Scott Hartsman Email & Phone Number
@trionworlds.com
5 phones found area 650 and 408
LinkedIn matched
Who is Scott Hartsman? Overview
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Scott Hartsman is listed as Independent Director, Board of Directors and Advisor at NCSOFT West, a with 1826 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at trionworlds.com, phone signal with area code 650, 408, and a matched LinkedIn profile for Scott Hartsman.
Scott Hartsman previously worked as Advisor at Brain Jar Games and Angel Investor at Barnyard Games, Inc. Scott Hartsman holds Eet/Cs, Computer Systems from Milwaukee School Of Engineering.
Email format at NCSOFT West
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AeroLeads found 2 current-domain work email signals for Scott Hartsman. Compare company email patterns before reaching out.
About Scott Hartsman
Leader with years of experience building, developing, and motivating teams to consistently produce high quality massive games on time. Passionate about products, customers, culture, and results.• Built/worked on two of the top 10 MMOs by MC score. As director / game & studio head• Expert at massive & live game launches and operations• Specialist in leading studio and project turnarounds with repeated success• Extensive background in massive online games, platforms, and consumer-facing tech as an executive and entrepreneur • Operational and strategic experience from inception through live operation at global scale• Partnership builder who successfully forges relationships with developers, publishers, and platforms across NA, EU, and Asia• Fluent in the technologies that drive interactive entertainment companies• Operator with significant Board, VC, and institutional investor experience. Equity capital, bank and venture debt• Frequent spokesperson with extensive press and media experience• Advisor/Independent Director for games related startups
Listed skills include Mmo, Video Games, Game Development, Online Gaming, and 54 others.
Scott Hartsman's current company
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Scott Hartsman work experience
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Advisor
CurrentSome incredibly bright folks I was fortunate to work with on RIFT (and more!) band together for something very cool, new, and different
Angel Investor
CurrentSome truly excellent people (who also happen to be extremely talented) decloaked today! Really looking forward to seeing what these fine former MMO and Borderlands folks build toward in the future. https://venturebeat.com/games/barnyard-games-raises-3-4m-to-make-games-for-fortnite/
Angel Investor
CurrentTwo brilliant friends happened to meet up, discovered they have a near identical outlook on what to build next, and the rest is history.
Advisor
Current
Investor
Current
Investor
Current
Strategic Advisor
CurrentAdvisor / Independent Director
CurrentAdvisor, independent director, angel in PC/Console online/massive/live games & virtual worlds. 1st and 3rd party development & publishing, game production and launches, scaling and growth, org design, budgeting, fundraising, portfolio design, and other topics related to shipping great games.
Strategy Consultant
Live games strategic consulting for PlayStation Studios. Short term contract.
Product Group Head / Advisor To The Ceo
Brought in with a focus on new games & process. Greenlights, milestones, benchmarks, etc, with an eye toward western growth and keeping the player experience first.Led a global publishing and development org spanning seven countries and took its first game from production, through the transition from development mode to live operation, and into successful public testing. Then a shooting war broke out, and plans had to change. Russia/Belarus exit team. Strategy, comms, restructure, outplacement. (Difficulty level: 5000+ person company, on a hard timeline)
Ceo
Recruited by the Board to set a new course for the company. Developed Trion Labs program for new product development which yielded our second big hit, Trove. Launched Trove, Defiance 2050, Atlas Reactor, and ArcheAge. Acted as EP/GM on first and third party titles as needed.Launched the Glyph platform for end-to-end operation, distribution, and publishing of service-based games for 1st and 3rd party titles. Sourced and closed inbound and outbound publishing licenses (China, Korea, Japan). Rebuilt company culture to one of extreme openness and collaboration. Grew annual revenue from 40mm to 120mm at peak. From 6mm/mo burn to profitability. I believe that management’s primary responsibility is to create a superior environment where the best teams can deliver amazing experiences that thrill and delight our customers, as that’s the only way to create long term value for customers, employees, and investors alike. Company exited (acquired) in October 2018
