Unity Developer
CurrentAs a self-employed Unity game developer, I have been responsible for developing and delivering high-quality games for a range of clients. Using my expertise in Unity, C#, and other game development tools, I have designed and developed engaging games with complex mechanics, stunning visuals, and immersive gameplay. My responsibilities have included working with clients to identify their needs and goals, creating game design documents, developing and testing game mechanics, and optimizing game performance for various platforms. Additionally, I have collaborated with other developers, artists, and designers to create unique and captivating game experiences. Some of my notable projects include:-Brush Sweep (Unity 3D/ Brush Hits by Voodoo inspired-SurvivalG (Godot 2.5D/ Vampired Survivors by Poncle inspired - Roguelike-NMario (Unity 2D Platformer)