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Heather Mills Email & Phone Number

Principal Software Engineer at Mojang Studios
Location: Las Vegas, Nevada, United States 14 work roles
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Current company
Role
Principal Software Engineer
Location
Las Vegas, Nevada, United States
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Heather Mills is listed as Principal Software Engineer at Mojang Studios, a company with 1318 employees, based in Las Vegas, Nevada, United States. AeroLeads shows a matched LinkedIn profile for Heather Mills.

Heather Mills previously worked as Software Engineer - Reality Labs at Meta and Principal Systems & Software Architect at Microsoft.

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Mojang Studios

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About Heather Mills

Ruthlessly curious, passionate, people-focused leader, software developer, and systems architect with deep experience designing, building, operating, optimizing, and debugging end-to-end systems to deliver on short-term business needs while aligning technical details with big-picture long-term goals.Experience includes:* Envisioning, designing, and leading the evolution of Microsoft's two decade-old Windows validation platform into a composable, cloud-based, OS-agnostic platform.* Building auto-triage and rich failure investigation capabilities that enabled 8K+ engineers to remotely leverage 15K+ physical devices & 80K+ virtual machines to efficiently evaluate and improve the quality of unstable operating systems running on potentially unstable hardware (e.g. Xbox, HoloLens, IoT Devices, PCs, datacenter hardware).* Driving device stability through a collaborative, cross-company approach that broke down barriers, delivered the most stable Windows Phone ever, and enabled identification & resolution of unexpected device restarts on customers' devices. Success depended on quickly shifting between roles including program manager, debug analyst, and dev architect.* Founding team member, service architect, and lead DevOps engineer for the foundation that now powers much of Microsoft 365. From inception to 20M+ provisioned Exchange mailboxes, responsibilities included network design, hardware selection, designing minimally invasive production debugging systems, and driving the Exchange product group to embrace DevOps & Testing in Production mindsets.* Supporting Microsoft's largest Exchange & Outlook customers, simultaneously managing executive-level customer communications, live debugging of production environments, developing advanced debugging tools, and driving fixes with product groups.* Designing and building out Juniper Networks' worldwide IT systems during their rapid, world-wide growth from 200 to 2,000 employees.* Leveraging 10+ years of remote work experience to mentor teams for improved productivity and reduced stress during COVID-19.Key Values:* Never. Stop. Learning.* Be wrong when you are wrong.* Grow people and teams.* Obsess over customers.* Focus. Measure & deliver what matters.* Keep things simple. Think about the future, but not too much.* Reduce. Reuse. Recycle. Not just technology, but patterns and principles too.* Be lazy. Relentlessly drive efficiency in systems and processes.* Diverse people working together deliver success. Soft skills are hard. Understand and value peoples' differences.

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Heather Mills's current company

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Mojang Studios
Mojang Studios
Principal Software Engineer
Redmond, WA, US
Website
Employees
1318
AeroLeads page
14 roles

Heather Mills work experience

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Software Engineer - Reality Labs

Current

Menlo Park, CA, US

Jul 2022 - Present

Principal Systems & Software Architect

Redmond, Washington, US

As the dev architect for the Azure Edge + Platform Engineering Systems Test Automation Platform (TAP) team I have:* Defined and drove execution of a phased North Star vision to evolve Microsoft's current OS validation platform into an intelligent cloud / intelligent edge, OS agnostic, multi-tenant solution for distributed validation of operating systems.

Apr 2020 - Jun 2022

Principal Software Engineer

Redmond, Washington, US

Owned key portions of the Test Automation Platform (TAP) that supports OS development scenarios ranging from 8K+ engineers' inner-loop to high-scale, lights-out automation of 15K+ physical devices & 80K virtual machines.* Improved Quality of Service (QoS) from single digits to a high of 90% and mentored an engineer that continued on to improve TAP's QoS.

Aug 2017 - Apr 2020

Principal Software Engineer Lead

Redmond, Washington, US

Founded and led the Diagnostics and Reliability Experiences team to enable 8k+ Windows engineers to ship a higher quality product. As the lead of this team I:* Mentored my engineers in technical excellence through design & code reviews, career discussions, and various "soft" skills.* Identified level-appropriate projects and provided guidance to enable my.