Executive Producer/Gm And Cco
Key role in taking Trion from its pre-launch stage through its first highly successful product launch (RIFT) and live operation. Substantively involved in all areas required to ship and run AAA online games.• Created technology strategy needed to take the company and its first title to launch and beyond. Recruited to make it happen, then successfully executed.• Transformed studio culture to one of focused decisions, shipping, and iteration.• Integral role in major contracts and closing transactions, including M&A and multiple successful funding rounds totalling over $150mm.• Senior exec team member and active participant in board meetings.• Led external product evaluations and business model development.• Evangelized Trion's platform to potential partners.• Frequent interactions with press and communities, for both Trion and RIFT.• In partnership with legal and PR colleagues, developed company position and statements on SOPA/PIPA, and represented it to customers, press, and trade associations.In charge of: HQ Studio Development, QA, Brand, Creative Services, Marketing Services, product BI, first 3rd party partnership (Warface), and evaluation/modeling for second (ArcheAge). Initial Customer Service and Community strategies and their implementation.Executive Producer, RIFT and Mobile. Led direction for its design reboot, development, alpha/beta/release strategy, and built team to launch scale. Owned its successful launch, acquisition programs, development of live content and strategy. Oversaw development and relationships for international publishing partnerships. (Korea, Russia, Taiwan, China)This was all accomplished in close partnership with the best set of leaders, directors, and subject matter experts ever assembled.
Co-Founder / Vp Production
Co-founded the company where we operated a total of eleven social games, including five existing games with 25m+ installs across four social networks and launched six new ones.Played an active role in raising series A from August Capital and Rustic Canyon and served on the company's Board of Directors.Headed development, recruiting, budgeting, IT and tech operations, external contracting efforts for first-of-its-kind synchronous, isometric in-browser massively social games. Evaluation and selection of billing providers, content providers, and all other external partnerships.Took on whichever responsibilities that I could that would help get a given job done. Hands-on contribution in C++, AS3, and perl.
Executive Producer, Everquest Ii
Led the EverQuest II team. Built a live and expansion development strategy around polishing the game experience and living up to its EverQuest heritage. Largely succeeded via releases of Echoes of Faydwer and Rise of Kunark expansions, while continuing monthly live content releases.Development and management experience on the top-tier MMOs EverQuest and EverQuest II. Successfully launched 13 titles and consulted on others. Significant full-lifecycle strategy and execution experience: Pre-launch development, alpha/beta test cycles, Launch strategies, Live development and update strategies, gameplay, client, server, and tools engineering, and community development.
Technical Director, Everquest Ii
Led engineering team and much of live operations and updates. Eleven month project in taking an MMO from an internal demo through alpha, beta, and launch. First dynamic content in an MMO. First fully voiced MMO. What this team did in this amount of time was nothing short of a miracle, though we would have all wished for another year to bake it more fully. We did get the chance to improve it tremendously through live operation.
Technical Director, Everquest
Led engineering and live updates. Hands-on gameplay development and personal ownership of many gameplay systems. Oversaw internationalization of the game's software. Launches of multiple expansions and international partnerships.
Chief Architect And Lead Developer
Architecture design, gameplay systems design, and beginnings of backend development for one incarnation of the Middle Earth Online development teams.
Ceo And Founder
End-to-end game operations, platform management, community management, development for eight games on AOL's games channel. Created B2B online services and CMS tools for consumer companies looking to take their properties online.
Vice President And General Manager
Online games spinoff from Interplay. Promoted to running the company. Oversaw all internal operations and development and external partnerships with developers and partner platforms.
