Chris Halordain Tsai personal email
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💻 Leader, original outside-the-box thinker, trilingual storyteller at the intersection of technology & the liberal arts 📚✒️ I create characters, design apps & games, weave new worlds, and tell stories. 📖💰 OPEN to investment, seed capital, funding, and teaching/mentoring/motivating children! 🎓🎤 YES, I do motivational speaking engagements for schools, conferences, and events! 🗣Don't hesitate to reach out with your proposal, rate, and details, including travel arrangements! 🛩🗣 Book some time with me at https://www.intro.co/Halordain 📞⚠️ Don't contact me about programming or code monkey roles! ⚠️🌎 Programming, like writing, is a means to an end. What matters is how we're changing the world! 🌍
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取締役代表株式会社 Jan 2015 - Present📚 読書を奨励する世界を生み出している ⛩ -
Global Smart Device Business DirectorNintendo Apr 2021 - PresentKyoto, JapanIdentify opportunities for Nintendo IP to appear in iPhone/Android mobile apps & games. Creative planning & product direction of apps with Nintendo characters. Coordinate apps with external developers & publishers. Feature design, roadmaps, iOS UI design on Pikmin Bloom. -
Macos And Ios Api Documentation Lead Technical Writer, Sample App Developer, StorytellerApple Oct 2017 - PresentCupertino & JapanPublished sample apps in Swift & Objective-C to teach internal and external software engineers Core Haptics, Animation, Vision, Camera & PhotoKit. Authored & curated technical docs, articles, sample code, sections of Human Interface Guidelines.Prepared WWDC keynotes, crafted demo code, staffed labs. Localized developer documentation into 日本語. Performed code review, pull requests, 3-year localization roadmap, cross-org resource allocation, writer summits, and legacy documentation rewrites.https://developer.apple.com/design/human-interface-guidelines/ios/user-interaction/haptics/Core Imagehttps://developer.apple.com/documentation/coreimage/processing_an_image_using_built-in_filtershttps://developer.apple.com/documentation/coreimage/applying_a_chroma_key_effecthttps://developer.apple.com/documentation/coreimage/selectively_focusing_on_an_imagehttps://developer.apple.com/documentation/coreimage/customizing_image_transitionshttps://developer.apple.com/documentation/coreimage/simulating_scratchy_analog_filmVisionhttps://developer.apple.com/documentation/vision/detecting_objects_in_still_imageshttps://developer.apple.com/documentation/vision/tracking_the_user_s_face_in_real_timehttps://developer.apple.com/documentation/vision/tracking_multiple_objects_or_rectangles_in_videohttps://developer.apple.com/documentation/vision/recognizing_objects_in_live_capturehttps://developer.apple.com/documentation/vision/classifying_images_with_vision_and_core_mlhttps://developer.apple.com/documentation/vision/training_a_create_ml_model_to_classify_flowershttps://developer.apple.com/documentation/vision/cropping_images_using_saliencyCore Hapticshttps://developer.apple.com/documentation/corehaptics/preparing_your_app_to_play_hapticshttps://developer.apple.com/documentation/corehaptics/playing_a_single-tap_haptic_patternhttps://developer.apple.com/documentation/corehaptics/playing_collision-based_haptic_patternshttps://developer.apple.com/jp/documentation/HiG-AR.pdf -
