Jonathan Osborne

Jonathan Osborne Email and Phone Number

Meta/Technical Game Designer
Jonathan Osborne's Location
Montreal, Quebec, Canada, Canada
Jonathan Osborne's Contact Details
About Jonathan Osborne

I'm a computer scientist, game designer and evangelist for ubiquitous computing.I consider myself a global citizen; Please don't let national borders stop you from contacting me.I've worked with game companies in Montreal, Iceland and Sweden. I worked as a web developer in Australia.Specialities:I consider myself a strong team leader with enough business savvy to get things done.I'm experienced at game balancing, economy management and meta-game design.Excellent programming skills:I have a preference for C# and Unity, or for server-side Javascript with node.js. However I'm able to work with any language and have a strong background in system architecture, UX, and web engineering.As a computer scientist I've focused on web architecture and interaction design.As a game designer I work primarily with virtual worlds and online economies.As a technology enthusiast and all-around nerd I want to use technology to make a tangible change in the world; using games to teach, solve real problems and connect people. I want to use ubiquitous web technology to make this happen; integrating humanity into technology and integrating technology into our everyday lives.

Jonathan Osborne's Current Company Details

Meta/Technical Game Designer
Jonathan Osborne Work Experience Details
  • Stockholm Syndrome.Ai
    Lead Game Designer
    Stockholm Syndrome.Ai Jul 2022 - Sep 2023
    Montreal, Quebec, Canada
  • Self-Employed
    Game Designer
    Self-Employed Jan 2019 - Jul 2022
    Montreal, Quebec, Canada
    Contract work, personal projects, and blockchain.
  • Eidos-Montréal
    Game Designer
    Eidos-Montréal Dec 2015 - Sep 2017
    Montreal, Quebec, Canada
    Eidos Montreal, a Square Enix company.Meta-game designer on Shadow of the Tomb Raider.The feature owner of all metagame systems. I normally have a team of 3-4 people.* Skills and progression system.* Resources, economy, crafting, and merchants.* Narrative collectables, including a language and anthropology system.* A puzzle system based around our AI life* Research and first design of the animal life* Design for customisable outfits, gear and weapons.I've also done a lot of gameplay scripting and written a side mission; game designers working on this particular project tend to get in-engine as quickly as possible.
  • Square Enix Montreal
    Game Designer
    Square Enix Montreal May 2014 - Dec 2015
    Montreal, Quebec, Canada
    Square Enix is a global AAA game development and publishing company.* Lead design for the SEM Nosgoth team.* Designed and built a tiered league ranking system, similar to Starcraft or League of Legends.* Increased monetisation by 40%.* Designed thematic meta-games for long term retention and community building.* UX updates to make the game more intuitive for new users and exciting for spectators.* API design for interfacing with ESL (The eSports League).* Spectator and broadcast features.* Designs to direct player behaviour away from toxic actions in-match.Nosgoth is a competitive player-vs-player 3rd person arena shooter set in the Legacy of Kain universe. Two teams of four players each face off as Vampires and Humans in this PC free-to-play title.
  • Consultant
    Social Game Designer
    Consultant Jun 2013 - May 2014
    Montreal, Quebec, Canada
    Developing game design and production plans for various clients.Afterland is a hand-painted, free-to-play mobile collectible card game about a travelling carnival of magical misfits in the afterlife.
  • Skyline Games
    Founder
    Skyline Games Oct 2013 - Feb 2014
    Montreal, Quebec, Canada
    Skyline created PC quality city building and simulation games on mobile platforms. The games utilised the increasing power of tablet computers to provide a rich player experience, with the ease of use provided by mobile and a free-to-play monetisation strategy.
  • Minority Media Inc.
    Social Game Designer
    Minority Media Inc. Nov 2012 - Sep 2013
    Montreal, Quebec, Canada
    Minority is an independent game development studio in Montreal, the creators of Papo & Yo, focused on games with emotional depth and player creativity.* Worked on the initial game design and production strategy.Loco Motors is a mobile game where players can build their own crazy cars and compete against a difficult environment and their friend's scores.
  • Play.Me
    Co-Founder And Game Designer
    Play.Me Oct 2012 - Apr 2013
    Montreal, Quebec, Canada
    Play.me was a start up aiming to bring game elements to streaming video.
  • Behaviour Interactive
    Senior Game Analyst
    Behaviour Interactive Feb 2012 - Oct 2012
    Montreal, Quebec, Canada
    Behaviour is one of the oldest game studios in Quebec. It focuses on multi-platform releases, often working in partnership with other popular IP and world-renowned brands.* Built out and integrated an analytics system for post-launch live operations.* Created social and monetisation strategies for Facebook games.* Systems and balance design.MLB: Ballpark Empire is a game that puts you in the seat of a savvy entrepreneur trying to make it big as a baseball franchise owner. Players choose an existing MLB franchise and recreate the teams stadium from humble beginnings all the way up to and beyond its modern-day glory.Antiques Hunter: Portobello Road is a hidden object game created for the British Broadcasting Corporation based on the antique sales along the famous British road of the same name.Water Hero 2 was a city building game for charity, raising awareness of water savings and shortage issues developed in conjunction with de Gaspe Beaubien Foundation.
  • Gogogic
    Lead Game Designer
    Gogogic Jun 2010 - Jul 2011
    Gogogic was an independent Games Studio based in Reykjavik, Iceland whose focus was on high-involvement social and casual games.* Product development and researching market trends.* Increased monetisation and ARPPU significantly.* Designed a custom-built analytics system and wrote queries to monitor the game world.* Refactored the in-game economy, getting inflation under control and increasing monetisation.* Performing extensive concept work.* Developing an internal social game 'playbook' of best practices.* Cultivating a gaming and creativity culture within the company by organising events.Vikings of Thule is a Facebook and Hi5 based true-MMORPG set in Iceland 980AD. It is single-sharded, cross-platform and has a player driven economy. It is the recipient of two Nordic Game grants and was nominated as the 'Best Nordic Game' at the 2011 Nordic Game Conference.Rupture is a cross-platform cyberpunk-themed MMORPG, with emphasis on the cross-platform interaction. It was awarded a Nordic Game grant.Prof. Milton Clodbottle's Astounding Habitarium is a top-rated social game on Neopets.com and was developed as a 3rd party title for the Nickelodeon Virtual Worlds Group.
  • The Wilderness Society Australia
    Newcastle Branch It Manager
    The Wilderness Society Australia Jan 2007 - Jan 2009
    Provided consultancy, server administration and technical support.
  • The Wilderness Society Australia
    Volunteer Technical Support And Training
    The Wilderness Society Australia Jan 2004 - Dec 2007
    Trained staff and volunteers in the use of office systems.
  • Telligence
    Infrastructure Engineer
    Telligence Jun 2008 - Dec 2008
    Setup physical and virtual machines with hosting environments for clients, created comprehensive backup and risk management systems. Additionally provided on-call technical support for clients. Developed client management systems software.
  • Telligence
    Developer
    Telligence Feb 2007 - May 2008
    Created functionality for a ColdFusion and Oracle based content management system. Additional work included projects based on Microsoft Access, MySQL and a Knowledge Management System for Hunter Water Australia.
  • Kcm Systems
    Developer
    Kcm Systems Oct 2006 - Jan 2007
    Assisted in the development of a Java based content management system build on an Apache Cocoon framework and Enterprise Java Beans 3. Worked directly with clients to determine functional and aesthetic requirements for web-based products.
  • Grassroots Media Incorporated
    Co-Founder And Web Developer
    Grassroots Media Incorporated Sep 2005 - Sep 2006
    Publisher of The Hunter Advocate. Developed from scratch a custom content management system and accompanying website built on PHP and MySQL. Interacted with clients, sourced advertising and assessed business finances.

