Scott Hartsman

Scott Hartsman Email and Phone Number

Independent Director, Board of Directors and Advisor @ NCSOFT West
Bellevue, WA, US
Scott Hartsman's Location
Bellevue, Washington, United States, United States
Scott Hartsman's Contact Details
About Scott Hartsman

Leader with years of experience building, developing, and motivating teams to consistently produce high quality massive games on time. Passionate about products, customers, culture, and results.• Built/worked on two of the top 10 MMOs by MC score. As director / game & studio head• Expert at massive & live game launches and operations• Specialist in leading studio and project turnarounds with repeated success• Extensive background in massive online games, platforms, and consumer-facing tech as an executive and entrepreneur • Operational and strategic experience from inception through live operation at global scale• Partnership builder who successfully forges relationships with developers, publishers, and platforms across NA, EU, and Asia• Fluent in the technologies that drive interactive entertainment companies• Operator with significant Board, VC, and institutional investor experience. Equity capital, bank and venture debt• Frequent spokesperson with extensive press and media experience• Advisor/Independent Director for games related startups

Scott Hartsman's Current Company Details
NCSOFT West

Ncsoft West

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Independent Director, Board of Directors and Advisor
Bellevue, WA, US
Website:
ncsoft.com
Employees:
1826
Scott Hartsman Work Experience Details
  • Ncsoft West
    Independent Director, Board Of Directors And Advisor
    Ncsoft West
    Bellevue, Wa, Us
  • Brain Jar Games
    Advisor
    Brain Jar Games Nov 2023 - Present
    Some incredibly bright folks I was fortunate to work with on RIFT (and more!) band together for something very cool, new, and different
  • Barnyard Games, Inc
    Angel Investor
    Barnyard Games, Inc Oct 2023 - Present
    Encinitas, Ca, Us
    Some truly excellent people (who also happen to be extremely talented) decloaked today! Really looking forward to seeing what these fine former MMO and Borderlands folks build toward in the future. https://venturebeat.com/games/barnyard-games-raises-3-4m-to-make-games-for-fortnite/
  • Seeker Entertainment
    Angel Investor
    Seeker Entertainment Jul 2023 - Present
    Los Angeles, Ca, Us
    Two brilliant friends happened to meet up, discovered they have a near identical outlook on what to build next, and the rest is history.
  • Elsewhere
    Advisor
    Elsewhere May 2023 - Present
  • Pragma Platform
    Investor
    Pragma Platform Apr 2023 - Present
    Los Angeles, Us
  • Zibraai
    Investor
    Zibraai Mar 2023 - Present
    Kyiv, Ua
  • Playable Worlds
    Strategic Advisor
    Playable Worlds Aug 2019 - Present
    San Marcos, California, Us
  • Multiple
    Advisor / Independent Director
    Multiple Jan 2013 - Present
    Advisor, independent director, angel in PC/Console online/massive/live games & virtual worlds. 1st and 3rd party development & publishing, game production and launches, scaling and growth, org design, budgeting, fundraising, portfolio design, and other topics related to shipping great games.
  • Sony Interactive Entertainment
    Strategy Consultant
    Sony Interactive Entertainment Mar 2023 - Sep 2023
    San Mateo, California, Us
    Live games strategic consulting for PlayStation Studios. Short term contract.
  • Wargaming
    Product Group Head / Advisor To The Ceo
    Wargaming Jul 2020 - Jun 2022
    Nicosia, Cy
    Brought in with a focus on new games & process. Greenlights, milestones, benchmarks, etc, with an eye toward western growth and keeping the player experience first.Led a global publishing and development org spanning seven countries and took its first game from production, through the transition from development mode to live operation, and into successful public testing. Then a shooting war broke out, and plans had to change. Russia/Belarus exit team. Strategy, comms, restructure, outplacement. (Difficulty level: 5000+ person company, on a hard timeline)
  • Trion Worlds
    Ceo
    Trion Worlds Aug 2013 - Oct 2018
    Redwood City, Us
    Recruited by the Board to set a new course for the company. Developed Trion Labs program for new product development which yielded our second big hit, Trove. Launched Trove, Defiance 2050, Atlas Reactor, and ArcheAge. Acted as EP/GM on first and third party titles as needed.Launched the Glyph platform for end-to-end operation, distribution, and publishing of service-based games for 1st and 3rd party titles. Sourced and closed inbound and outbound publishing licenses (China, Korea, Japan). Rebuilt company culture to one of extreme openness and collaboration. Grew annual revenue from 40mm to 120mm at peak. From 6mm/mo burn to profitability. I believe that management’s primary responsibility is to create a superior environment where the best teams can deliver amazing experiences that thrill and delight our customers, as that’s the only way to create long term value for customers, employees, and investors alike. Company exited (acquired) in October 2018
  • Trion Worlds
    Executive Producer/Gm And Cco
    Trion Worlds Sep 2009 - Jan 2013
    Redwood City, Us
