Harvard Bonin personal email
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I am an experienced Production Director with a proven track record of success in leading and managing teams to deliver quality products on time and within budget. I have spent roughly half my career directly on development teams and the other half on the publishing side. I have a wide knowledge view over the entirety of game software creation. I have expertise in establishing and enforcing internal production processes, integrating and inventing Beginning to End Operations Readiness, and creating common tools and templates for internal documents. I have excellent communication and interpersonal skills, and I am proficient in Agile methods and Jira.At Bethesda Softworks, leadership and innovation in production management define my career. With a strong foundation in Agile methodologies and process improvement, I've propelled development teams toward the successful launch of industry-leading AAA titles. These competencies are a testament to my commitment to efficiency and effectiveness within the high-stakes realm of video game production.My role as Production Director encompasses more than guiding projects to completion; it involves mentoring teams, optimizing production processes, and ensuring alignment with strategic organizational goals. My expertise in production management and process improvement, underpinned by an MBA and professional certifications, has been instrumental in delivering captivating gaming experiences to a global audience.
Bethesda Softworks / Zenimax Media / Microsoft
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Production DirectorBethesda Softworks / Zenimax Media / Microsoft Jul 2014 - PresentIntegrate and invent Beginning to End Operations Readiness across global titlesCoach, manage and mentor producers through conception to completion for their titlesPartner with Senior Leadership on product and organization strategyWork directly with Studio Heads to ensure product successPartner with Executive Producers to execute tactics to support strategiesMonitor, establish and enforce internal production processes to facilitate product development and integration of development/production groups with other parts of the organizationEstablish and regulate a "Checklist Production" methodology across Bethesda SoftworksPresent project status regularly and transparently to Senior LeadershipEstablish, regulate, and enforce measurement through titlesCoach and guide producers toward success (results)Build, monitor and review budgetsReview and enforce contracts and SOWsRegularly assess current development practices and make recommendations to increase efficiency and effectivenessCreate common tools and templates for internal documentsTeach Agile methods (Scrum, Kanban, etc.) throughout staff and ensure production staff is following established methodologiesMaintain a common knowledge base of information for use by the Publishing Production DepartmentMentor junior production staff on process and proceduresWork with Producers on the creation of a production plan of common and uncommon processes that will be used to support/facilitate external title in productionServe as a consultant for schedules, milestone creation, and overall plansConsult with Executive Producers for overall staffing chartsEnsure all production staff is driving all phases of product development to ensure the timely delivery of a quality product within budget
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Senior ProducerSony Computer Entertainment America 2007 - 2014San Mateo, California, UsResponsibilities include franchise management, budget creation, publisher / developer relations, milestone deliveries, business & strategic plans, contracts, production / Sony global business unit relations, localization, and overall scheduleDev Team day to day managementStarted up new studio (LightBox Interactive) and managed the developer / publisher relationship day to dayIntroduced Agile methodologies to the latest God of War teamSupervision and review of development from pre-production to completionResponsible for internal management presentations and press interviewsEnsure solid working relationships all publishing departments -
Senior ProducerElectronic Arts Los Angeles 2003 - 2007Redwood City, Ca, UsManagement of internal development teams across multiple platforms Strong experience in the online development spaceResponsible for presentations to EA Exec Management Supervision of all development from pre-production to completion Close working relationships all publishing departmentsPart of EA’s “Emerging Leaders” training program -
ProducerWestwood Studios 1998 - 2003Las Vegas, Nevada, UsDevelopment Team Producer (and also some External Production) -
ProducerVirgin Interactive Entertainment 1995 - 1997Lots of stuff I can't remember anymore! -
Associate ProducerVirgin Interactive Entertainment 1993 - 1995Summary- Started career at Virgin Interactive, later acquired by EA- Reported on Virgin Studio (Burst) status to Executive in Charge of Production
Harvard Bonin Skills
Harvard Bonin Education Details
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Chapman UniversityGeneral
Frequently Asked Questions about Harvard Bonin
What company does Harvard Bonin work for?
Harvard Bonin works for Bethesda Softworks / Zenimax Media / Microsoft
What is Harvard Bonin's role at the current company?
Harvard Bonin's current role is Production Director @ Bethesda Softworks | Production Management, Process Improvement MBA, PMP, PMI-ACP, CSPO.
What is Harvard Bonin's email address?
Harvard Bonin's email address is ha****@****hoo.com
What schools did Harvard Bonin attend?
Harvard Bonin attended Chapman University.
What are some of Harvard Bonin's interests?
Harvard Bonin has interest in Family, Executive Management Training, Gaming, Sports, Project Management Training.
What skills is Harvard Bonin known for?
Harvard Bonin has skills like Video Games, Game Development, Xbox 360, Social Games, Leadership, Game Design, Strategy, Mobile Games, Computer Games, Project Management, Ps3, Online Gaming.
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