Steve Hardy Email & Phone Number
@ilm.com
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Who is Steve Hardy? Overview
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Steve Hardy is listed as Associate VFX Supervisor at Industrial Light & Magic, a with 1698 employees, based in United Kingdom. AeroLeads shows a work email signal at ilm.com and a matched LinkedIn profile for Steve Hardy.
Steve Hardy previously worked as CG Supervisor at Industrial Light & Magic and On set VFX Supervisor at Industrial Light & Magic.
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About Steve Hardy
A highly experienced Visual Effects Supervisor with over 17 years experience in film and television VFX. Nominated for 4 industry awards, I have a multitude of skills applicable to all aspects of the film making pipeline. Including aesthetic, supervisory and technical ability. Currently based in London, UK.Professional Awards:HPA Award nominationOutstanding Visual Effects; A Quiet Place: Day One (2024)VES Award nominationOutstanding Compositing and Lighting in an Episode. Willow; Children of the Wyrm (2024)VES Award nominationOutstanding Created Environment in a Photoreal Feature. Jurassic World Dominion; Biosyn Valley (2023)VES Award nominationOutstanding Created Environment in a Photoreal Feature. Star Wars: The Rise of Skywalker; Pasaana Desert (2020)Professional Experience Includes:On-set (VFX Supervision, Motion Control Systems, Multi Camera Arrays, Technical Support, Environment Captrue, Data Wrangling, VFX stills photography), Team Leadership, Lighting, Rendering, FX Simulations, Scripting, Technical Animation, Projections, Layout, Technical Visualisations, Compositing, Matchmoving and Texturing.Credits Include:A Quiet Place: Day One, Willow, Jurassic World: Dominion, Star Wars Episode IX: The Rise of Skywalker, Aladdin, Star Wars Episode VIII: The Last Jedi, Avengers: Infinity War, Ready Player One, Star Wars Episode VII: The Force Awakens, Avengers: Age of Ultron, Antman, Gravity, Avatar, Guardians of the Galaxy, Jupiter Ascending, 47 Ronin, Harry Potter, Clash of the Titans, Prince of Persia, Your Highness, Nanny McPhee and Where the Wild Things are.
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Steve Hardy work experience
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Cg Supervisor
Responsibility for all CG departments, managing a whole crew of artists. Creative Supervision of all output from 3D departments. On-set supervision of VFX shoots, including planning both technical execution and schedule of photography. Close collaborationwith production to help bid and schedule the work correctly. Deciding where necessary on the technical execution of CG work and liaising with all departments to ensure efficiency. Briefing artists and giving feedback on their work.
On Set Vfx Supervisor
On set VFX Supervision of A Quiet Place 3. Working closely with the director, DOP and other HODs during pre-production deciding on shoot methodology and capture. Supervision of the on-set VFX team ensuring accurate capture of all elements.
Senior On Set Technical Director And Supervisor
Preparation of motion control systems, multi camera arrays and bespoke reference capture rigs. Supervision of test shoots and a remote camera unit for environment capture. Stand-in for 2nd UnitVFX supervisor. Shoot methodology planning including tech-vis.
Lead Lighting Technical Director
Lead On Set Technical Director
Leading a small team of artists to prepare all of the motion control cameras and motion base movements used on Star Wars: The Last Jedi. Collaboration with stunts to ensure safe operation of equipment.Used as a stand-in for the main VFX Supervisor when shooting plates on the Russian Arm and Aerial units for a high speed sequence in Bolivia.
Senior Generalist Technical Director
Working without support to create a fully procedural pipeline for applying lookdev to animation scenes within Maya. Including a scene builder, Shader exporter, Particle generator, Asset importer and Multiview playblaster. All for use while bidding new shows.:Fully automated creation of techvis animations starting from animation scenes all the way through to final movie submission. This helps to allow notes to be given on animation versions right up to the deadline for delivery, ensuring any techvis needed can be quickly produced.
Lighting Technical Director
Avengers Age of Ultron:Responsible for lighting and rendering complex sequences of shots, containing large CG characters, multiple layers of FX simulations and photoreal props. Liaising closely with other departments to ensure the best final result for the shot.Lookdev of assets to ensure a reliable photo real look in different lighting environments.Antman:Photoreal CG extension of a characters wings.Spectre:Realistic lighting of CG digi doubles to mix seamlessly with a live action plate.
On Set Vfx Stills Photographer & Technical Director
Responsible for all data and reference capture on location for Star Wars: The Force Awakens and Avengers: Age of Ultron. Including ground and aerial photography.
