Hendry Wang

Hendry Wang Email and Phone Number

Investor @ INNOFUN CORPORATION
Hendry Wang's Location
New York City Metropolitan Area, United States, United States
Hendry Wang's Contact Details

Hendry Wang work email

Hendry Wang personal email

About Hendry Wang

InnoFun Corporation, founded in June 2021, is a leading company focused on pioneering innovation in game and app development, short video creation, and venture capital investment. With a mission to deliver unparalleled user experiences and support promising startups, InnoFun is driven by a passion for pushing technological and creative boundaries. Our diverse team of industry experts specializes in various fields, including programming, game design, art, marketing, and business development, ensuring a comprehensive approach to the development process.Our primary focus lies in creating top-tier games and apps that captivate a wide audience by fostering user engagement and building a sense of community. We strive to craft enjoyable, accessible, and immersive experiences for our users. InnoFun Corporation also recognizes the power of video as a storytelling medium and is committed to producing compelling short videos that resonate with viewers and leave a lasting impact, thanks to our skilled team of content creators.In addition to our game and app development and short video creation endeavors, InnoFun Corporation is dedicated to nurturing the next generation of startups through our venture capital investment program. We understand the challenges entrepreneurs face and the importance of having access to funding and resources, which is why we offer seed funding to innovative startups, fostering a brighter and more prosperous future. We are eager to connect with like-minded professionals and potential collaborators on LinkedIn, so please feel free to connect with us and let's explore the future of technological innovation together.

