Harish Vishwakarma
AeroLeads people directory · profile

Harish Vishwakarma Email & Phone Number

Senior Technical Artist @ Gameskraft| PYTHON, MEL AI Automation Tools Developer | 3D Generalist| Hardsurface Modeling Specialist at Gameskraft
Location: Bengaluru, Karnataka, India 5 work roles 3 schools
LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Technical Artist @ Gameskraft| PYTHON, MEL AI Automation Tools Developer | 3D Generalist| Hardsurface Modeling Specialist
Location
Bengaluru, Karnataka, India
Company size

Who is Harish Vishwakarma? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Harish Vishwakarma is listed as Senior Technical Artist @ Gameskraft| PYTHON, MEL AI Automation Tools Developer | 3D Generalist| Hardsurface Modeling Specialist at Gameskraft, a with 139 employees, based in Bengaluru, Karnataka, India. AeroLeads shows a matched LinkedIn profile for Harish Vishwakarma.

Harish Vishwakarma previously worked as Senior Technical Artist at Gameskraft and Senior Asset Artist at Spin Vfx. Harish Vishwakarma holds Bachelor Of Fine Arts (B.F.A.), Modern Art from Bangalore University.

Company email context

Email format at Gameskraft

This section adds company-level context without repeating Harish Vishwakarma's masked contact details.

Gameskraft

Review company-level records connected to Harish Vishwakarma before choosing the right outreach path.

Profile bio

About Harish Vishwakarma

• As a Technical Artist, 3D Artist, and Programmer skilled in Hardsurface Modeling, Python, and MEL programming, I bring a powerful mixture of technical and artistic expertise with over a decade of experience in captivating and realistic 3D visualizations. Currently, I work as a Senior Technical Artist in AAA games, collaborating with 3D artists, animators, software engineers, and game level designers. I serve as a bridge supporting the project in all aspects, automating processes, optimizing workflows, and working on 3D assets in my free time. I build and understand the pipeline, making it user-friendly and automated to enhance speed and sophistication using the latest technology and AI automation.• I create and optimize shaders, solve and integrate project elements, and maintain project servers with front-end and back-end optimization. My role involves working closely with animators to support rig setups and Mocap rig Maya setups, and with game-level designers to help with terrain landscape design and optimization of landscape shaders in Unreal and Maya. I support the 3D team in building 3D assets in Maya, texturing in Substance Painter, and creating environments and foliage, including trees and bushes in SpeedTree.• With 11 years of experience in VFX for films, TV shows, gaming, AR/VR, and commercials, I combine artistic vision with technical expertise. My programming skills enable me to automate tasks, build custom tools, and extend software capabilities, significantly boosting team efficiency. By collaborating across departments, I design intuitive interfaces and tools that streamline workflows and drive exceptional project outcomes. My passion for procedural workflows and automation, coupled with a detail-oriented and innovative approach, allows me to transform projects into extraordinary works. Known for delivering exceptional results, I have earned numerous awards and recognition. Clients and colleagues trust me to bring their visions to life and optimize projects alongside Software and IT teams.Films and Series I have worked in.•Ant-Man and the Wasp : Quantumania•The Lion King •X Men Dark Phoenix •Artemis Fowl •Dolittle •The One and Only Ivan•Maleficent Mistress of Evil•Skyscraper •Snake Eyes G. I. Joe•Shezam•Sonic the Hedgehog•The Predator•Pokemon Detective Pikachu•Ad Astra•Kate•FINCH•GI Joe Snake Eyes•The Harder They Fall•Snowpiercer Season 2•Residental Evil: Welcome To The Raccoon City•Vikings Valhalla•The Adams Project•The Witcher Season 2•Raised By Wolves Season 2•Prey (Predator 5)etc.. many more...

Current workplace

Harish Vishwakarma's current company

Company context helps verify the profile and gives searchers a useful next step.