Creative Cloud App Creator, Pm, StorytellerAdobe Feb 2015 - Apr 2017San Jose, California, United StatesDeveloped (Objective-C) drawing and sketch iOS app user interface and product roadmap. Designed API for UI elements across Creative Cloud: Sketch, Draw, Comp, Mix, Ideas. Led team of 10 engineers, PM & UI designer for localization, analytics, onboarding, Metal rendering. Performance & code reviews.Illustrator Draw: https://blogs.adobe.com/japan/how-to-use-illustrator-draw/https://blog.adobe.com/jp/publish/2015/03/12/illustrator-draw-version-2-0-launchPhotoshop Sketch: https://blogs.adobe.com/japan/how-to-use-photoshop-sketch/https://blog.adobe.com/jp/publish/2016/09/07/ccdojo-sketch-3-5-and-draw-3-4-for-ios-updatehttps://blog.adobe.com/jp/publish/2016/06/01/ccdojo-photoshop-sketch-for-ios-version-3-4-updatehttps://blog.adobe.com/jp/publish/2016/03/24/general-the-joy-of-sketching-an-homage-to-bob-rosshttps://blog.adobe.com/jp/publish/2015/04/22/general-photoshop-sketch-version-2-2-updateCapture CC Campaign:https://blog.adobe.com/jp/publish/2016/10/17/ccdojo-capture-cc-for-ios-version-2-3https://blog.adobe.com/jp/publish/2016/08/10/general-adobe-max-japan-tutorial-vol-2-adobe-capture-cc-maxjphttps://blog.adobe.com/jp/publish/2016/07/05/ccdojo-capture-cc-for-ios-version-2-1-1-updatehttps://blog.adobe.com/jp/publish/2016/05/12/ccdojo-capture-cc-for-ios-version-2-0-updatehttps://blog.adobe.com/jp/publish/2016/03/31/capture-cc-make-it-tutorialhttps://blog.adobe.com/jp/publish/2016/03/08/ccdojo-capture-cc-for-ios-version-1-3-updatehttps://blog.adobe.com/jp/publish/2016/01/28/ccdojo-capture-cc-for-ios-version-1-2https://blog.adobe.com/jp/publish/2015/10/22/ccdojo-introduce-capture-cchttps://blog.adobe.com/jp/publish/2015/10/21/general-adobe-capture-cc-campaignMix: https://blog.adobe.com/jp/publish/2016/08/05/general-adobe-max-japan-tutorial-vol-1-adobe-photoshop-mixVoice: https://blog.adobe.com/jp/publish/2015/08/16/ccdojo-introducing-adobe-voiceShape: https://blog.adobe.com/jp/publish/2015/04/21/line-stamp-sakusei-illustrator-shape -
Google Earth Software DeveloperGoogle Feb 2010 - Sep 2010Mountain View, California, United StatesDeveloped (C++) ground-level object detection for 3D modeling in Google Earth. Mobilized large volumes of 2D images & 3D point clouds to classify tree species based on 2D & 3D geometry. Automated tree detection for Maps. Modeled distributions for regions lacking StreetView data. -
Stanford University Image Processing And Video Compression ResearcherStanford University School Of Engineering Jun 2006 - Dec 2008Stanford, California, United StatesDeveloped (C++) tools for MPEG/Blu-ray playback, performance monitoring, H.264 compression, antialiasing, face tracking, and UI. Researched SIFT feature extraction and eigenimage recognition of CD covers & paintings in Nokia N94 cell phone images. Prototyped algorithms in MATLAB.Developed (C++) feature detection algorithm for identifying geography of Titan, Saturn’s moon. Applied image processing to data from Cassini. Rendered sand dunes, lakes & craters on live surface map. Published paper on craters on Titan: http://www.lpl.arizona.edu/~rlorenz/titancraters.pdf.
Chris Halordain Tsai Skills
Chris Halordain Tsai Education Details
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4.1633 -
Japanese Language And Literature -
3.94 -
Write Of Passage
Frequently Asked Questions about Chris Halordain Tsai
What company does Chris Halordain Tsai work for?
Chris Halordain Tsai works for 株式会社
What is Chris Halordain Tsai's role at the current company?
Chris Halordain Tsai's current role is Director, Developer, Designer, Storyteller.
What is Chris Halordain Tsai's email address?
Chris Halordain Tsai's email address is ha****@****ail.com
What schools did Chris Halordain Tsai attend?
Chris Halordain Tsai attended Stanford University, Massachusetts Institute Of Technology, Harvard University, Stanford University, Doshisha University, Write Of Passage.
What skills is Chris Halordain Tsai known for?
Chris Halordain Tsai has skills like Software Engineering, Algorithms, C++, Java, Python, Image Processing, Objective C, Ios, C, Game Design, Xcode, Core Foundation.
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