Jonathan Osborne Skills

User Experience Game Development Web Engineering Video Games Game Design Javascript Social Games Actionscript Iphone Mobile Games Casual Games Computer Games Mmorpg Online Gaming Mmo Gameplay Game Mechanics Concept Design Game Programming Monetization Gaming Xbox 360 Ps3 Level Design Mobile Devices Perforce Unity3d C# Programming Interaction Design

Jonathan Osborne Education Details

Frequently Asked Questions about Jonathan Osborne

What is Jonathan Osborne's role at the current company?

Jonathan Osborne's current role is Meta/Technical Game Designer.

What is Jonathan Osborne's email address?

Jonathan Osborne's email address is jo****@****eal.com

What is Jonathan Osborne's direct phone number?

Jonathan Osborne's direct phone number is +151488*****

What schools did Jonathan Osborne attend?

Jonathan Osborne attended Göteborgs Universitet, Chalmers Tekniska Högskola, University Of Newcastle, Hunter Business Enterprise Centre.

What are some of Jonathan Osborne's interests?

Jonathan Osborne has interest in Newcastle Upon Tyne.

What skills is Jonathan Osborne known for?

Jonathan Osborne has skills like User Experience, Game Development, Web Engineering, Video Games, Game Design, Javascript, Social Games, Actionscript, Iphone, Mobile Games, Casual Games, Computer Games.

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