AeroLeads people directory · profile

Hao Chen Email & Phone Number

Senior Technical Director at Roblox
Location: San Francisco Bay Area, United States 11 work roles 1 school
2 work emails found @zynga.com 1 phone found area 415 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email h****@zynga.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Technical Director
Location
San Francisco Bay Area, United States

Who is Hao Chen? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Hao Chen is listed as Senior Technical Director at Roblox, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 415, and a matched LinkedIn profile for Hao Chen.

Hao Chen previously worked as Software Engineer at Meta and Divisional CTO at Zynga. Hao Chen holds Bachelor Of Math, Honors Computer Science, Computer Science, Math from University Of Waterloo.

Company email context

Email format at Roblox

This section adds company-level context without repeating Hao Chen's masked contact details.

{first_initial}{last}@zynga.com
89% confidence

AeroLeads found 2 current-domain work email signals for Hao Chen. Compare company email patterns before reaching out.

Profile bio

About Hao Chen

* 15+ years of deep technical depth across the entire computing stack. * Successfully owned tech stack for a product that had 120+ person team w/ 500+ million in rev, and 8+ million dau.* Grew and managed engineering teams from 2 to 15+.* Ability to create clean solutions to problems that stand the test of a changing environment. * Work experience with Unity, Scala, C / C++, C#, Lua, ASP.NET, Intel x86 assembly, PowerPC assembly, Unix, Windows, DirectX, OpenGL, HTTP, TCP/IP, UDP, SQL, etc.

Listed skills include C#, C++, Html, Directx, and 15 others.

Current workplace

Hao Chen's current company

Company context helps verify the profile and gives searchers a useful next step.

Roblox
Roblox
Senior Technical Director
AeroLeads page
11 roles · 30 years

Hao Chen work experience

A career timeline built from the work history available for this profile.

Senior Technical Director

Current

San Mateo, California, Us

* Working on AI / Creator

May 2023 - Present

Software Engineer

Menlo Park, Ca, Us

* Director-level IC that worked on the Facebook core app tech stack(Newsfeed/Reels/Video), across mobile and backend.* Improved various Facebook app performance characteristics(e.g. reducing startup times by > 50%) by redesigning/rebuilding various systems like startup & asset fetching.* Improved core Facebook functional reliability, by ensuring we had sufficient root cause/diagnostic logging across each layer of stack, rebuilding systems where necessary to address fundamental flaws. * Influenced product strategy for Facebook’s short form video product, especially during incubation stages and the creator ecosystem.* Built an ML effects platform that supported both real-time mobile inference and async server generation, with productionized aging/cartoon effect GAN models that had high creator engagement. * Mentored senior ICs across divisions.

Jan 2018 - May 2023

Divisional Cto

San Francisco, California, Us

* Technical owner for multiple games/studios.* Provided technical guidance to business leadership on various issues/priorities.* Created strategy plans for tech to resolve various problems. * Advised studio CTOs on tech.* Continued to drive cross-company tech initiatives.

2015 - Sep 2018

Distinguished Engineer / Studio Cto On Cityville Mobile

San Francisco, California, Us

* Technical owner for Unity based multi-platform game.* Guided to better product decisions by leveraging technical constraints. * Drove various cross-company tech initiatives in analytics, technology ownership, and performance.* Mentored senior engineers across the company.

2014 - 2015 ~1 yr

Architect / Studio Cto On Farmville 2

San Francisco, California, Us

* Technical owner for a client/server app that scales to millions of users, supporting new software updates daily.* Provide leadership on the full client/server technology stack to a large engineering team.* Act as technical advisor to inform business and strategic tradeoffs.* Collaborate with central technology teams to drive beneficial shared tech.

2011 - 2014 ~3 yrs

Principal Software Design Engineer / Architect

Redmond, Washington, Us

* Architect for the ESPN on Xbox LIVE product, that brings live/on-demand streaming HD video to the Xbox console with interactive elements. * Drove technical strategy, decisions, and oversight for the product.* Designed architecture and drove movement to ship the product as a service(a Xbox first), with high QoS. * Drove shared components leveraged by other Studio teams, such as a common Kinect API/UI framework, client to server error reporting API, and a Xbox package download and management system.