    Key role in taking Trion from its pre-launch stage through its first highly successful product launch (RIFT) and live operation. Substantively involved in all areas required to ship and run AAA online games.• Created technology strategy needed to take the company and its first title to launch and beyond. Recruited to make it happen, then successfully executed.• Transformed studio culture to one of focused decisions, shipping, and iteration.• Integral role in major contracts and closing transactions, including M&A and multiple successful funding rounds totalling over $150mm.• Senior exec team member and active participant in board meetings.• Led external product evaluations and business model development.• Evangelized Trion's platform to potential partners.• Frequent interactions with press and communities, for both Trion and RIFT.• In partnership with legal and PR colleagues, developed company position and statements on SOPA/PIPA, and represented it to customers, press, and trade associations.In charge of: HQ Studio Development, QA, Brand, Creative Services, Marketing Services, product BI, first 3rd party partnership (Warface), and evaluation/modeling for second (ArcheAge). Initial Customer Service and Community strategies and their implementation.Executive Producer, RIFT and Mobile. Led direction for its design reboot, development, alpha/beta/release strategy, and built team to launch scale. Owned its successful launch, acquisition programs, development of live content and strategy. Oversaw development and relationships for international publishing partnerships. (Korea, Russia, Taiwan, China)This was all accomplished in close partnership with the best set of leaders, directors, and subject matter experts ever assembled.
  • Ohai, Inc.
    Co-Founder / Vp Production
    Ohai, Inc. Jan 2008 - Jul 2009
    Us
    Co-founded the company where we operated a total of eleven social games, including five existing games with 25m+ installs across four social networks and launched six new ones.Played an active role in raising series A from August Capital and Rustic Canyon and served on the company's Board of Directors.Headed development, recruiting, budgeting, IT and tech operations, external contracting efforts for first-of-its-kind synchronous, isometric in-browser massively social games. Evaluation and selection of billing providers, content providers, and all other external partnerships.Took on whichever responsibilities that I could that would help get a given job done. Hands-on contribution in C++, AS3, and perl.
  • Sony Online Entertainment
    Executive Producer, Everquest Ii
    Sony Online Entertainment Nov 2004 - Jan 2008
    San Diego, Ca, Us
    Led the EverQuest II team. Built a live and expansion development strategy around polishing the game experience and living up to its EverQuest heritage. Largely succeeded via releases of Echoes of Faydwer and Rise of Kunark expansions, while continuing monthly live content releases.Development and management experience on the top-tier MMOs EverQuest and EverQuest II. Successfully launched 13 titles and consulted on others. Significant full-lifecycle strategy and execution experience: Pre-launch development, alpha/beta test cycles, Launch strategies, Live development and update strategies, gameplay, client, server, and tools engineering, and community development.
  • Sony Online Entertainment
    Technical Director, Everquest Ii
    Sony Online Entertainment Dec 2003 - Nov 2004
    San Diego, Ca, Us
    Led engineering team and much of live operations and updates. Eleven month project in taking an MMO from an internal demo through alpha, beta, and launch. First dynamic content in an MMO. First fully voiced MMO. What this team did in this amount of time was nothing short of a miracle, though we would have all wished for another year to bake it more fully. We did get the chance to improve it tremendously through live operation.
  • Sony Online Entertainment
    Technical Director, Everquest
    Sony Online Entertainment Sep 2001 - Dec 2003
    San Diego, Ca, Us
    Led engineering and live updates. Hands-on gameplay development and personal ownership of many gameplay systems. Oversaw internationalization of the game's software. Launches of multiple expansions and international partnerships.
  • Mm3D Inc.
    Chief Architect And Lead Developer
    Mm3D Inc. 2000 - 2001
    Architecture design, gameplay systems design, and beginnings of backend development for one incarnation of the Middle Earth Online development teams.
  • Worldshock.Com, Inc.
    Ceo And Founder
    Worldshock.Com, Inc. 1999 - 2000
    End-to-end game operations, platform management, community management, development for eight games on AOL's games channel. Created B2B online services and CMS tools for consumer companies looking to take their properties online.
  • Engage Games Online
    Vice President And General Manager
    Engage Games Online 1998 - 1999
    Online games spinoff from Interplay. Promoted to running the company. Oversaw all internal operations and development and external partnerships with developers and partner platforms.
  • Engage Games Online
    Technical Director
    Engage Games Online Jan 1996 - Dec 1997
    Created two 2nd party games as an external developer, brought in to work on and run internal games and platform engineering, culminating in 11 game launches (1st party, 2nd party, 3rd party) on our platform and four others.Developed online games, platform, and developer APIs for: in-house gaming destination, AOL, Kesmai, Compuserve, Prodigy, and others. (C/C++, Windows, Unix)
  • Exacta Corporation
    Systems Analyst
    Exacta Corporation 1992 - 1996
    Milwaukee, Wisconsin, Us
    Software engineer across many client engagements in a variety of technologies: C++, SQL, Windows and Unix, clients and servers, in a variety of industries: Telco Internet Services, Contact Management, Marketing, Insurance, Manufacturing, Legal. Development lead of the first commercial software used to submit a legal filing in the US.
  • Simutronics
    Game Designer & Programmer
    Simutronics 1988 - 1991
    Lead scripter, content and systems implementation and World Design for GemStone II and IIIOn top of a ton of behavior, command, and event scripting, this was where I learned that if there's a job that needs doing, you figure out what the end result looks like and work backward from there, then just go do it. Sometimes you have to figure things out along the way -- a good thing to get comfortable with.
  • Interplay/Protocall Corporation
    Game Designer
    Interplay/Protocall Corporation 1986 - 1987
    Content and Events implementation for Scepter of Goth, one of the first commercial MUDs

