Handy Tedja Sukmana Email & Phone Number
@touchten.com
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Who is Handy Tedja Sukmana? Overview
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Handy Tedja Sukmana is listed as Senior Game Engineer at SYBO, a with 189 employees, based in Jakarta, Indonesia. AeroLeads shows a work email signal at touchten.com and a matched LinkedIn profile for Handy Tedja Sukmana.
Handy Tedja Sukmana previously worked as Senior Unity Software Engineer (Gameplay) at Tripledot Studios and Lead Unity Developer at Touchten Games. Handy Tedja Sukmana holds Bachelor Of Technology - Btech, Computer Science from Universitas Bina Nusantara (Binus).
Email format at SYBO
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AeroLeads found 1 current-domain work email signal for Handy Tedja Sukmana. Compare company email patterns before reaching out.
About Handy Tedja Sukmana
Experienced Game Programmer | Unity Developer | Gameplay EnthusiastWith over 7 years of experience as a game programmer, I specialize in Unity and C#, crafting engaging gameplay experiences across various platforms. My passion for gameplay design and mechanics drives my work, ensuring that every project I contribute to delivers seamless, enjoyable user experiences.Throughout my career, I’ve had the opportunity to lead teams, focus on gameplay features, and optimize game systems for performance and scalability. I’m constantly seeking to expand my skills and bring innovative ideas to life through my strong technical foundation and gameplay expertise.
Listed skills include C, C++, C#, Java, and 23 others.
Handy Tedja Sukmana's current company
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Handy Tedja Sukmana work experience
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Senior Unity Software Engineer (Gameplay)
Focusing on enhancing the gameplay part- Optimize the seed generator and level simulator for Solitaire- Created dynamic player profile simulator to simulate multiple strategy for different player types in solitaire- Adding new sub system for the level difficulty and game economy- Implement feedback from level designer for level editor
Lead Unity Developer
Game Product- Deliver Piper's Pet Cafe from scratch with many multiple soft launch to test the game metrics in the market- Piper's Pet Cafe is a story driven cafe decorating game with solitaire tripeaks as the gameplayLeadership- Led programmers to deliver the features on-time with the well-designed code- Created the standard and pipeline for using Unity and source control across multiple department such as programmers, tech art, cutscene, and animators. Started from the… Show more Game Product- Deliver Piper's Pet Cafe from scratch with many multiple soft launch to test the game metrics in the market- Piper's Pet Cafe is a story driven cafe decorating game with solitaire tripeaks as the gameplayLeadership- Led programmers to deliver the features on-time with the well-designed code- Created the standard and pipeline for using Unity and source control across multiple department such as programmers, tech art, cutscene, and animators. Started from the very beginning where the team were still small until become big now.- Planned the tasks for programmer team per sprint in Jira platform- Reviewed pull request from multiple departments such as programmers, tech-art, cutscene team, and animators- Communicate team concerns with other departments to find the best solution for better processTechnical- Mainly worked on the solitaire gameplay part including the new game mechanics, level editor, seed generator, level uploader / downloader for level designer, and also the in-game level chunk downloader- Created and optimized DI framework to be used for all programmers- Integrate in-house platform sdk for game config, remote DB, events config, ads, analytics, push notification, cloud save, and A/B test- Integrate in-house liveops sdk for liveops such as user segmentation and special offer- Implement CI/CD for building APK / IPA and upload it to the store or in house server using github actions- Implement game features such as daily mission, season pass, and bet-up- Integrate Jira with Github so jira cards are automatically updated accordingly from pull request Show less
Unity Developer
- Developed match 3 and decoration Royal Garden Tales game from start until released- Created and optimized the core gameplay of match 3, and level editor- Created a base framework of player save data to help programmers create new save data key- Created a base framework of game economy to bridge between designer and programmer adding new economy and requirement- Integrate ads from multiple providers such as Unity, VMax, AdMob, and AppLovin- Integrate analytics using Game… Show more - Developed match 3 and decoration Royal Garden Tales game from start until released- Created and optimized the core gameplay of match 3, and level editor- Created a base framework of player save data to help programmers create new save data key- Created a base framework of game economy to bridge between designer and programmer adding new economy and requirement- Integrate ads from multiple providers such as Unity, VMax, AdMob, and AppLovin- Integrate analytics using Game Analytics, and firebase- Integrate push notification using OneSignal- Integrate cloud save using playfab- Integrate remote config using firebase remote config and A/B test platform- Integrate bug reporting platform using firebase crashlytics, and bugsnag- Developed 3 prototype unpublished games before Royal Garden Tales which are Car Workshop, Insaniquarium alike, and Jewel Flip Show less
Unity 3D Developer
Network Administrator
Teaching Assistant
Colleagues at SYBO
Other employees you can reach at sybogames.com. View company contacts for 189 employees →
Nick Nielsen
Colleague at SyboCanada
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LL
Line Lykke Dehn
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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VC
Vicente Campelo Lima
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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AB
Albert Bruun
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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AV
Anna Victoria Li Fjellerup
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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NW
Nicolai Wenceslaus Kriesz
Colleague at SyboKøge, Region Zealand, Denmark
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SF
Sisse Freiber
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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JL
Joana Lopes
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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IM
Inês M.
Colleague at SyboDenmark
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KS
Kajal Singh
Colleague at SyboCopenhagen, Capital Region Of Denmark, Denmark
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Handy Tedja Sukmana education
Frequently asked questions about Handy Tedja Sukmana
Quick answers generated from the profile data available on this page.
What company does Handy Tedja Sukmana work for?
Handy Tedja Sukmana works for SYBO.
What is Handy Tedja Sukmana's role at SYBO?
Handy Tedja Sukmana is listed as Senior Game Engineer at SYBO.
What is Handy Tedja Sukmana's email address?
AeroLeads has found 1 work email signal at @touchten.com for Handy Tedja Sukmana at SYBO.
Where is Handy Tedja Sukmana based?
Handy Tedja Sukmana is based in Jakarta, Indonesia while working with SYBO.
What companies has Handy Tedja Sukmana worked for?
Handy Tedja Sukmana has worked for Sybo, Tripledot Studios, Touchten Games, Dragon Capital Center, and Bina Nusantara University.
Who are Handy Tedja Sukmana's colleagues at SYBO?
Handy Tedja Sukmana's colleagues at SYBO include Nick Nielsen, Line Lykke Dehn, Vicente Campelo Lima, Albert Bruun, and Anna Victoria Li Fjellerup.
How can I contact Handy Tedja Sukmana?
You can use AeroLeads to view verified contact signals for Handy Tedja Sukmana at SYBO, including work email, phone, and LinkedIn data when available.
What schools did Handy Tedja Sukmana attend?
Handy Tedja Sukmana holds Bachelor Of Technology - Btech, Computer Science from Universitas Bina Nusantara (Binus).
What skills is Handy Tedja Sukmana known for?
Handy Tedja Sukmana is listed with skills including C, C++, C#, Java, Html, Html5, Unity3D, and Javascript.
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