Helder Pinto
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Helder Pinto Email & Phone Number

World Art Director & Indie Dev at ProbablyMonsters
Location: Aliso Viejo, California, United States 6 work roles 2 schools
1 work email found @blizzard.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@blizzard.com
LinkedIn Profile matched
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Current company
Role
World Art Director & Indie Dev
Location
Aliso Viejo, California, United States
Company size

Who is Helder Pinto? Overview

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Quick answer

Helder Pinto is listed as World Art Director & Indie Dev at ProbablyMonsters, a with 152 employees, based in Aliso Viejo, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Helder Pinto.

Helder Pinto previously worked as World Art Director at Probablymonsters and Creative Director at Novadust. Helder Pinto holds First Professional Degree, Computing from Bento Jesus Caraça.

Company email context

Email format at ProbablyMonsters

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{first_initial}{last}@blizzard.com
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AeroLeads found 1 current-domain work email signal for Helder Pinto. Compare company email patterns before reaching out.

Profile bio

About Helder Pinto

World Art Director & Lead Environment ArtistPassionate for world building in video games and game art teams leadership.http://www.helderpinto.comDeveloping a Indie Game at night.http://europathegame.com

Listed skills include Texturing, Game Development, Level Design, Environment Art, and 25 others.

Current workplace

Helder Pinto's current company

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ProbablyMonsters
Probablymonsters
World Art Director & Indie Dev
bellevue, washington, united states
Employees
152
AeroLeads page
6 roles

Helder Pinto work experience

A career timeline built from the work history available for this profile.

Creative Director

Current

Europahttp://europathegame.com

May 2018 - Present

Principal Art Lead

Irvine, California

Principal Art Lead- Overwatch 2 - PvPLead and help art directing the world building side of PvP maps. Designing and creating architecture geometry from level design blockout, materials, lighting, props and set dressing.Work closely with design and engineering to improve inhouse engine and overcome tech and art challenges, so the game stays performant at 60FPS across all platforms.- OverwatchPart of the core team that kick-started the project. Worked on all aspects of environment art and map building, always iterating with the design department so to never compromise gameplay.Level design blockout to final art, materials, lighting, props, performance, composition and storytelling.- Diablo - Reaper of SoulsMade a series of tillable scenes for the randomized and open design of exterior areas. Lighting, post process, final polish and helped with final push to shipping.- Project TitanHelped setup and build modular architectural kits for large environment creation, developed art style guides and built a highly reusable prop and material creation pipeline.

Aug 2012 - Mar 2023

Level Artist

Frankfurt Area, Germany

Level and Environment Artist- Crysis 3Helped with Level, Environment Art and Art Direction preproduction.Working closely with Art Direction to explore and find a new visual look and feel for the new sequel.- Crysis 2Worked as a Level Artist, serving as the bridge between Level Design, Art Direction and Engineering to bring a new Crysis game to consoles.Worked on materials, lighting, prop creation, set dressing and composition, from preproduction to finished product.- CryEngine SDKMade educational DVD’s with over 40 hours of tutorials on Introduction to the engine, level editor, material editor and its lighting system.

Jul 2009 - Aug 2012

Level Artist

Level Designer / 3D ArtistUnder SiegeWorked on Art Direction, Level Design and Environment Art for a Playstation 3 Action RTS game.Established art content pipeline and workflow, lighting, level modeling and texturing, mentored junior artists.Aquatic TalesIn charge of all the level design creation, environment art and performance for a Nintendo DS game.

Sep 2007 - Jun 2009

3D Artist

3D Architectural visualization

May 2007 - Jul 2007
Team & coworkers

Colleagues at ProbablyMonsters

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2 education records

Helder Pinto education

First Professional Degree, Computing

Bento Jesus Caraça

Activities and Societies: Programming, Web Programming, Web Design. Escola Profissional Bento Jesus Caraça - Porto, Portugal

Game Art

Polycount
FAQ

Frequently asked questions about Helder Pinto

Quick answers generated from the profile data available on this page.

What company does Helder Pinto work for?

Helder Pinto works for ProbablyMonsters.

What is Helder Pinto's role at ProbablyMonsters?

Helder Pinto is listed as World Art Director & Indie Dev at ProbablyMonsters.

What is Helder Pinto's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Helder Pinto at ProbablyMonsters.

Where is Helder Pinto based?

Helder Pinto is based in Aliso Viejo, California, United States while working with ProbablyMonsters.

What companies has Helder Pinto worked for?

Helder Pinto has worked for Probablymonsters, Novadust, Blizzard Entertainment, Crytek, and Seed Studios.

Who are Helder Pinto's colleagues at ProbablyMonsters?

Helder Pinto's colleagues at ProbablyMonsters include Cliff Garrett, Luis Ordona, Brian Cheng, Benjamin Heider, and Shrey Sangwan.

How can I contact Helder Pinto?

You can use AeroLeads to view verified contact signals for Helder Pinto at ProbablyMonsters, including work email, phone, and LinkedIn data when available.

What schools did Helder Pinto attend?

Helder Pinto holds First Professional Degree, Computing from Bento Jesus Caraça.

What skills is Helder Pinto known for?

Helder Pinto is listed with skills including Texturing, Game Development, Level Design, Environment Art, 3D Studio Max, Video Games, Unreal Engine 3, and Modeling.

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