Technical Director
Created two 2nd party games as an external developer, brought in to work on and run internal games and platform engineering, culminating in 11 game launches (1st party, 2nd party, 3rd party) on our platform and four others.Developed online games, platform, and developer APIs for: in-house gaming destination, AOL, Kesmai, Compuserve, Prodigy, and others. (C/C++, Windows, Unix)
Systems Analyst
Software engineer across many client engagements in a variety of technologies: C++, SQL, Windows and Unix, clients and servers, in a variety of industries: Telco Internet Services, Contact Management, Marketing, Insurance, Manufacturing, Legal. Development lead of the first commercial software used to submit a legal filing in the US.
Game Designer & Programmer
Lead scripter, content and systems implementation and World Design for GemStone II and IIIOn top of a ton of behavior, command, and event scripting, this was where I learned that if there's a job that needs doing, you figure out what the end result looks like and work backward from there, then just go do it. Sometimes you have to figure things out along the way -- a good thing to get comfortable with.
Game Designer
Content and Events implementation for Scepter of Goth, one of the first commercial MUDs
Colleagues at NCSOFT West
Other employees you can reach at ncsoft.com. View company contacts for 1826 employees →
Kino Tsai
Colleague at Ncsoft WestTaipei, Taipei City, Taiwan, Province Of China
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Seunghak Lim
Colleague at Ncsoft WestSouth Korea, Korea, Republic Of
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Dongcheol Son
Colleague at Ncsoft WestGyeonggi, South Korea, Korea, Republic Of
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Hyunjin Kim
Colleague at Ncsoft WestSouth Korea, Korea, Republic Of
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Je Uk Lee
Colleague at Ncsoft WestSuwon, Gyeonggi, South Korea, Korea, Republic Of
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문상하
Colleague at Ncsoft WestGyeonggi, South Korea, Korea, Republic Of
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Kyungwon Choi
Colleague at Ncsoft WestSeoul, South Korea, Korea, Republic Of
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Namwoo Kim
Colleague at Ncsoft WestAnyang, Gyeonggi, South Korea, Korea, Republic Of
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Seungheui Hong
Colleague at Ncsoft WestSeongnam, Gyeonggi, South Korea, Korea, Republic Of
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황지민
Colleague at Ncsoft WestSeoul, South Korea, Korea, Republic Of
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Scott Hartsman education
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Milwaukee School Of Engineering
Frequently asked questions about Scott Hartsman
Quick answers generated from the profile data available on this page.
What company does Scott Hartsman work for?
Scott Hartsman works for NCSOFT West.
What is Scott Hartsman's role at NCSOFT West?
Scott Hartsman is listed as Independent Director, Board of Directors and Advisor at NCSOFT West.
What is Scott Hartsman's email address?
AeroLeads has found 2 work email signals at @trionworlds.com for Scott Hartsman at NCSOFT West.
What is Scott Hartsman's phone number?
AeroLeads has found 5 phone signal(s) with area code 650, 408 for Scott Hartsman at NCSOFT West.
Where is Scott Hartsman based?
Scott Hartsman is based in Bellevue, Washington, United States while working with NCSOFT West.
What companies has Scott Hartsman worked for?
Scott Hartsman has worked for Ncsoft West, Brain Jar Games, Barnyard Games, Inc, Seeker Entertainment, and Elsewhere.
Who are Scott Hartsman's colleagues at NCSOFT West?
Scott Hartsman's colleagues at NCSOFT West include Kino Tsai, Seunghak Lim, Dongcheol Son, Hyunjin Kim, and Je Uk Lee.
How can I contact Scott Hartsman?
You can use AeroLeads to view verified contact signals for Scott Hartsman at NCSOFT West, including work email, phone, and LinkedIn data when available.
What schools did Scott Hartsman attend?
Scott Hartsman holds Eet/Cs, Computer Systems from Milwaukee School Of Engineering.
What skills is Scott Hartsman known for?
Scott Hartsman is listed with skills including Mmo, Video Games, Game Development, Online Gaming, Game Design, Mmorpg, Computer Games, and Casual Games.
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