Dec 2016 - Aug 2017

Principal Software Engineer

Redmond, Washington, US

  • As a Principal Software Engineer on the Windows Engineering Systems team I:Strengthened the Team
  • Invested in junior and senior engineers' growth through technical & career mentoring, code reviews, and fundamental diagnostic skills training.
  • Assisted leadership with talent management through recruiting, interviewing, retention, and constructive perspectives to assist struggling engineers to find their path forward.Provided Technical Leadership
  • Drove the elimination of non-core investments, converged duplicative technologies, and worked with leadership to re-organize the team to enable greater focus and engineering efficiency. These efforts resulted in faster.
  • Enabled 8K+ engineers to investigate failures more efficiently through improved post-mortem and live diagnostic capabilities.
  • Proactively identified and drove the redesign of a critical component to prevent wormable security flaws from shipping to customers.
Feb 2015 - Dec 2016

Software Development Consultant For Xamarin

Self Employed

Assisted Xamarin at the technical and business levels with resolving blocking issues for a stalled cross-company project with Microsoft.

Sep 2014 - Feb 2015

Principal Software Engineer / Technical Lead - Windows Phone

Redmond, Washington, US

Technical leader for telemetry, device stability and partner collaboration. Passionate about taking on the thorniest issues and providing a great customer experience through the use of data.* Drove high visibility cross-company stability task forces, including one that went from being behind schedule to shipping one of the most stable Windows phones ever..

Oct 2012 - Sep 2014

Principal Software Engineer / Program Manager - Windows Phone

Redmond, Washington, US

Addressed the most pressing telemetry and test infrastructure business needs, acting in whatever role was necessary to get the job done.- Identified and addressed major team-wide workflow inefficiencies in the use of stability telemetry, returning thousands of hours to the engineering team and receiving a special bonus and promotion as a result. * Created.

Aug 2009 - Oct 2012

Senior Service Engineer & Architect - Exchange / Office 365

Redmond, Washington, US

Technical Lead and Architect responsible for network architecture, representing the service in ship room, debugging live site issues with a focus on high availability, and collaborating with engineering teams to design features for the cloud.* Designed the end-to-end network architecture, including switch, router, load balancer, global traffic management.

Dec 2006 - Aug 2009

Software Development Engineer In Test Ii - Exchange Server

Redmond, Washington, US

Created and executed scalability and integration tests to identify recall-class issues in Exchange 2007 with a focus on high availability features. Drove resolution of critical issues by performing failure analysis, partnering with engineers across the Exchange product group to create fixes, and representing issues in Exchange Server ship room.* Developed.

May 2006 - Dec 2006

Escalation Engineer - Exchange Server

Redmond, Washington, US

Resolved the thorniest Exchange Server and Outlook customer issues, including escalations from other engineers.* Managed critical situations for Microsoft’s largest customers, simultaneously performing deep debugging while communicating clearly with customers’ senior management and teams across Microsoft.* Partnered with the Exchange and Outlook product.

Aug 2004 - May 2006

Software Developer / Consultant

Self-Employed

Developed new functionality and re-architected portions of an Independent Software Vendor’s Exchange-based product without introducing regressions.

Nov 2003 - Aug 2004

It Systems Architect

Sunnyvale, CA, US

Architected, planned, and deployed Juniper's global IT infrastructure from the ground up in support of Juniper's rapid expansion from 200 employee startup to a 2,000+ employee company. * Led a global team of administrators, building out and maintaining 160 Windows and Exchange servers across 15+ sites. * Enabled fast deployment of new sites in less than 2.

Mar 1999 - Nov 2003
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FAQ

Frequently asked questions about Heather Mills

Quick answers generated from the profile data available on this page.

What company does Heather Mills work for?

Heather Mills works for Mojang Studios.

What is Heather Mills's role at Mojang Studios?

Heather Mills is listed as Principal Software Engineer at Mojang Studios.

Where is Heather Mills based?

Heather Mills is based in Las Vegas, Nevada, United States while working with Mojang Studios.

What companies has Heather Mills worked for?

Heather Mills has worked for Mojang Studios, Meta, Microsoft, Self Employed, and Self-Employed.

Who are Heather Mills's colleagues at Mojang Studios?

Heather Mills's colleagues at Mojang Studios include John Doe, Nasim Akhter, Kaung Sett, Qayyum Hawish, and Mojang Bandung.

How can I contact Heather Mills?

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