Hendry Wang's Current Company Details
INNOFUN CORPORATION

Innofun Corporation

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Investor
Hendry Wang Work Experience Details
  • Innofun Corporation
    Company Owner
    Innofun Corporation Jun 2022 - Present
    InnoFun Corporation is a dynamic and innovative company founded in June 2021, specializing in game and app development and publishing, short video creation, and venture capital investment. Our mission is to create unique and engaging user experiences while investing in promising startups that share our vision of pushing the boundaries of technology and creativity.Our team is composed of industry experts passionate about creating and developing high-quality games and apps. The key to success is building a solid and diverse group that can collaborate and bring new ideas. Our team's expertise ranges from programming, game design, art, marketing, and business development, ensuring that we cover all aspects of game and app development.InnoFun Corporation is committed to delivering top-notch games and apps that are enjoyable, accessible, and engaging to a broad audience. Our focus is on creating fun and immersive experiences that keep our users coming back for more. We believe in creating games and apps that unite people and foster a sense of community.In addition to our game and app development and publishing business, we are also dedicated to short video creation. We recognize that video is one of the most effective ways to connect with an audience and tell a story. Our team of video content creators has a keen eye for storytelling, and we aim to create compelling videos that resonate with our viewers.At InnoFun Corporation, we are committed to supporting the next generation of startups. We understand the challenges entrepreneurs face and the importance of having access to funding and resources. That is why we have launched our venture capital investment program, which provides seed funding to promising startups. Investing in the next generation of entrepreneurs can help create a more innovative and prosperous future.
  • Innofun Digital Entertainment Llc
    Founder & Ceo
    Innofun Digital Entertainment Llc Apr 2018 - Present
    We are a leading game and app development and publishing company, short video creation, and venture capital investment firm based in New York. Established in April 2018, we have been dedicated to pushing the boundaries of technology and creativity to create unique and engaging user experiences.Our team of industry experts has a wealth of experience in game and app development, short video creation, marketing, and business development. We understand the importance of collaboration and creativity, and we strive to create games and apps that are enjoyable, accessible, and engaging for a broad audience.At InnoFun Digital, we believe in the power of short video creation to connect with an audience and tell a story. Our team of video content creators is passionate about storytelling and creating compelling videos that resonate with our viewers.In addition to our game and app development and publishing business, we are committed to supporting the next generation of startups. That is why we have launched our venture capital investment program, which provides seed funding to promising startups. We understand the challenges entrepreneurs face and the importance of having access to funding and resources. By investing in the next generation of entrepreneurs, we can help to create a more innovative and prosperous future.At InnoFun Digital, we are proud to have built a reputation for delivering top-notch games, apps, and short videos enjoyed by millions of users worldwide. We are committed to staying at the forefront of the tech industry and constantly exploring new ways to innovate and create. Our dedication to excellence and innovation sets us apart from our competitors, and we are confident that we can help you bring your ideas to life.
  • Chengdu Innofun Digital Technology Llc
    Founder & Ceo
    Chengdu Innofun Digital Technology Llc Sep 2019 - Jul 2022
    Introducing Chengdu INNOFUN, a subsidiary of the prominent American company, INNOFUN. Our mission is to assist overseas casual game developers like you in acquiring the necessary legal licenses and qualifications from the Chinese government, allowing your games to flourish in the ever-growing and lucrative Chinese market. With our expertise and commitment, we guide you through the process of publishing your game across various platforms, including the popular H5 platform, iOS, and major app markets such as Huawei, Xiaomi, OPPO, and VIVO. Don't miss this incredible opportunity to elevate your game's success and broaden its audience. Partner with Chengdu INNOFUN today, and let us help you navigate the complexities of the Chinese market with ease and confidence. Together, let's achieve greatness in the gaming industry!
  • Funmore Technology Company Limited
    Co-Founder & Ceo
    Funmore Technology Company Limited Mar 2017 - Feb 2020
    As a marketing expert, I successfully led a team to expand the Ultra Fighter game's potential from the Taiwan market to the global stage. We adapted the Chinese fiction-based heroes in the game for a global audience by incorporating elements from Greek mythology, making it more appealing to Western players.With extensive experience in online advertising, I utilized eye-catching visuals such as screenshots of the final skill, stunning 2D combo hit effects, and Japanese voiceovers to attract a massive audience on Facebook, Instagram, and Google. Our cost-effective approach resulted in a CPI price of less than $0.6 in North America and an average global user cost of less than $0.3. In the first week alone, we received over 200 five-star ratings and positive reviews.Following optimization advice from a Google Play editor, Ultra Fighter was featured on the platform's global market, achieving over 200,000 downloads during the featured period and generating $200,000 in revenue within a month. The game's innovative gameplay attracted attention from YouTubers and game bloggers, who live-streamed challenges, leveling-up strategies, and boss battles, drawing in high-value players and amassing over a million views on the most popular video.In 2018, a new publisher released the latest version of Ultra Fighter - Light In Chaos, which garnered more than 30,000 five-star reviews by January 2020 and continued to captivate online MMO players worldwide.
  • Beijing Aspiration Ads Llc
    Project Manager
