Hardy Lebel Email and Phone Number
Hardy Lebel work email
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Hardy Lebel personal email
I've been working in the games industry for over 20 years, and I've shipped a lot of products that I am very proud of.If you are looking for experienced help in games production, game design or in IP development - I'm sure I can make a strong contribution.Specialties: game production, systems design, game mechanics, gameplay balance, multiplayer game design, community, on-line gaming, AI design, level design, audio design, scriptwriting, dialog, and user experience.
Academy Of Interactive Entertainment (Aie) Rto 88021
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Instructor Of Game Design And ProductionAcademy Of Interactive Entertainment (Aie) Rto 88021Bothell, Wa, Us -
Instructor Of Game Design & ProductionAcademy Of Interactive Entertainment (Aie) Rto 88021 May 2024 - PresentAu -
Creative ConsultantEpic Games Sep 2023 - PresentCary, Nc, Us -
Senior ProducerDeck Nine Games Jan 2023 - Sep 2023Broomfield, Colorado, Us -
Game Director - MetatravelersThe Metatravelers Project - Next Dimension Studios Feb 2022 - Oct 2022I led a distributed dev team developing an NFT / metaverse project based on the Etherium blockchain.Despite the collapse of the crypto sector we were able to deliver unique gameplay experiences and avatar dress-up features driven entirely by customer NFT metadata.
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Educational Design ConsultantEpic Games Jun 2021 - Nov 2021Cary, Nc, UsI helped create instructional content for Fornite Creative Mode while simultaneously developing strategies for interactive tutorials of upcoming metaverse development features in Unreal 5. -
FounderThe Video Game Career Academy Jan 2017 - Dec 2018While working from home I developed a LMS-based series of classes teaching level design for video games.
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Book Author - The Video Game Careers Series(Independent) Mar 2015 - Apr 2016I wrote and published a best-selling series of career guides for aspiring game developers. See the collected Video Game Careers - Ultimate Edition on Amazon today!
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Executive Creative DirectorIndustrial Toys Nov 2011 - Aug 2013Industrial Toys is game studio determined to build mobile games for core gamers.
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Creative ConsultantTyrant Studios Mar 2006 - Feb 2012Tyrant Studios is a consulting firm specializing in game design, project management and the development of intellectual properties.Tyrant has special expertise in distributed development with extensive experience handling the challenges of outsourcing and remote development.Clients include: Ubisoft, Sony, Capcom, NCSoft and more.
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Project DirectorSignal Studios / Nuko Oct 2010 - Nov 2011I was recruited to spearhead the development of new IP and new business opportunities for Signal Studios and their emerging social games brand - Nuko.In that capacity I oversaw two project teams as we developed new IP for digital distribution on XBLA, PC and mobile devices.
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Gameplay DirectorCrystal Dynamics Jan 2010 - Oct 2010San Mateo, Ca, UsAs the Gameplay Director at Crystal Dynamics I oversaw a game development team of 70+ artists, designers and programmers.My responsibility was to internalize the high level goals for our games and translate that vision into production steps and on-screen deliverables.My job was determine how we were gonna make stuff happen and to make sure that it was fun when we were done! -
Creative DirectorZipper Interactive Aug 2004 - Feb 2006UsAs the Creative Director for Zipper, I managed 20+ people in the Design and Audio departments for the company. I was involved at all levels of production, from strategic planning to individual contribution on specific game systems. -
Design Consultant - Halo 2Bungie Studios, Microsoft Jul 2003 - Aug 2004Bellevue, Wa, UsI returned to Bungie Studios (at their request) to help work on single-player level scripting so we could ship HALO 2! -
Design DirectorMicrosoft Game Studios Jan 2002 - Jul 2003Redmond, Washington, UsOversaw a portfolio of multiple internal and external titles.Acted as a shared resource on game design and production issues.Due diligence evaluation of prospective external development houses including process, culture and tools. -
Lead Designer - Halo: Combat EvolvedBungie Studios, Microsoft Nov 2000 - Dec 2001Bellevue, Wa, UsDetermined HALO multiplayer design and development strategy.Generated design documentation and provided creative direction for multiplayer team. Designed multiplayer maps, game types and data balancing for the multiplayer portion of the game including weapons, vehicles and powerups.Trained multiplayer level artists in 3DS Max and proprietary tools, modeled and textured several original multiplayer levels in 3DS Max. -
Lead Designer - OniBungie Software Aug 1999 - Oct 2000Note: This was for the PC version of the game. The PS2 version was a port done by another team and it was terrible!Generated original concepts and finalized game design and documentation for all aspects of the game.Game systems design including: character capabilities, gameplay objectives, hand-to-hand combat, weapon design, AI design, sound design, inventory system and powerups, level concepts and maps, HUD and user-interface design and proprietary tools development. Supervised a team of four level designers and scripted multiple levels.
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Senior Game Designer - Pacman WorldNamco Hometek Jun 1998 - Jul 1999I was a Senior Designer at Namco Hometek on the game PacMan World.
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Game Designer - Vigilante 8Luxoflux Nov 1997 - May 1998Santa Monica, Ca, UsWorked under the Lead Designer for the project.Responsibilities included level design and layout using proprietary software tools, weapon and powerup design, play mechanic development (combat, combos and special moves), in-game voice over scripting, competitive market-analysis, story development, and play balancing. -
Associate Game Designer - ApocalypseActivision Jul 1996 - Nov 1997Santa Monica, California, UsWorked under the Lead Designer on the project.Responsibilities included level design and layout using plug-in software tools developed for the 3DS Max environment.Was also responsible for concept and story development for all levels in the game, enemy and game object AI design and implementation using the APOCALYPSE scripting language.
Hardy Lebel Skills
Hardy Lebel Education Details
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Boston UniversityEnglish -
Boston UniversityEnglish Language And Literature/Letters
Frequently Asked Questions about Hardy Lebel
What company does Hardy Lebel work for?
Hardy Lebel works for Academy Of Interactive Entertainment (Aie) Rto 88021
What is Hardy Lebel's role at the current company?
Hardy Lebel's current role is Instructor of Game Design and Production.
What is Hardy Lebel's email address?
Hardy Lebel's email address is hl****@****mes.com
What schools did Hardy Lebel attend?
Hardy Lebel attended Boston University, Boston University.
What are some of Hardy Lebel's interests?
Hardy Lebel has interest in Small Business, Graphic Design, Project Management, Product Design.
What skills is Hardy Lebel known for?
Hardy Lebel has skills like User Experience, Game Mechanics, Screenwriting, Game Development, Game Design, Level Design, Video Games, System Design, Sound Design, Artificial Intelligence, Ps3, Scripting.
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