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* 15+ years of deep technical depth across the entire computing stack. * Successfully owned tech stack for a product that had 120+ person team w/ 500+ million in rev, and 8+ million dau.* Grew and managed engineering teams from 2 to 15+.* Ability to create clean solutions to problems that stand the test of a changing environment. * Work experience with Unity, Scala, C / C++, C#, Lua, ASP.NET, Intel x86 assembly, PowerPC assembly, Unix, Windows, DirectX, OpenGL, HTTP, TCP/IP, UDP, SQL, etc.
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Senior Technical DirectorRoblox May 2023 - PresentSan Mateo, California, Us* Working on AI / Creator -
Software EngineerMeta Jan 2018 - May 2023Menlo Park, Ca, Us* Director-level IC that worked on the Facebook core app tech stack(Newsfeed/Reels/Video), across mobile and backend.* Improved various Facebook app performance characteristics(e.g. reducing startup times by > 50%) by redesigning/rebuilding various systems like startup & asset fetching.* Improved core Facebook functional reliability, by ensuring we had sufficient root cause/diagnostic logging across each layer of stack, rebuilding systems where necessary to address fundamental flaws. * Influenced product strategy for Facebook’s short form video product, especially during incubation stages and the creator ecosystem.* Built an ML effects platform that supported both real-time mobile inference and async server generation, with productionized aging/cartoon effect GAN models that had high creator engagement. * Mentored senior ICs across divisions. -
Divisional CtoZynga 2015 - Sep 2018San Francisco, California, Us* Technical owner for multiple games/studios.* Provided technical guidance to business leadership on various issues/priorities.* Created strategy plans for tech to resolve various problems. * Advised studio CTOs on tech.* Continued to drive cross-company tech initiatives. -
Distinguished Engineer / Studio Cto On Cityville MobileZynga 2014 - 2015San Francisco, California, Us* Technical owner for Unity based multi-platform game.* Guided to better product decisions by leveraging technical constraints. * Drove various cross-company tech initiatives in analytics, technology ownership, and performance.* Mentored senior engineers across the company. -
Architect / Studio Cto On Farmville 2Zynga 2011 - 2014San Francisco, California, Us* Technical owner for a client/server app that scales to millions of users, supporting new software updates daily.* Provide leadership on the full client/server technology stack to a large engineering team.* Act as technical advisor to inform business and strategic tradeoffs.* Collaborate with central technology teams to drive beneficial shared tech. -
Principal Software Design Engineer / ArchitectMicrosoft 2009 - Oct 2011Redmond, Washington, Us* Architect for the ESPN on Xbox LIVE product, that brings live/on-demand streaming HD video to the Xbox console with interactive elements. * Drove technical strategy, decisions, and oversight for the product.* Designed architecture and drove movement to ship the product as a service(a Xbox first), with high QoS. * Drove shared components leveraged by other Studio teams, such as a common Kinect API/UI framework, client to server error reporting API, and a Xbox package download and management system. -
Senior Software Design Engineer / Architect On Xbox Live PrimetimeMicrosoft 2007 - 2009Redmond, Washington, Us* Tech lead for the client platform component for a massively multiplayer scheduled entertainment product, bringing a new genre of entertainment to the Xbox. * Helped build the team from 1 to 15+ by heavily participating in hiring loops for senior positions. * Helped define architecture & vision of the overall product. * Provided technical leadership across the entire Primetime org, often pitching in on other teams. * Designed & implemented various new Xbox OS components such as a reminder / scheduling system, and a new system for the episodic delivery of content. * Built an architecture that was flexible enough to require minimal work in subsequent releases as new requirements & features were needed. -
Senior Software Design Enginner On Xbox IncubationMicrosoft 2006 - 2007Redmond, Washington, Us* Worked as sole developer on many prototype projects involving a variety of technology, from micro footprint streaming video to the first MS hand tracking API for the Kinect.* Participated in business opportunity proposal meetings as technical advisor with high level execs for these prototype projects. * Tech lead for the Xbox 360 game library OS component, working with internal partners such as XNA and Xbox LIVE Arcade Publishing to manage asks & deliverables. * Managed product schedule and delivered all requested features, ahead of schedule, and with an excellent quality bar, creating a solid reputation throughout the wider org for both the team and myself. * Provided technical leadership on Xbox 360 architecture to a 15+ member dev team. -
Software Design Engineer Ii On Windows GraphicsMicrosoft 2004 - 2006Redmond, Washington, Us* Contributed to converting the Windows graphics driver model from kernel mode to user model which had a big impact in Windows OS reliability improvements. * Became highly proficient in working with the complete OS stack in both kernel and user mode pieces. * Developed awesome debugging skills due to exposure to a wide variety of issues, occasionally at the x86/ia64 assembly level. The issues include bugchecks, deadlocks, black screens, hung CPU/GPUs, BIOS emulation, and user error. * Built OS support for various features such as laptop monitor management, monitor detection, automatic driver installation, display management, and memory management for hardware drivers. -
Software Design Engineer I/Ii On Msn Alerts/SpacesMicrosoft 2002 - 2004Redmond, Washington, Us* Gained experience shipping a beta and v1 internet scale web product(Spaces), in design, implementation, making tradeoffs, etc. * Gained experience around building internet scale services & solving networking related problems. * Worked on all aspects of an internet scale message routing system(Alerts). * Solely designed & implemented the middle tier API for Spaces which was used by all web front end clients. This API is still in use in many Windows Live properties today.(7 yrs later) * Wrote efficient, scalable C++ & C# features for the services that I worked on. * Performed many cross-team duties such as being dev contact for the back end team, and educating the MSN Japan dev team on the middle tier API. -
InternshipsVarious 1997 - 2002* 2 years of internships during my university studies at various companies such as EA, ATI, and Microsoft. Worked on a variety of areas from OpenGL graphics engines to Unix X-Shell set top boxes to UI apps.
Hao Chen Skills
Hao Chen Education Details
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University Of WaterlooMath
Frequently Asked Questions about Hao Chen
What company does Hao Chen work for?
Hao Chen works for Roblox
What is Hao Chen's role at the current company?
Hao Chen's current role is Senior Tech Leader working on AI.
What is Hao Chen's email address?
Hao Chen's email address is jo****@****ail.com
What is Hao Chen's direct phone number?
Hao Chen's direct phone number is +141570*****
What schools did Hao Chen attend?
Hao Chen attended University Of Waterloo.
What skills is Hao Chen known for?
Hao Chen has skills like C#, C++, Html, Directx, Lua, Actionscript, X86 Assembly, Opengl, Php, Tcp/ip, Udp, Apache.
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