Senior Ai Engineer
CurrentI'm responsible for leading the development of our Agentic AI middleware
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Harrison Holzhauer is listed as Senior AI Engineer at Unified Systems Intelligence (USI), based in Hermitage, Tennessee, United States. AeroLeads shows a matched LinkedIn profile for Harrison Holzhauer.
Harrison Holzhauer previously worked as Chief Executive Officer at Gameye Inc and Staff Software Engineer at Telenav. Harrison Holzhauer holds B.S. In Computer Science, Physics, Calc I-Iii, Operating Systems, Etc... from University Of West Florida.
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Created and wrote an acclaimed mobile app out for Android and iOS with a passionate andgrowing community of over 150k users.Lead developer at Telenav on mapping system and SDK projects, used in millions of vehicles anddevices including: Sprint Navigator, AT&T Navigator, Scout, OnStar RemoteLink, and in integratednavigation solutions for companies such as GM and Ford.Strong cross-platform and mobile development using C++17, JNI/NDK, Java and Objective-C topublish to iOS, Android, and PC working on a number of projects for GIS, mapping, and navigation.Comfortable working with Kotlin, Swift, Golang, Python for tooling, CMake for build systems and projectgeneration, and Firebase for automatic bug reporting and usage statistics.
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I'm responsible for leading the development of our Agentic AI middleware
• Creator and sole developer of a fully-featured application for video game enthusiasts onAndroid and iOS, allowing users to track their video game collection in fine detail,including: completeness, condition, value of game or accessory, and with automaticallysourced pricing information.• Used OpenCV to automatically identify physical cartridges from camera for easy addingto a user’s collection.• Designed and implemented backend in Golang for website, with a database that is user-editable and covers all of video game history.• 4.8 stars (iOS) / 4.8 stars (Android): Passionate and growing community of over 150k• Grew business to a team of four.on Apple App Store and Google Play Storehttps://www.gameye.app
Sunnyvale, California, United States
• Designed and implemented Unity core map system for Telenav’s next generationmapping product. Created a C, dynamic library-based wrapper of our data layers.Created an MVP using Unity for rendering that is now being built into a full product.• Designed and developed next generation SDK for our newest mapping engine, Atlas,for iOS and Android.• Rewrote single threaded routing engine to be multithreaded and re-entrant with sharedcaches. This resulted in substantially better performance and lower memory usage.• Designed and implemented a modern test suite to improve development and debuggingtimes across our entire suite of projects. Added expansive logging capabilities and builtin test-cases. Improved ease of use to allowed rapid onboarding of new and non-technical users.
Sunnyvale, California, United States
• Designed and developed mobile mapping SDK for major 3rd party automotivecustomers, adopted by apps such as OnStar RemoteLink.• Implemented testing framework for Telenav's routing engine, improving product qualityand allowing Telenav to compare stability and performance with competing mappingsystems.• Lead developer on cross-platform mapping system powering AT&T Navigator, SprintNavigator, Telenav's own Scout, and integrated automotive products.• Implemented terrain draped with satellite imagery. Designed every component from thedata delivery (tiled height maps) to the rendering and blending system.
Sunnyvale, California, United States
• Implemented new collision system based on spatial index (r-star). This allowed thenumber of collide-able objects considered per frame to be raised from ~100 to 10kobjects.• Implemented animation and blending system to allow map rendering to be closer toreal-world experience.• Optimized entire geometry/render/shader pipeline by removing unnecessarily high-precision geometry, lowering the precision of vertex attributes, and refactoring vertex/fragment shaders where possible.• Developed rendering interface for clients to add custom content to the map, reducingcost to customize the product for partners.
• Designed and developed system software for Avalex's embedded mapping system, including text placement, terrain, and all cartographic elements.• Developed GUIs and implemented serial communication interfaces for Avalex's embedded radio control devices, FLIR cameras, traffic systems, RADARs, GPS, INS, and magnetometers.• Fulfilled custom engineering orders and provided on site support for key customers, generating new and repeat business.• Trained and supervised junior software engineers and interns.
• Developed .ini driven system for converting GIS data into Avalex's proprietary format for display on embedded moving maps, resulting in a 4x faster turnaround time for customer delivery.
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Harrison Holzhauer works for Unified Systems Intelligence (USI).
Harrison Holzhauer is listed as Senior AI Engineer at Unified Systems Intelligence (USI).
Harrison Holzhauer is based in Hermitage, Tennessee, United States while working with Unified Systems Intelligence (USI).
Harrison Holzhauer has worked for Unified Systems Intelligence (Usi), Gameye Inc, Telenav, and Avalex Technologies.
You can use AeroLeads to view verified contact signals for Harrison Holzhauer at Unified Systems Intelligence (USI), including work email, phone, and LinkedIn data when available.
Harrison Holzhauer holds B.S. In Computer Science, Physics, Calc I-Iii, Operating Systems, Etc... from University Of West Florida.
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