed API for UI elements across Creative Cloud: Sketch, Draw, Comp, Mix, Ideas. Led team of 10 engineers, PM & UI designer for localization, analytics, onboarding, Metal rendering. Performance & code reviews.Illustrator Draw: https://blogs.adobe.com/japan/how-to-use-illustrator-draw/https://blog.adobe.com/jp/publish/2015/03/12/illustrator-draw-version-2-0-launchPhotoshop Sketch: https://blogs.adobe.com/japan/how-to-use-photoshop-sketch/https://blog.adobe.com/jp/publish/2016/09/07/ccdojo-sketch-3-5-and-draw-3-4-for-ios-updatehttps://blog.adobe.com/jp/publish/2016/06/01/ccdojo-photoshop-sketch-for-ios-version-3-4-updatehttps://blog.adobe.com/jp/publish/2016/03/24/general-the-joy-of-sketching-an-homage-to-bob-rosshttps://blog.adobe.com/jp/publish/2015/04/22/general-photoshop-sketch-version-2-2-updateCapture CC Campaign:https://blog.adobe.com/jp/publish/2016/10/17/ccdojo-capture-cc-for-ios-version-2-3https://blog.adobe.com/jp/publish/2016/08/10/general-adobe-max-japan-tutorial-vol-2-adobe-capture-cc-maxjphttps://blog.adobe.com/jp/publish/2016/07/05/ccdojo-capture-cc-for-ios-version-2-1-1-updatehttps://blog.adobe.com/jp/publish/2016/05/12/ccdojo-capture-cc-for-ios-version-2-0-updatehttps://blog.adobe.com/jp/publish/2016/03/31/capture-cc-make-it-tutorialhttps://blog.adobe.com/jp/publish/2016/03/08/ccdojo-capture-cc-for-ios-version-1-3-updatehttps://blog.adobe.com/jp/publish/2016/01/28/ccdojo-capture-cc-for-ios-version-1-2https://blog.adobe.com/jp/publish/2015/10/22/ccdojo-introduce-capture-cchttps://blog.adobe.com/jp/publish/2015/10/21/general-adobe-capture-cc-campaignMix: https://blog.adobe.com/jp/publish/2016/08/05/general-adobe-max-japan-tutorial-vol-1-adobe-photoshop-mixVoice: https://blog.adobe.com/jp/publish/2015/08/16/ccdojo-introducing-adobe-voiceShape: https://blog.adobe.com/jp/publish/2015/04/21/line-stamp-sakusei-illustrator-shape
  • Google
    Google Earth Software Developer
    Google Feb 2010 - Sep 2010
    Mountain View, California, United States
    Developed (C++) ground-level object detection for 3D modeling in Google Earth. Mobilized large volumes of 2D images & 3D point clouds to classify tree species based on 2D & 3D geometry. Automated tree detection for Maps. Modeled distributions for regions lacking StreetView data.
  • Stanford University School Of Engineering
    Stanford University Image Processing And Video Compression Researcher
    Stanford University School Of Engineering Jun 2006 - Dec 2008
    Stanford, California, United States
    Developed (C++) tools for MPEG/Blu-ray playback, performance monitoring, H.264 compression, antialiasing, face tracking, and UI. Researched SIFT feature extraction and eigenimage recognition of CD covers & paintings in Nokia N94 cell phone images. Prototyped algorithms in MATLAB.Developed (C++) feature detection algorithm for identifying geography of Titan, Saturn’s moon. Applied image processing to data from Cassini. Rendered sand dunes, lakes & craters on live surface map. Published paper on craters on Titan: http://www.lpl.arizona.edu/~rlorenz/titancraters.pdf.

Chris Halordain Tsai Skills

Software Engineering Algorithms C++ Java Python Image Processing Objective C Ios C Game Design Xcode Core Foundation Computer Graphics Computer Vision Statistical Signal Processing Signal Processing Game Development Opengl Computer Science Software Development Digital Image Processing Artificial Intelligence Android Machine Learning Programming Matlab Video Games Linux Mobile Applications Javascript

Chris Halordain Tsai Education Details

Frequently Asked Questions about Chris Halordain Tsai

What company does Chris Halordain Tsai work for?

Chris Halordain Tsai works for 株式会社

What is Chris Halordain Tsai's role at the current company?

Chris Halordain Tsai's current role is Director, Developer, Designer, Storyteller.

What is Chris Halordain Tsai's email address?

Chris Halordain Tsai's email address is ha****@****ail.com

What schools did Chris Halordain Tsai attend?

Chris Halordain Tsai attended Stanford University, Massachusetts Institute Of Technology, Harvard University, Stanford University, Doshisha University, Write Of Passage.

What skills is Chris Halordain Tsai known for?

Chris Halordain Tsai has skills like Software Engineering, Algorithms, C++, Java, Python, Image Processing, Objective C, Ios, C, Game Design, Xcode, Core Foundation.

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