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Game Designer with over sixteen years of experience skilled at many facets of design from narrative-focused to systems-driven experiences. I am passionate about visual storytelling and fascinated by the dialog between the designer and the player.
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Lead Game DesignerCyan Dec 2023 - PresentMead, Wa, Us -
Campaign Supervisor - Diablo Iv: Vessel Of HatredBlizzard Entertainment Mar 2023 - Dec 2023Irvine, Ca, Us -
Senior Quest Designer Ii - Diablo IvBlizzard Entertainment Mar 2022 - Dec 2023Irvine, Ca, Us -
Zone Supervisor (Hawezar) - Diablo IvBlizzard Entertainment Aug 2020 - Jun 2023Irvine, Ca, Us -
Senior Quest Designer I - Diablo IvBlizzard Entertainment Jul 2017 - Mar 2022Irvine, Ca, Us -
Zone Supervisor (Dry Steppes) - Diablo IvBlizzard Entertainment Sep 2019 - Apr 2021Irvine, Ca, Us -
World DesignerHangar 13 Dec 2014 - Jun 2017Brighton, Gb• Responsible for implementing open world combat level design throughout the game world including uniquely themed background activities, set dressing w/ small props, visual scripting, animations etc. as well as combat quality• Owned a full district of the game (Southdowns), taking it from greybox to completion including building and road placement with an eye towards future open world combat encounters.• Owned the shops feature, working with art and programming to achieve completion of design.• Designed, implemented and polished several mission spaces in the “Stones Unturned” DLC. -
Game DesignerTelltale Games Jun 2011 - Dec 2014Malibu & Corte Madera, Ca, UsGame Designer - The Walking Dead Season 2 (2014)• Design lead of Episode 5: No Going Back.• Responsible for providing a compelling, satisfying finale episode to Season Two.• Designed, documented and assisted execution of all interactions throughout the episode with an emphasis on satisfying player agency.• Ensured player / avatar motivation parity.Lead Game Designer & Co-Creator - Tales from the Borderlands (2013-2014)• Established the project pillars, vision, season story, characters and arcs for an entirely new IP.• Led the design of the first episode in order to establish the template for the remaining episodes of the season.• Worked closely with concept team to create the visual design of the main cast.• Created season character arcs, personality and psychological profiles for the main cast.• Worked closely with the license-holder (Gearbox Software) to ensure cohesion with the established Borderlands universe and vision.• Acted as the creative team representative / liaison to the executive staff, pitching design and story arcs for the project.• Designed and prototyped completely new interactive mechanics unique to the IP and Telltale.• Responsible for effective communication, on boarding and scheduling throughout the creative team, including outlining revisions based on executive feedback.Game Designer - The Walking Dead: 400 Days (2012-2013)• Worked with a small team to create unique DLC for The Walking Dead Season 1.• Responsible for keeping the five short-form stories mechanically cohesive.• Prototyped, coded and implemented completely new mechanics.Game Designer - The Walking Dead Season 1 (2011-2012)• Design lead of Episode 3: Long Road Ahead. • Worked with the Writer and Director to create the episode story based on the source material.• Responsible for creating a compelling, well paced narrative player experience.• Designed, documented and assisted execution of all interactions throughout the episode. -
Creative Team LeadThrust Interactive Mar 2011 - Jun 2011Atlanta, Georgia, UsIn addition to the Game Designer responsibilities below. • Leadership position managing a team of 4-5 artists and designers across various projects.• Ensure adherence to both company quality standards as well as multiple projects unique requirements.• Set schedules, milestones and deliverable dates for creative elements and continue to support and direct team members during the development process. -
Game DesignerThrust Interactive Oct 2008 - Jun 2011Atlanta, Georgia, Us• Wrote and maintained revisions to all design documents ensuring documents outline detailed technical specifications, customer requirements, concept flowcharts, game mechanics and project scope.• Designed and created game content including mini-games, map layouts, levels, quest trees, dialogue and game play statistics.• Serve as the project liaison to define requirements from clients and to translate them into technical specifications necessary to communicate to development teams. • Proactively served in a per-project Producer role. Communicated client requirements, meetings and deliverable dates. Managed development team, remove blockers & prioritized features to ensure a smooth pipeline flow.• Supported all steps of the System Development Lifecycle by providing artistic and technical input during the design phase, coding additional software features into the program identified throughout the development phase, and performing stability testing during the implementation phase. -
Jr. DesignerMagitech Aug 2008 - Oct 2008• Responsible for the overall design and the creation of design elements for websites.• Assisted the Lead Artist in managing schedules and delivery dates.• Createed 2D assets to completion from wireframe through multiple iterations.
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GraduateSavannah College Of Art & Design Sep 2003 - Mar 2008Savannah, Ga, UsAwarded Combined Merit Scholarship upon enrollmentBachelor of Fine Arts in Interactive Design & Game DevelopmentMinor Degree in Film & TelevisionMinor Degree in AnimationGraduated cum laude -
Project Lead"Actioncon" Half-Life 2 Mod Team Sep 2007 - Nov 2007• Leadership position, responsible for organizing and maintaining inter-departmental communicationas well as directing entire team to meet weekly milestones.• Worked within Game Design department on overall game design, mechanics and aesthetics.• Worked within Level Design department on level layout, flowcharts and asset placement
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Co-Director/WriterYouth Theatre Workshop Jul 2001 - Sep 2007Summer Position teaching children (8- 15yo) fundamental theatre techniques with another Director. Improvisation, juggling, singing. Co-writing script for the end of workshop production.
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Award Winning Game Designer"Temple Dash" Board Game Team Feb 2007 - Mar 2007• Designed the Award winning board game for the 2007 GDX Entelechy Competition.• Lead a four person design team to create a functional board game in a three week time frame.• Responsible for the creation of the game rules, core mechanics and game pieces.• Responsible for the graphic design elements for the game pieces.
Harrison Pink Skills
Harrison Pink Education Details
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Savannah College Of Art And DesignInteractive Design & Game Developmenet
Frequently Asked Questions about Harrison Pink
What company does Harrison Pink work for?
Harrison Pink works for Cyan
What is Harrison Pink's role at the current company?
Harrison Pink's current role is Lead Game Designer - Cyan Worlds Inc..
What is Harrison Pink's email address?
Harrison Pink's email address is ha****@****ail.com
What is Harrison Pink's direct phone number?
Harrison Pink's direct phone number is +191244*****
What schools did Harrison Pink attend?
Harrison Pink attended Savannah College Of Art And Design.
What are some of Harrison Pink's interests?
Harrison Pink has interest in Djing, Magic, Writing, Spreadsheets, Improvisational Comedy, Gourmet Cooking, Game Design, Arts And Culture.
What skills is Harrison Pink known for?
Harrison Pink has skills like Game Development, Game Design, Maya, Unity3d, Video Games, Level Design, Unreal Editor, Animation, After Effects, Flash, Game Mechanics, Photoshop.
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