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My career started in 2001 when I joined neo software as QA Manager. Before that I did some freelance game testing. At neo software, which became Rockstar Vienna in 2003, I was responsible for building and leading the QA team.In the summer of 2006 I co- founded Team Vienna and shipped a commercial game as designer and producer.After that I joined a small group of ex-colleagues as QA Manager at the newly founded company Games That Matter, which turned into Deep Silver Vienna. In 2008, after almost eight years in QA, I worked on Dead Island as a producer.In early 2010 I co-founded Socialspiel and worked there as Managing Director, COO and Creative Director until the studio closed in May 2017.My most recently shipped titles include Legacy Quest and Legacy Quest: Rise of Heroes.During my career I worked on 17 different titles, on nine different platforms.Specialties: Managing, growing and running a video games development company, video game production as producer, exec. producer and creative director, creation of original IPs, running games as a service, free to play economy design and monetization, mobile games expert
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Head Of Game DesignPurple LampAustria -
Game DirectorRare Earth Games Aug 2020 - PresentVienna, Austria -
FounderIron Mountain Interactive Sep 2017 - Aug 2020Vienna -
CooSocialspiel Entertainment Gmbh Aug 2013 - May 2017ViennaSocialspiel is an independent social game development studio based in Vienna, Austria. The company was founded in early 2010 with the goal of creating original games and brands. The team behind Socialspiel has a long history of working together in the games industry. We dedicate our talent and passion to the creation of great games and fun entertainment. -
CeoSocialspiel May 2010 - Aug 2013Socialspiel is an independent social game development studio based in Vienna, Austria. The company was founded in early 2010 with the goal of creating original games and brands. The team behind Socialspiel has a long history of working together in the games industry. We dedicate our talent and passion to the creation of great games and fun entertainment. -
ProducerDeep Silver Vienna Oct 2008 - Jan 2010Leading an unannounced multiplatform console projectDirecting and maintaining the game's visionInvolved in creation of new IP'sCommunication link between production, marketing and product management
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Qa ManagerDeep Silver Vienna Oct 2006 - Sep 2008Building the QA team in ViennaManaging testers and testing for Cursed Mountain and Ride to Hell
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Qa ManagerRockstar Vienna Feb 2002 - May 2006Back when Rockstar Vienna was still neo Software I was responsible for building up the and managing the QA team. The QA team I was managing peaked slightly over 10 people.Additionally I fulfilled lead testing roles for the Max Payne titels and was also involved in the GTA double pack for Xbox.During the last couple of months before the sudden closure of the office in Vienna I was supporting the production team as Scrum Master.
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Frequently Asked Questions about Helmut Hutterer
What company does Helmut Hutterer work for?
Helmut Hutterer works for Purple Lamp
What is Helmut Hutterer's role at the current company?
Helmut Hutterer's current role is Head of Game Design.
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Helmut Hutterer has interest in My Band (Drumming), Remote Control (Engineering), Lean Startups, Tv Shows And Movies, Ravenwood Fair, Cityville, Conspiracy Theories, Video Game Design, Startup Advice And Strategy, Starcraft.
What skills is Helmut Hutterer known for?
Helmut Hutterer has skills like Video Games, Game Development, Game Design, Social Games, Quality Assurance, Casual Games, Console, Project Planning, Mobile Games, Gameplay, Scrum, Xbox.
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