2009 - Oct 2011

Senior Software Design Engineer / Architect On Xbox Live Primetime

Redmond, Washington, Us

* Tech lead for the client platform component for a massively multiplayer scheduled entertainment product, bringing a new genre of entertainment to the Xbox. * Helped build the team from 1 to 15+ by heavily participating in hiring loops for senior positions. * Helped define architecture & vision of the overall product. * Provided technical leadership across the entire Primetime org, often pitching in on other teams. * Designed & implemented various new Xbox OS components such as a reminder / scheduling system, and a new system for the episodic delivery of content. * Built an architecture that was flexible enough to require minimal work in subsequent releases as new requirements & features were needed.

2007 - 2009 ~2 yrs

Senior Software Design Enginner On Xbox Incubation

Redmond, Washington, Us

* Worked as sole developer on many prototype projects involving a variety of technology, from micro footprint streaming video to the first MS hand tracking API for the Kinect.* Participated in business opportunity proposal meetings as technical advisor with high level execs for these prototype projects. * Tech lead for the Xbox 360 game library OS component, working with internal partners such as XNA and Xbox LIVE Arcade Publishing to manage asks & deliverables. * Managed product schedule and delivered all requested features, ahead of schedule, and with an excellent quality bar, creating a solid reputation throughout the wider org for both the team and myself. * Provided technical leadership on Xbox 360 architecture to a 15+ member dev team.

2006 - 2007 ~1 yr

Software Design Engineer Ii On Windows Graphics

Redmond, Washington, Us

* Contributed to converting the Windows graphics driver model from kernel mode to user model which had a big impact in Windows OS reliability improvements. * Became highly proficient in working with the complete OS stack in both kernel and user mode pieces. * Developed awesome debugging skills due to exposure to a wide variety of issues, occasionally at the x86/ia64 assembly level. The issues include bugchecks, deadlocks, black screens, hung CPU/GPUs, BIOS emulation, and user error. * Built OS support for various features such as laptop monitor management, monitor detection, automatic driver installation, display management, and memory management for hardware drivers.

2004 - 2006 ~2 yrs

Software Design Engineer I/Ii On Msn Alerts/Spaces

Redmond, Washington, Us

* Gained experience shipping a beta and v1 internet scale web product(Spaces), in design, implementation, making tradeoffs, etc. * Gained experience around building internet scale services & solving networking related problems. * Worked on all aspects of an internet scale message routing system(Alerts). * Solely designed & implemented the middle tier API for Spaces which was used by all web front end clients. This API is still in use in many Windows Live properties today.(7 yrs later) * Wrote efficient, scalable C++ & C# features for the services that I worked on. * Performed many cross-team duties such as being dev contact for the back end team, and educating the MSN Japan dev team on the middle tier API.

2002 - 2004 ~2 yrs

Internships

Various

* 2 years of internships during my university studies at various companies such as EA, ATI, and Microsoft. Worked on a variety of areas from OpenGL graphics engines to Unix X-Shell set top boxes to UI apps.

1997 - 2002 ~5 yrs
1 education record

Hao Chen education

  • University Of Waterloo
    University Of Waterloo
    Math
FAQ

Frequently asked questions about Hao Chen

Quick answers generated from the profile data available on this page.

What company does Hao Chen work for?

Hao Chen works for Roblox.

What is Hao Chen's role at Roblox?

Hao Chen is listed as Senior Technical Director at Roblox.

What is Hao Chen's email address?

AeroLeads has found 2 work email signals at @zynga.com for Hao Chen at Roblox.

What is Hao Chen's phone number?

AeroLeads has found 1 phone signal(s) with area code 415 for Hao Chen at Roblox.

Where is Hao Chen based?

Hao Chen is based in San Francisco Bay Area, United States while working with Roblox.

What companies has Hao Chen worked for?

Hao Chen has worked for Roblox, Meta, Zynga, Microsoft, and Various.

How can I contact Hao Chen?

You can use AeroLeads to view verified contact signals for Hao Chen at Roblox, including work email, phone, and LinkedIn data when available.

What schools did Hao Chen attend?

Hao Chen holds Bachelor Of Math, Honors Computer Science, Computer Science, Math from University Of Waterloo.

What skills is Hao Chen known for?

Hao Chen is listed with skills including C#, C++, Html, Directx, Lua, Actionscript, X86 Assembly, and Opengl.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.