Gameskraft
Gameskraft
Senior Technical Artist @ Gameskraft| PYTHON, MEL AI Automation Tools Developer | 3D Generalist| Hardsurface Modeling Specialist
bengaluru, karnataka, india
Website
Employees
139
AeroLeads page
5 roles

Harish Vishwakarma work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist

Current

Greater Bengaluru Area

In my role as a Senior Technical Artist at Gameskraft, I am responsible for a variety of crucial tasks that ensure the smooth operation and success of our projects. My key responsibilities include:- **Project Server Management:** Setting up and maintaining the project server to ensure seamless collaboration and data management.- **Technical Support:** Assisting the asset team with technical aspects to streamline workflows and troubleshoot issues.- **Automation Tools Development:** Creating and implementing automation tools to enhance team efficiency and productivity.- **Technology Integration:** Introducing and integrating new technologies and industry standards to keep our processes up-to-date.- **Master Materials Creation:** Developing master materials in Unreal Engine for project-specific requirements.- **Research and Development:** Leading R&D initiatives and applying new techniques to improve project outcomes.- **Interdepartmental Liaison:** Acting as a bridge between the art and dev tech teams to facilitate smooth project progression.- **Asset Ingestion:** Ensuring assets are correctly ingested into the project as per requirements.- **Collaboration with Artists:** Working closely with artists to create assets, environments, foliage, and terrain using Maya and Substance Painter.- **Support and Problem-Solving:** Providing continuous support to both the art and tech teams to resolve any issues and maintain project momentum.- **Asset Validation and Optimization:** Validating and optimizing project assets to meet AAA game standards.My role demands a blend of technical expertise, creative problem-solving, and effective communication to ensure our projects meet the highest standards of quality and efficiency.

Apr 2024 - Present

Senior Asset Artist

Toronto, Ontario, Canada

As a Senior Asset Artist and Technical Artist at SPIN VFX, I'm dedicated to delivering high-quality work that exceeds expectations. Drawing on my technical skills, I've developed several Python automation tools that help streamline the team's workflow and increase efficiency. These tools have been instrumental in saving time and resources while allowing the team to focus more on the creative aspects of their work.I take pride in working closely with the team to understand their unique needs and to tailor my solutions to meet those needs. I believe in the importance of collaboration and teamwork and enjoy working with colleagues to find creative solutions to complex problems.I'm fortunate to have the full support of my supervisor, manager, and the company management in my efforts to introduce the latest technology and techniques to our pipeline. This support has enabled me to stay at the forefront of the industry and to continue to develop new tools and processes that keep us competitive in a rapidly evolving field.In my current role, I'm involved in a range of projects, from creating Hardsurface models for VFX feature films to providing technical support for the team. I'm always excited to take on new challenges and continue to develop my skills to stay ahead of the curve in the constantly evolving VFX industry.Working at SPIN VFX has been a rewarding experience, and I look forward to continuing to contribute to the success of the team and the projects we undertake.

Sep 2022 - Apr 2024

Senior 3D Modeler

Bangaluru

During my tenure at MPC Films, MrX Films, and Mill Films, I was recognized and awarded for my contribution towards quality in various projects. As a Senior 3D Hardsurface Modeler and Technical Artist, I believe that quality is of utmost importance in delivering exceptional work.To ensure that we met the highest standards, I continually pushed myself to deliver top-notch work and constantly sought new ways to improve our workflow. Drawing on my programming skills, I created several Python automation tools that streamlined the team's workflow and saved precious time and resources. These tools were quickly adopted by the team and were used in their day-to-day tasks, allowing them to focus more on the creative aspects of their work.My efforts were recognized by my colleagues and management, and I received recognition for my contribution to the projects. It was truly satisfying to see my tools making a difference and contributing to the success of our projects.I am always looking to improve and innovate, and I continue to utilize my technical skills to drive efficiency and productivity in the industry. It's a privilege to contribute to such a creative field, and I remain committed to delivering quality work that meets and exceeds expectations.• The Lion King• X Men Dark Phoenix• Artemis Fowl• Dolittle• The One and Only Ivan• The Nutcracker and the Four Realms• Maleficent Mistress of Evil• Skyscraper • Snake Eyes G. I. Joe• Shezam• Sonic the Hedgehog• The Predator• Pokemon Detective Pikachu• Ad Astra• Cruella• Kate• Finchetc...

