Hardy Lebel

Hardy Lebel Email and Phone Number

Instructor of Game Design and Production @ Academy of Interactive Entertainment (AIE) RTO 88021
Bothell, WA, US
Hardy Lebel's Location
Bothell, Washington, United States, United States
Hardy Lebel's Contact Details

Hardy Lebel work email

Hardy Lebel personal email

n/a
About Hardy Lebel

I've been working in the games industry for over 20 years, and I've shipped a lot of products that I am very proud of.If you are looking for experienced help in games production, game design or in IP development - I'm sure I can make a strong contribution.Specialties: game production, systems design, game mechanics, gameplay balance, multiplayer game design, community, on-line gaming, AI design, level design, audio design, scriptwriting, dialog, and user experience.

Hardy Lebel's Current Company Details
Academy of Interactive Entertainment (AIE) RTO 88021

Academy Of Interactive Entertainment (Aie) Rto 88021

View
Instructor of Game Design and Production
Bothell, WA, US
Hardy Lebel Work Experience Details
  • Academy Of Interactive Entertainment (Aie) Rto 88021
    Instructor Of Game Design And Production
    Academy Of Interactive Entertainment (Aie) Rto 88021
    Bothell, Wa, Us
  • Academy Of Interactive Entertainment (Aie) Rto 88021
    Instructor Of Game Design & Production
    Academy Of Interactive Entertainment (Aie) Rto 88021 May 2024 - Present
    Au
  • Epic Games
    Creative Consultant
    Epic Games Sep 2023 - Present
    Cary, Nc, Us
  • Deck Nine Games
    Senior Producer
    Deck Nine Games Jan 2023 - Sep 2023
    Broomfield, Colorado, Us
  • The Metatravelers Project - Next Dimension Studios
    Game Director - Metatravelers
    The Metatravelers Project - Next Dimension Studios Feb 2022 - Oct 2022
    I led a distributed dev team developing an NFT / metaverse project based on the Etherium blockchain.Despite the collapse of the crypto sector we were able to deliver unique gameplay experiences and avatar dress-up features driven entirely by customer NFT metadata.
  • Epic Games
    Educational Design Consultant
    Epic Games Jun 2021 - Nov 2021
    Cary, Nc, Us
    I helped create instructional content for Fornite Creative Mode while simultaneously developing strategies for interactive tutorials of upcoming metaverse development features in Unreal 5.
  • The Video Game Career Academy
    Founder
    The Video Game Career Academy Jan 2017 - Dec 2018
    While working from home I developed a LMS-based series of classes teaching level design for video games.
  • (Independent)
    Book Author - The Video Game Careers Series
    (Independent) Mar 2015 - Apr 2016
    I wrote and published a best-selling series of career guides for aspiring game developers. See the collected Video Game Careers - Ultimate Edition on Amazon today!
  • Industrial Toys
    Executive Creative Director
    Industrial Toys Nov 2011 - Aug 2013
    Industrial Toys is game studio determined to build mobile games for core gamers.
  • Tyrant Studios
    Creative Consultant
    Tyrant Studios Mar 2006 - Feb 2012
    Tyrant Studios is a consulting firm specializing in game design, project management and the development of intellectual properties.Tyrant has special expertise in distributed development with extensive experience handling the challenges of outsourcing and remote development.Clients include: Ubisoft, Sony, Capcom, NCSoft and more.
  • Signal Studios / Nuko
    Project Director
    Signal Studios / Nuko Oct 2010 - Nov 2011
    I was recruited to spearhead the development of new IP and new business opportunities for Signal Studios and their emerging social games brand - Nuko.In that capacity I oversaw two project teams as we developed new IP for digital distribution on XBLA, PC and mobile devices.
  • Crystal Dynamics
    Gameplay Director
    Crystal Dynamics Jan 2010 - Oct 2010
    San Mateo, Ca, Us
    As the Gameplay Director at Crystal Dynamics I oversaw a game development team of 70+ artists, designers and programmers.My responsibility was to internalize the high level goals for our games and translate that vision into production steps and on-screen deliverables.My job was determine how we were gonna make stuff happen and to make sure that it was fun when we were done!
  • Zipper Interactive
    Creative Director
    Zipper Interactive Aug 2004 - Feb 2006
    Us
    As the Creative Director for Zipper, I managed 20+ people in the Design and Audio departments for the company. I was involved at all levels of production, from strategic planning to individual contribution on specific game systems.
  • Bungie Studios, Microsoft
    Design Consultant - Halo 2
    Bungie Studios, Microsoft Jul 2003 - Aug 2004
    Bellevue, Wa, Us
    I returned to Bungie Studios (at their request) to help work on single-player level scripting so we could ship HALO 2!
  • Microsoft Game Studios
    Design Director
    Microsoft Game Studios Jan 2002 - Jul 2003
    Redmond, Washington, Us
    Oversaw a portfolio of multiple internal and external titles.Acted as a shared resource on game design and production issues.Due diligence evaluation of prospective external development houses including process, culture and tools.
  • Bungie Studios, Microsoft
    Lead Designer - Halo: Combat Evolved
    Bungie Studios, Microsoft Nov 2000 - Dec 2001
    Bellevue, Wa, Us
    Determined HALO multiplayer design and development strategy.Generated design documentation and provided creative direction for multiplayer team. Designed multiplayer maps, game types and data balancing for the multiplayer portion of the game including weapons, vehicles and powerups.Trained multiplayer level artists in 3DS Max and proprietary tools, modeled and textured several original multiplayer levels in 3DS Max.
  • Bungie Software
    Lead Designer - Oni
    Bungie Software Aug 1999 - Oct 2000
    Note: This was for the PC version of the game. The PS2 version was a port done by another team and it was terrible!Generated original concepts and finalized game design and documentation for all aspects of the game.Game systems design including: character capabilities, gameplay objectives, hand-to-hand combat, weapon design, AI design, sound design, inventory system and powerups, level concepts and maps, HUD and user-interface design and proprietary tools development. Supervised a team of four level designers and scripted multiple levels.
  • Namco Hometek
    Senior Game Designer - Pacman World
    Namco Hometek Jun 1998 - Jul 1999
    I was a Senior Designer at Namco Hometek on the game PacMan World.
  • Luxoflux
    Game Designer - Vigilante 8
    Luxoflux Nov 1997 - May 1998
    Santa Monica, Ca, Us
    Worked under the Lead Designer for the project.Responsibilities included level design and layout using proprietary software tools, weapon and powerup design, play mechanic development (combat, combos and special moves), in-game voice over scripting, competitive market-analysis, story development, and play balancing.
  • Activision
    Associate Game Designer - Apocalypse
    Activision Jul 1996 - Nov 1997
    Santa Monica, California, Us
    Worked under the Lead Designer on the project.Responsibilities included level design and layout using plug-in software tools developed for the 3DS Max environment.Was also responsible for concept and story development for all levels in the game, enemy and game object AI design and implementation using the APOCALYPSE scripting language.

