Hasan Mahmud

Hasan Mahmud Email and Phone Number

Founding Product Designer @ Simbie AI
Bangkok, TH
Hasan Mahmud's Location
Bangkok, Bangkok City, Thailand, Thailand
Hasan Mahmud's Contact Details
About Hasan Mahmud

I'm an accomplished and multi-disciplinary product designer with over 15 years of experience designing and building digital products across the web and mobile for fast-growing SaaS startups and the games industry.Past key contributions:- Worked with teams at Google, Netflix, Disney, EA Sports, McMaster University (Canada), and Hiroshima International University­ (Japan)- Shipped a SaaS product from its inception to go-to-market used by leading institutions across more than 25 countries, including Harvard, Yale, Brown, and Columbia University.- Built, mentored, and empowered design teams for early-stage startups and mid-market companies.- Supported 80+ engineers by providing design specs, PRD, and testing along with 12 other product designers.Perseverance, grit, curiosity, humility, creativity, and independence are the values that help me to grow as a designer with an entrepreneurial mindset. With a strong understanding of interface guidelines, I foster collaboration with engineers working on different stages to create functional applications that perfectly meet the design standards and users' needs. With a keen eye for detail, I leverage my techno-functional background to develop technically robust, flexible, and scalable solutions that keep organizations at the cutting edge and help their consumers.

Hasan Mahmud's Current Company Details
Simbie AI

Simbie Ai

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Founding Product Designer
Bangkok, TH
Hasan Mahmud Work Experience Details
  • Simbie Ai
    Founding Product Designer
    Simbie Ai
    Bangkok, Th
  • Obento Health (Yc S23)
    Founding Product Designer
    Obento Health (Yc S23) Aug 2024 - Present
    San Francisco, California, United States
    Single designer in the company working between both the product and marketing departments.
  • Tackle
    Design Advisor
    Tackle Jan 2024 - Present
    San Francisco Bay Area
  • Tackle
    Head Of Product Design
    Tackle Jul 2021 - Aug 2024
    San Francisco Bay Area
  • Hightime.Ai
    Founding Product Designer
    Hightime.Ai Nov 2022 - Jun 2023
    San Francisco Bay Area
    HighTime is a Y Combinator backed startup. At HighTime, we’re solving this by creating a central brain that connects with your sales tools and channels like CRM, calendar, email, drive, and notes and then provides real-time assistance & guidance a salesperson needs right where they are communicating with their buyers. - Partner with PMs, engineers, and other various stakeholders to oversee the user experience of the product from conception until launch.- Contribute to high level product strategy and execution of HighTime's user experience, interface, testing, visual style, brand aesthetic, and processes.- Regularly conduct qualitative/quantitative user research, prototypes, triaging design tasks, performed comp. analysis', and carry out quality assurance audits.Y Combinator launch: https://web.archive.org/web/20230330205150/https://www.ycombinator.com/launches/INS-hightime-ai-assistant-for-sales
  • Lifedata
    Principal Designer
    Lifedata Jan 2016 - Jun 2021
    Marion, Indiana, United States
    LifeData is revolutionizing experience sampling software for the research and clinical trials market.→ Created consistent, coherent user experience for new features and refine existing features.→ Actively worked with the product team to define PRD of new features by providing constructive suggestions in brainstorming sessions by balancing user-centered, business, and engineering goals to shape the strategy.→ Developed storyboards, wireframes, mockups, prototypes, and provide design specs for the developers to work with. And write HTML & CSS as needed.→ Collaborated with project managers, developers, product team, support team, and marketing team during feature development to define, answer questions that arise and make sure that the final product meets the goals.
  • Lifedata
    Founding Product Designer
    Lifedata Jan 2014 - Jan 2016
    Marion, Indiana, United States
  • Cuadrolabs Limited
    Co-Founder & Head Of Design
    Cuadrolabs Limited Oct 2013 - May 2015
    Cuadrolabs Private Limited which was a gaming startup but later expanded its service to software development.→ Supervise day-to-day design works which include wireframe, prototyping, visual design, design review, design deliverable for the development team.→ Helped to get more customer leads by creating brand guidelines and marketing materials to join the different soft expo.→ Attend tech conferences as a speaker to generate customer leads.→ Worked on multiple mobile games, Some of the notable games are Rio 2 Amazon, Candy Yama, Flying Chopchop, Hexquare, Frappy Bird.
  • The Walt Disney Company
    Senior Ui/Ux Designer
    The Walt Disney Company Jul 2012 - Oct 2013
    Playdom was a Game Studio who developed web and mobile games for the mother company, ​Disney. ​We were a direct branch of Disney Social.→ Worked on the Facebook game of the year Gardens of Time.→ Increased revenue by actively working on the weekly content release.→ Collaborate with producers, developers, project managers, and artists throughout the development life cycle to ship new features.→ Improve game performance and load time by working extensively on asset optimization for mobile games.→ Worked on multiple Facebook games, Some of the notable games are - Gardens of Time (iOS) - Blackwood & Bell Mysteries (iOS) - Marvel: Avengers Alliance (iOS & Android) - Animal Kingdom (iOS)
  • Playdom
    Senior Ui/Ux Designer (Acquired By Disney)
    Playdom May 2010 - Jun 2012
    https://www.nytimes.com/2010/07/28/technology/28disney.htmlhttps://techcrunch.com/2010/07/27/playdom-acquired-by-disney-for-up-to-763-2-million/Playdom was a Game Studio startup. It had multiple branches in 3 continents. It used to develop games for social networking platforms such as Facebook and Google Plus.→ Worked on the most famous multiplayer game of Playdom called ​WildOnes.→ Worked with producers and engineers throughout the development life cycle to ship new features.→ Helped to get more daily active users and better monetization by adding new features.→ Worked on multiple Facebook games, Some of the notable games are - Wildones - TikiFarm - Fish Friends
  • Trippetlabs
    Design Consultant (Acquired By Playdom)
    Trippetlabs Jun 2008 - May 2010
    https://www.crunchbase.com/acquisition/playdom-acquires-trippert-labs--50baa639https://www.gamesindustry.biz/articles/playdom-acquires-green-patch-and-trippert-labsTrippertLab was well known for its social games on Facebook and iOS. It was later acquired by Playdom Inc.→ Build games that were placed in-app store top 3 positions.→ I had to work on new features, starting from the inception of ideas to the actual implementation in-game.→ Worked on multiple Facebook games, Some of the notable games are - EA Sports Godfather II Crime Rings - EA Sports The sims social - EA Sports NBA Live!
  • Self-Employed
    Product Designer
    Self-Employed Jan 2004 - Jun 2008
    I have worked on brands such as Crew.co, McMaster University, Hiroshima International University. I also worked with agencies, design studios, and solo projects. The work has been primarily in the realms of responsive site design, mobile app, game design, interaction design, UI design, prototyping, front-end coding.
  • Webreactor
    Senior Ui/Ux Designer
    Webreactor Jun 2007 - May 2008
    Copenhagen Metropolitan Area
    → Created wireframes, conducted user interviews, prototype, and HTML, CSS to help the developer to ship a high-quality product.→ Created a brand guideline and marketing materials for the soft expo.→ Created 3D animation to demonstrate mitochondria cell splitting for University of Copenhagen.
  • Quantumcloud
    Senior Ui/Ux Designer
    Quantumcloud Jan 2005 - May 2007
    Dhaka, Bangladesh
    → Helped planning, designing and creating an interactive full flash website with action script.→ Created wireframes, visual design, HTML, CSS for numerous client projects.