Jan 2018 - Sep 2022

Senior 3D Artist

Bengaluru Area, India

During my tenure at CAE, I had the opportunity to work as a Hardsurface Vehicle and Weapon Artist for AR and VR gaming projects. I was not only responsible for creating high-quality 3D models, but I also played an integral role in implementing new technology and developing new automation tools.Drawing on my programming skills, I developed several Python scripts that automated repetitive tasks, allowing the team to work more efficiently and effectively. My contributions towards process improvement and high-quality work were recognized and awarded multiple times during my time at CAE.It was a truly rewarding experience to be able to use my technical skills to contribute to the success of the projects and the company as a whole. I remain committed to driving innovation and exploring new opportunities for growth and learning in the industry.

Dec 2014 - Jan 2018

3D Modeler

Banglore

During my tenure in Xentrix, I worked as a 3D modeler on several top animated series, feature films, and EA Sports games. I was responsible for creating high-quality 3D models of characters, props, and environments, bringing them to life through my creativity and attention to detail. My work received praise from both my colleagues and clients, and I took pride in contributing to the success of each project.Projects I have worked during XENTRIX Studios: Beware The Batman Dragons Space Racers Lego The Simpsons Heidi Batman The Dark Flight Matt Hatter Chronicles Season 4 Bilal EA Sports Air Hockey EA Sports Fifa 14

Jul 2012 - Nov 2014
Team & coworkers

Colleagues at Gameskraft

Other employees you can reach at gameskraft.in. View company contacts for 139 employees →

3 education records

Harish Vishwakarma education

Bachelor Of Fine Arts (B.F.A.), Modern Art

Activities and Societies: Clay Modeling, Sketching, Art, Concept Art, ETC Bachelor Of Fine Arts

Deploma In Animation Engineering, Deploma In Animation Engineering

Arena

Activities and Societies: Creative minds Competition, Tasi Competition Deploma in Animation Engineering

Mechanical Engineering, Mechanical Engineering

Government Of Polytechnic Bidar Karnataka

Activities and Societies: Robotics, Vehicles Designing, Isometric Projections, Mechanical Engineering

FAQ

Frequently asked questions about Harish Vishwakarma

Quick answers generated from the profile data available on this page.

What company does Harish Vishwakarma work for?

Harish Vishwakarma works for Gameskraft.

What is Harish Vishwakarma's role at Gameskraft?

Harish Vishwakarma is listed as Senior Technical Artist @ Gameskraft| PYTHON, MEL AI Automation Tools Developer | 3D Generalist| Hardsurface Modeling Specialist at Gameskraft.

Where is Harish Vishwakarma based?

Harish Vishwakarma is based in Bengaluru, Karnataka, India while working with Gameskraft.

What companies has Harish Vishwakarma worked for?

Harish Vishwakarma has worked for Gameskraft, Spin Vfx, Moving Picture Company, Canadian Aviation Electronics ( Cae ), and Xentrix Studios.

Who are Harish Vishwakarma's colleagues at Gameskraft?

Harish Vishwakarma's colleagues at Gameskraft include Xander Hylls, Tnidhi Bhattacharjee, Samarth Langalia, Deepak Kumar, and Dudipala Vishnu Teja.

How can I contact Harish Vishwakarma?

You can use AeroLeads to view verified contact signals for Harish Vishwakarma at Gameskraft, including work email, phone, and LinkedIn data when available.

What schools did Harish Vishwakarma attend?

Harish Vishwakarma holds Bachelor Of Fine Arts (B.F.A.), Modern Art from Bangalore University.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Harish Vishwakarma you were looking for.

View similar profiles