Software Engineer
Current- Designing, implementing, and enhancing real-time multiplayer gameplay features, including weapons, systems, game modes, UI, audio, and more- Triaging, debugging, maintaining, and improving complex codebase based on platform limitation with commitment to smooth performance and gameplay experiences- Utilizing Photon PUN to send and receive custom RPCs for client/server online network interactions while optimizing bandwidth- Developing Battle Royale systems to create engaging VR and mobile experiences- Working collaboratively with designers, engineers, and artists to drive medium and large features from concept to delivery in detail-oriented environment- Edit, interpret, and author UGC levels utilizing Unity level editors and workflows while solving technical issues and executing creative direction