Harrison Pink

Harrison Pink Email and Phone Number

Lead Game Designer - Cyan Worlds Inc. @ Cyan
Harrison Pink's Location
Irvine, California, United States, United States
Harrison Pink's Contact Details

Harrison Pink personal email

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About Harrison Pink

Game Designer with over sixteen years of experience skilled at many facets of design from narrative-focused to systems-driven experiences. I am passionate about visual storytelling and fascinated by the dialog between the designer and the player.

Harrison Pink's Current Company Details
Cyan

Cyan

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Lead Game Designer - Cyan Worlds Inc.
Harrison Pink Work Experience Details
  • Cyan
    Lead Game Designer
    Cyan Dec 2023 - Present
    Mead, Wa, Us
  • Blizzard Entertainment
    Campaign Supervisor - Diablo Iv: Vessel Of Hatred
    Blizzard Entertainment Mar 2023 - Dec 2023
    Irvine, Ca, Us
  • Blizzard Entertainment
    Senior Quest Designer Ii - Diablo Iv
    Blizzard Entertainment Mar 2022 - Dec 2023
    Irvine, Ca, Us
  • Blizzard Entertainment
    Zone Supervisor (Hawezar) - Diablo Iv
    Blizzard Entertainment Aug 2020 - Jun 2023
    Irvine, Ca, Us
  • Blizzard Entertainment
    Senior Quest Designer I - Diablo Iv
    Blizzard Entertainment Jul 2017 - Mar 2022
    Irvine, Ca, Us
  • Blizzard Entertainment
    Zone Supervisor (Dry Steppes) - Diablo Iv
    Blizzard Entertainment Sep 2019 - Apr 2021
    Irvine, Ca, Us
  • Hangar 13
    World Designer
    Hangar 13 Dec 2014 - Jun 2017
    Brighton, Gb
    • Responsible for implementing open world combat level design throughout the game world including uniquely themed background activities, set dressing w/ small props, visual scripting, animations etc. as well as combat quality• Owned a full district of the game (Southdowns), taking it from greybox to completion including building and road placement with an eye towards future open world combat encounters.• Owned the shops feature, working with art and programming to achieve completion of design.• Designed, implemented and polished several mission spaces in the “Stones Unturned” DLC.
  • Telltale Games
    Game Designer
    Telltale Games Jun 2011 - Dec 2014
    Malibu & Corte Madera, Ca, Us
    Game Designer - The Walking Dead Season 2 (2014)• Design lead of Episode 5: No Going Back.• Responsible for providing a compelling, satisfying finale episode to Season Two.• Designed, documented and assisted execution of all interactions throughout the episode with an emphasis on satisfying player agency.• Ensured player / avatar motivation parity.Lead Game Designer & Co-Creator - Tales from the Borderlands (2013-2014)• Established the project pillars, vision, season story, characters and arcs for an entirely new IP.• Led the design of the first episode in order to establish the template for the remaining episodes of the season.• Worked closely with concept team to create the visual design of the main cast.• Created season character arcs, personality and psychological profiles for the main cast.• Worked closely with the license-holder (Gearbox Software) to ensure cohesion with the established Borderlands universe and vision.• Acted as the creative team representative / liaison to the executive staff, pitching design and story arcs for the project.• Designed and prototyped completely new interactive mechanics unique to the IP and Telltale.• Responsible for effective communication, on boarding and scheduling throughout the creative team, including outlining revisions based on executive feedback.Game Designer - The Walking Dead: 400 Days (2012-2013)• Worked with a small team to create unique DLC for The Walking Dead Season 1.• Responsible for keeping the five short-form stories mechanically cohesive.• Prototyped, coded and implemented completely new mechanics.Game Designer - The Walking Dead Season 1 (2011-2012)• Design lead of Episode 3: Long Road Ahead. • Worked with the Writer and Director to create the episode story based on the source material.• Responsible for creating a compelling, well paced narrative player experience.• Designed, documented and assisted execution of all interactions throughout the episode.
  • Thrust Interactive
    Creative Team Lead
    Thrust Interactive Mar 2011 - Jun 2011
    Atlanta, Georgia, Us