Senior Environment Technical Director
A varied role including designing, building and lighting of a large alien environment. Tasks also include; the design and implementation of a new tool set; training artists on new tools and helping to develop a new instancing workflow for Framestore.Responsibilities:Environment Design and Layout; Lighting Development; Tool Design and implementation (mel and python); Team Supervision
On Set Technical Director
Working on set for The Wachowskis next film: Jupiter Ascending. Tasked to work directly with the clients on set, mainly to devise shoot methodology for complicated action and stunts, restaging the previs for use as a visual aid. Wrote and implemented a multi-company set of tools to allow for easier integration between 3 different vfx houses. Design of live HUD readouts for multiple motion control systems (KUKA 6 axis robot & Moog Motion Base). Creation of a coordinates based real world exporter for robot moves designed in maya. Trusted to work for an extended period of time away from the office and without support.
Fx Technical Director
Gravity: Responsible for the simulation, lighting and rendering of all 'thrusters' in the film (Soyuz spacecraft and astronaut jetpack). Also solely responsible for the simulation and rendering of the external fire extinguisher used in the middle part of the story. Towards the end of the project, I also became involved in the accurate simulation of floating props within the Chinese Space Station.47 Ronin: Designed and implemented an automated system to simulate ground interaction for snow, dust and pebbles. Also responsible for ground smoke.
Generalist Conform Technical Director
Tasked with conforming the live action plates, back into the previs with as little disparity as possible (for animation blocking). Worked closely with 2D leads to lock down the location and timing of any necessary plate blends, and to ensure the effective transfer of plate data through the pipeline to final animation and comp. I also helped develop an early 3D prototype of the film for studio executive sign-off.
On Set Motion Control Technical Director
Instrumental in the design and testing of motion control robot moves which ensured accurate recreation of the previs. Supported multiple stages when filming these moves for the full duration of the shoot. Trusted to lend a helping hand wherever necessary, providing technical support whenever the shoot supervisor was otherwise engaged.
Generalist Technical Director
One of the first 6 people to start work on Gravity. This initially involved lighting tests, lightbox development work, lookdev of space shuttle assets for the prelight and development of shoot methodology for the extremely long takes. As the movie progressed, I took a pivotal role in the team of people tasked to visualise how each beat was to be shot. I scripted a complex tool which enabled a large part of this to be fully automated, with various options for the user; greatly speeding up the process. Also involved with the upgrade of Framestore pipeline to enable the show to be completed
Lighting Technical Director
Lighting of the 'Throne room' sequence in Clash of the Titans; a complex set extension with a drastic change in lighting. Help with the look development of the background walls, foreground map and throne set pieces.
Environment Technical Director
The sole Environment TD on the team for the final weeks of delivery. Responsible for lighting the background set, volumetrics and 2.5D Digital Matte Painting projections.
Layout Artist
Responsible for layout of stationary and animated assets in the 'Hells Gate' sequence, including "Amp Suits" and digi-doubles. Also tasked with camera placement for set extension work. Working closely with Pipeline TDs to implement a brand new pipeline for the show.
Matchmove Artist
One of a team of matchmovers for a variety of shows. Camera, object and facial tracking using UV unwraps to ensure stabillity.AvatarWhere the Wild things areClash of the TitansHarry Potter and the Deathly HallowsNanny McPhee 2
Colleagues at Industrial Light & Magic
Other employees you can reach at ilm.com. View company contacts for 1698 employees →
Christine Lemon
Colleague at Industrial Light & MagicUnited Kingdom
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Florian Eggers
Colleague at Industrial Light & MagicLondon, England, United Kingdom
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Rajan Mestry
Colleague at Industrial Light & MagicMumbai, Maharashtra, India
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Deepak Katoch
Colleague at Industrial Light & MagicSydney, New South Wales, Australia
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Juan De Santiago
Colleague at Industrial Light & MagicVancouver, British Columbia, Canada
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Lorraine Rozon
Colleague at Industrial Light & MagicVancouver, British Columbia, Canada
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Kang Yung Ho
Colleague at Industrial Light & MagicAustralia
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James Guy
Colleague at Industrial Light & MagicSydney, New South Wales, Australia
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Richard Jones
Colleague at Industrial Light & MagicLondon, England, United Kingdom
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James Vanns
Colleague at Industrial Light & MagicGreater London, England, United Kingdom
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Frequently asked questions about Steve Hardy
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What company does Steve Hardy work for?
Steve Hardy works for Industrial Light & Magic.
What is Steve Hardy's role at Industrial Light & Magic?
Steve Hardy is listed as Associate VFX Supervisor at Industrial Light & Magic.
What is Steve Hardy's email address?
AeroLeads has found 1 work email signal at @ilm.com for Steve Hardy at Industrial Light & Magic.
Where is Steve Hardy based?
Steve Hardy is based in United Kingdom while working with Industrial Light & Magic.
What companies has Steve Hardy worked for?
Steve Hardy has worked for Industrial Light & Magic, Framestore, and Framestore Cfc.
Who are Steve Hardy's colleagues at Industrial Light & Magic?
Steve Hardy's colleagues at Industrial Light & Magic include Christine Lemon, Florian Eggers, Rajan Mestry, Deepak Katoch, and Juan De Santiago.
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