Humberto Asperó Eyre

Humberto Asperó Eyre Email and Phone Number

Senior Producer at Deck 13 @ DECK13 Interactive GmbH
frankfurt, hessen, germany
Humberto Asperó Eyre's Location
Greater Barcelona Metropolitan Area, Spain
Humberto Asperó Eyre's Contact Details

Humberto Asperó Eyre work email

Humberto Asperó Eyre personal email

n/a
About Humberto Asperó Eyre

Humberto Asperó Eyre is a Senior Producer at Deck 13 at DECK13 Interactive GmbH. He possess expertise in scrum, project management, management, teamwork, mobile games and 22 more skills. He is proficient in Inglés. Colleagues describe him as "I have worked with Humberto at Ubisoft Barcelona in Rainbow Six: Siege during more than a year and everything was really good with him. The production worked always properly, he knew how to manage our team and how to adapt himself and our necessities to the development and the deadlines. He was always up to help us with anything we needed from other teams or disciplines. He is also a very self-motivated person, emphatic and assertive. I do not hesitate recommending Humberto for… Show more" and "I have had the distinct pleasure of having Humberto Asperó Eyre as a student in my class in Business in Society course at ESADE Business School. Humberto has been more than the ideal student. In order to achieve the highest grades and my deepest respect, he has demonstrated outstanding leadership in his team projects that he was allocated and maintained a clear sense of purpose. The academic demands at ESADE Business School are most challenging, and Humberto fulfilled all the… Show more"

Humberto Asperó Eyre's Current Company Details
DECK13 Interactive GmbH

Deck13 Interactive Gmbh

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Senior Producer at Deck 13
frankfurt, hessen, germany
Website:
deck13.de
Employees:
46
Humberto Asperó Eyre Work Experience Details
  • Deck13 Interactive Gmbh
    Senior Producer
    Deck13 Interactive Gmbh Dec 2022 - Present
    Frankfurt Rhine-Main Y Alrededores
  • Cloud Imperium Games
    Associate Producer
    Cloud Imperium Games Aug 2018 - Nov 2022
    Frankfurt Am Main Area, Germany
    Projects: Star Citizen/ Squadron 42- Management of multiple feature teams and content team through the live production of Star Citizen. - Features teams: Ship AI and Transit System feature teams. o Managing the production on an agile/Scrum environment. Making sure the teams can progress with no blockers to reach the deadlines as committed. - Content teams: Planet art/content team. o Coordination and planning for the art team and the downstream dependencies. - Regular reporting and presentations to the directors to bring the maximum transparency on a complex environment.- Production coordination across three countries and two projects for the most successful crowdfunded project so far.
  • Ubisoft
    Associate Producer
    Ubisoft Sep 2016 - Jul 2018
    Barcelona Y Alrededores, España
    Project: Tom Clancy's Rainbow Six Siege- Management of the codev Audio team for year 2, to support the production of new maps, new operators and new weapons. Development of a new established team, created to support the production of the seasons for one full year. Ignition of the processes, creation of plans and follow up with all the blockers that affected the team. - Management of the feature team developing game modes. Prototyping phase, managing the communications and supervising an open and agile development.- Management of the feature team developing Gadgets. From conception to release, multiple teams working together to release quality features. Ownership of the full production of the gadgets, from the core team to the downstream dependencies coordination. Including communication with the directors and coordination of the QA.- Management of the in-house QA team. Hiring and career development of the internship program within the studio.
  • Ubisoft
    Associate Producer
    Ubisoft Sep 2013 - Sep 2016
    Barcelona
    - Production management of a completely new AAA free to play mobile game. - Project planning from conception to release. - Supporting the establishment of scrum methodology. - Team coordination of over 20 members. - External communication with Headquarter, Localization, Music and sound designer, Quality control and playtest coordinator. - Supporting the creative process of the project in Art, Design and Marketing.- Pitch and milestone presentation of the project to HQ.- Participation in the weekly Studio committee meetings.Projects: - Sandstorm: Pirate Wars (https://itunes.apple.com/ca/app/sandstorm-pirate-wars/id930563044?mt=8) Awards:WINNERBest Music/Sound (Sandstorm: Pirate Wars - Gamelab 2015)NOMINEEBest Technology (Sandstorm: Pirate Wars - Gamelab 2015)Best new IP for mobile (Sandstorm: Pirate Wars - The Develop Awards 2016)
  • Digital Chocolate
    Junior Game Producer
    Digital Chocolate Aug 2012 - Sep 2013
    Barcelona
    - Management of the live production of a free to play mobile game. - Project planning and work coordination with the artist, game designer, gameplay/ engine/ server programmer. - Communication with external stakeholders (Headquarters, Localization, Quality control).- Weekly cost control with studio manager. Producer of Galaxy Life: Pocket Adventures, a F2P massively multiplayer online strategy game for iPhone, iPad and iPod Touch.https://itunes.apple.com/en/app/galaxy-life-pocket-adventures/id528912067?mt=8
  • Flowlab
    Business Analyst - Internship
    Flowlab Mar 2011 - Oct 2011
    Barcelona Y Alrededores, España
    IT Project development consultancy applied to medicine. High technology project development for mobile phone applications, Cloud computing and Online Platforms. • Development of two projects of online platform for self-management of chronic diseases - Cloud Health and ARESA Contigo Platforms - Business Plan definition - E-services development - Market analysis and Benchmarking - Scientific Studies analysis - Communication of the results of the analysis internally and to the clients • Preparation of Project Plans for government funding - Received AVANZA funding • Definition of mobile phone application for emergency call (ASEPEYO) • Website administrator (www.zaxpark.com)
  • Invercaixa
    Junior Bank Consultant
    Invercaixa Feb 2010 - Jun 2010
    Barcelona Y Alrededores, España
    Criteria Caixa Group Company (La Caixa), manager of investment funds • Responsible for the operation of the GIF tool, developed by CAP Gemini for the management of investment funds. • Improvement and optimization of the tool • Simulation of real scenarios to test the optimal functioning of the tool

Humberto Asperó Eyre Skills

Scrum Project Management Management Teamwork Mobile Games French Mobile Applications Market Analysis Marketing Strategy Business Strategy English Agile Methodologies Team Building Agile Project Management Estrategia Empresarial Videojuegos Social Trabajo En Equipo Analysis Business Planning Online Advertising Research Spanish Digital Marketing Social Media Social Media Marketing Social Games Market Research

Humberto Asperó Eyre Education Details

Frequently Asked Questions about Humberto Asperó Eyre

What company does Humberto Asperó Eyre work for?

Humberto Asperó Eyre works for Deck13 Interactive Gmbh

What is Humberto Asperó Eyre's role at the current company?

Humberto Asperó Eyre's current role is Senior Producer at Deck 13.

What is Humberto Asperó Eyre's email address?

Humberto Asperó Eyre's email address is hu****@****ade.edu

What schools did Humberto Asperó Eyre attend?

Humberto Asperó Eyre attended Esade Business School, University Of Barcelona.

What skills is Humberto Asperó Eyre known for?

Humberto Asperó Eyre has skills like Scrum, Project Management, Management, Teamwork, Mobile Games, French, Mobile Applications, Market Analysis, Marketing Strategy, Business Strategy, English, Agile Methodologies.

Who are Humberto Asperó Eyre's colleagues?

Humberto Asperó Eyre's colleagues are Jörg Leusing, Dennis Kröner, Yves Bradt, Daniel Gomes, Treffer T, Filip Jirik, Lila Grimaldi.

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