    In addition to the Game Designer responsibilities below. • Leadership position managing a team of 4-5 artists and designers across various projects.• Ensure adherence to both company quality standards as well as multiple projects unique requirements.• Set schedules, milestones and deliverable dates for creative elements and continue to support and direct team members during the development process.
  • Thrust Interactive
    Game Designer
    Thrust Interactive Oct 2008 - Jun 2011
    Atlanta, Georgia, Us
    • Wrote and maintained revisions to all design documents ensuring documents outline detailed technical specifications, customer requirements, concept flowcharts, game mechanics and project scope.• Designed and created game content including mini-games, map layouts, levels, quest trees, dialogue and game play statistics.• Serve as the project liaison to define requirements from clients and to translate them into technical specifications necessary to communicate to development teams. • Proactively served in a per-project Producer role. Communicated client requirements, meetings and deliverable dates. Managed development team, remove blockers & prioritized features to ensure a smooth pipeline flow.• Supported all steps of the System Development Lifecycle by providing artistic and technical input during the design phase, coding additional software features into the program identified throughout the development phase, and performing stability testing during the implementation phase.
  • Magitech
    Jr. Designer
    Magitech Aug 2008 - Oct 2008
    • Responsible for the overall design and the creation of design elements for websites.• Assisted the Lead Artist in managing schedules and delivery dates.• Createed 2D assets to completion from wireframe through multiple iterations.
  • Savannah College Of Art & Design
    Graduate
    Savannah College Of Art & Design Sep 2003 - Mar 2008
    Savannah, Ga, Us
    Awarded Combined Merit Scholarship upon enrollmentBachelor of Fine Arts in Interactive Design & Game DevelopmentMinor Degree in Film & TelevisionMinor Degree in AnimationGraduated cum laude
  • Project Lead
    "Actioncon" Half-Life 2 Mod Team Sep 2007 - Nov 2007
    • Leadership position, responsible for organizing and maintaining inter-departmental communicationas well as directing entire team to meet weekly milestones.• Worked within Game Design department on overall game design, mechanics and aesthetics.• Worked within Level Design department on level layout, flowcharts and asset placement
  • Youth Theatre Workshop
    Co-Director/Writer
    Youth Theatre Workshop Jul 2001 - Sep 2007
    Summer Position teaching children (8- 15yo) fundamental theatre techniques with another Director. Improvisation, juggling, singing. Co-writing script for the end of workshop production.
  • Award Winning Game Designer
    "Temple Dash" Board Game Team Feb 2007 - Mar 2007
    • Designed the Award winning board game for the 2007 GDX Entelechy Competition.• Lead a four person design team to create a functional board game in a three week time frame.• Responsible for the creation of the game rules, core mechanics and game pieces.• Responsible for the graphic design elements for the game pieces.

Harrison Pink Skills

Game Development Game Design Maya Unity3d Video Games Level Design Unreal Editor Animation After Effects Flash Game Mechanics Photoshop Computer Games Gameplay

Harrison Pink Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Interactive Design & Game Developmenet

Frequently Asked Questions about Harrison Pink

What company does Harrison Pink work for?

Harrison Pink works for Cyan

What is Harrison Pink's role at the current company?

Harrison Pink's current role is Lead Game Designer - Cyan Worlds Inc..

What is Harrison Pink's email address?

Harrison Pink's email address is ha****@****ail.com

What is Harrison Pink's direct phone number?

Harrison Pink's direct phone number is +191244*****

What schools did Harrison Pink attend?

Harrison Pink attended Savannah College Of Art And Design.

What are some of Harrison Pink's interests?

Harrison Pink has interest in Djing, Magic, Writing, Spreadsheets, Improvisational Comedy, Gourmet Cooking, Game Design, Arts And Culture.

What skills is Harrison Pink known for?

Harrison Pink has skills like Game Development, Game Design, Maya, Unity3d, Video Games, Level Design, Unreal Editor, Animation, After Effects, Flash, Game Mechanics, Photoshop.

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