Hardy Lebel Skills

User Experience Game Mechanics Screenwriting Game Development Game Design Level Design Video Games System Design Sound Design Artificial Intelligence Ps3 Scripting Multiplayer Mobile Games Mmo Mobile Devices Social Games User Interface Design 3d Studio Max Gameplay

Hardy Lebel Education Details

  • Boston University
    Boston University
    English
  • Boston University
    Boston University
    English Language And Literature/Letters

Frequently Asked Questions about Hardy Lebel

What company does Hardy Lebel work for?

Hardy Lebel works for Academy Of Interactive Entertainment (Aie) Rto 88021

What is Hardy Lebel's role at the current company?

Hardy Lebel's current role is Instructor of Game Design and Production.

What is Hardy Lebel's email address?

Hardy Lebel's email address is hl****@****mes.com

What schools did Hardy Lebel attend?

Hardy Lebel attended Boston University, Boston University.

What are some of Hardy Lebel's interests?

Hardy Lebel has interest in Small Business, Graphic Design, Project Management, Product Design.

What skills is Hardy Lebel known for?

Hardy Lebel has skills like User Experience, Game Mechanics, Screenwriting, Game Development, Game Design, Level Design, Video Games, System Design, Sound Design, Artificial Intelligence, Ps3, Scripting.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.