I'm a game developer who's brought 15 games to life through personal projects, client work, and full-time roles. My expertise centers on creating optimized 3D models for mobile and web – I love finding that sweet spot between performance and visual quality.Throughout my career, I've worn many hats: leading projects from concept to launch, untangling messy codebases, and advising teams on specialized tech challenges. I've built strong relationships with clients worldwide by truly understanding their vision and delivering results.My work at Gamestacy has been particularly rewarding. As Project Lead, I headed up two key titles:Style Diary: A fashion simulator where I built core systems, implemented testing, and mentored our intern teamBoom Ball: Started as a backend developer before taking the lead role, where I integrated everything from user authentication to multiplayer featuresTerritorial Wars: Led the development of this mobile strategy gameI'm self-taught, specializing in Unity development with deep experience in UI architecture, Gaming Services, Firebase, ML-Agents, and peer-to-peer multiplayer. The games I've worked on consistently maintain 4+ star ratings on the Play Store, something I attribute to rigorous testing and polish.When I'm not coding, you'll find me studying math and physics books, practising violin or playing games.I love discussing game development, new business ideas, and where our industry is heading. Reach out if you'd like to collaborate or just chat about games!