Hasan Mahmud Skills

Flash Games Web Design User Interface Design Flash Front End Cross Browser Compatibility Actionscript Javascript Web Games Graphics Xhtml Interaction Design Html 5 Flash Animation User Experience Design User Experience Mobile Applications Information Architecture Usability User Centered Design User Interface Css Game Development Social Games Game Design Mobile Games Visual Design Photoshop Usability Engineering Android Jquery Html5 Cascading Style Sheets Adobe Photoshop

Hasan Mahmud Education Details

  • Shanto-Mariam University Of Creative Technology
    Shanto-Mariam University Of Creative Technology
    Graphics Design & Multimedia
  • Arena Multimedia
    Arena Multimedia
    Graphic Design & Multimedia

Frequently Asked Questions about Hasan Mahmud

What company does Hasan Mahmud work for?

Hasan Mahmud works for Simbie Ai

What is Hasan Mahmud's role at the current company?

Hasan Mahmud's current role is Founding Product Designer.

What is Hasan Mahmud's email address?

Hasan Mahmud's email address is ha****@****kle.com

What is Hasan Mahmud's direct phone number?

Hasan Mahmud's direct phone number is +192580*****

What schools did Hasan Mahmud attend?

Hasan Mahmud attended Y Combinator, Shanto-Mariam University Of Creative Technology, Arena Multimedia.

What are some of Hasan Mahmud's interests?

Hasan Mahmud has interest in Social Games, Mobile.

What skills is Hasan Mahmud known for?

Hasan Mahmud has skills like Flash Games, Web Design, User Interface Design, Flash, Front End, Cross Browser Compatibility, Actionscript, Javascript, Web Games, Graphics, Xhtml, Interaction Design.

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