Scott Hartsman Skills

Mmo Video Games Game Development Online Gaming Game Design Mmorpg Computer Games Casual Games Community Management Digital Distribution Game Mechanics Mobile Games Gameplay Publishing World Building Multiplayer Product Management Virtual Goods Mobile Devices Gaming Product Launch Architecture Linux Perl Console C++ Gaming Industry Business Modeling Studio Management Free To Play Strategy Online Services Press Relations Start Up Environment Studio Managers Game Balance P&l Responsibility P&l Management Xbox Virtual Worlds Video Game Production Executive Production Licensing Business Development Business Strategy Business Planning Management Leadership Strategic Partnerships Social Games Community Sites Xbox 360 Level Design Perforce Ps3 Making Things Ship Creative Services Beta Management

Scott Hartsman Education Details

  • Milwaukee School Of Engineering
    Milwaukee School Of Engineering
    Computer Systems

Frequently Asked Questions about Scott Hartsman

What company does Scott Hartsman work for?

Scott Hartsman works for Ncsoft West

What is Scott Hartsman's role at the current company?

Scott Hartsman's current role is Independent Director, Board of Directors and Advisor.

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What is Scott Hartsman's direct phone number?

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What schools did Scott Hartsman attend?

Scott Hartsman attended Milwaukee School Of Engineering.

What skills is Scott Hartsman known for?

Scott Hartsman has skills like Mmo, Video Games, Game Development, Online Gaming, Game Design, Mmorpg, Computer Games, Casual Games, Community Management, Digital Distribution, Game Mechanics, Mobile Games.

Who are Scott Hartsman's colleagues?

Scott Hartsman's colleagues are Jai Young Jeong, Junkyu Park, Sohyeon Kwon, Seonghak Hong, Kiwan Kang, 김원규, Minjae Kim.

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