    Beijing Aspiration Ads Llc Jan 2019 - Sep 2019
    I successfully raised funds from Beijing Aspiration Ads LLC and initiated a mobile game development project with a core team of three experts. As a programmer skilled in both Android and iOS app development, I led the team alongside an art designer, who was responsible for the entire game's graphics, including UI, original drawings, and 2D/3D effects. In my role, I managed integration, publishing, and marketing efforts, culminating in the release of our first mobile game, Zombie Survival, in February.Despite our innovative match-three gameplay, the game's Day 1 retention did not meet expectations, prompting us to revise our business strategy. In April, I expanded the team to include 12 experts, comprising four programmers and four art specialists. By the end of the month, we released our second mobile game, King Run, which featured unique gameplay elements such as books, dice, and poker cards as characters.Our next project, Knots Puzzle, was a casual game that we published in the global market, amassing 10,000 downloads on launch day. We then developed Dream Dynamic Puzzle, a one-of-a-kind jigsaw game with over 60 dynamic jigsaws in its first release, covering themes such as love, affection, and relationships. After releasing the beta version on the QQ mobile app, it garnered over 200,000 players in the first week and piqued the interest of leading game publishers, with three expressing interest in acquiring the global publishing license.By the end of 2019, Dream Dynamic Puzzle had won the annual best game award from OPPO and accumulated over 2 million downloads in the Chinese market. My experience in game development and my ability to adapt to changing market conditions have made me an expert in the field, and I continue to develop innovative games that captivate and entertain players worldwide.
  • Chengdu Quleduo Technology Limited
    General Manager Of Overseas Department
    Chengdu Quleduo Technology Limited Nov 2016 - Jul 2017
    In early 2017, the visually stunning browser game 古剑奇谭 was released in the Taiwan and Malaysia markets. Its captivating graphics and impressive 3D effects attracted a large player base on launch day, generating a revenue of US$200,000 within the first month. Over the next six months, three dedicated local employees provided exceptional service and support for the game.I also contributed to the success of Metal Tornado, a 3D multiplayer client-based game. Collaborating with an experienced publishing team in Turkey, I assembled a local group of five employees, including three customer service representatives, one marketing specialist, and one operations expert. I negotiated with local payment gateway companies to reduce transaction fees and implemented a reliable, fast, and secure payment method. Additionally, I investigated local internet service providers, rented a booth, and hosted a party at a Turkish game show, attracting over 100,000 players to experience the beta version. This remarkable event was featured in a newspaper.Later in 2017, the innovative 2D fighting game Ultra Fighter was published. Featuring a unique gameplay experience, swipe and tap controls, and visually stunning character designs and scenes, it quickly attracted a massive global player base. Taiwan was the first target market, and we extensively advertised the game on outdoor billboards, TV stations, metro stations, buses, and more. Ultra Fighter (Taiwan version) was featured on Google Play and reached the top spot on the free download ranking list, generating a revenue of US$1 million within a month.
  • Beijing Momo Technology Co., Ltd.
    Director Of Business Development
    Beijing Momo Technology Co., Ltd. Apr 2016 - Oct 2016
    As a highly experienced professional in the gaming industry, I have had the privilege of working closely with the President of the MOMO Game Department to expand their gaming business into the global market. Leveraging my extensive network, I have been able to connect with top-notch developers who create innovative games featuring exceptional graphics and captivating gameplay. Together, we have successfully localized and published these games on the MOMO app, promoting them in the Chinese market and establishing profitable revenue-sharing partnerships. My expertise in the field has allowed me to develop and implement efficient strategies for rapid business expansion, including the creation of a payment SDK that I shared with UK developers. This SDK streamlines the process of building publishing packages and distributing them to major Chinese Android app stores such as Huawei, Xiaomi, OPPO, Vivo, and others.As an active member of the UK Interactive Entertainment (UKIE) organization, I have fostered strong relationships with developers from the United Kingdom. In just six months, I have connected with approximately ten UK developers, signed contracts, and established mutually beneficial profit-sharing agreements for the Chinese market. These partnerships have resulted in the successful conclusion of contracts valued at over US$1 million. My proven track record in the gaming industry showcases my unwavering dedication to excellence and my ability to drive growth and success in the global market.
  • Momo Technology Company Limited
    Project Manager Of Overseas Market
    Momo Technology Company Limited Apr 2015 - Apr 2016
    Beijing, Cn
    I am currently employed at Chengdu MOMO Information & Technology Company Limited, a subsidiary of MOMO Inc. Our team, composed of 83 dedicated employees, specializes in developing a wide variety of mobile games. In 2015, we released MOMO Bear, a Match 3 game, on the MOMO app. This game featured a one-tap-to-share function, making it easier than ever to challenge friends and engage with the community. Within the first month, MOMO Bear attracted 5 million users.In my role, I led a localization team to develop an English version of the game, which was then successfully launched on Google Play and the App Store. This version specifically targeted high-value players in North America and Europe, and as a result, the revenue for MOMO Bear reached a record-breaking US$2 million within the first three months. Over the next 18 months, the game generated a total revenue of US$6 million in the global market.Our second mobile game, Jets Battle - MOMO, was released later in 2015. We followed a similar publishing strategy, first testing the game on the MOMO platform before launching an English version for the global market. This approach proved successful once again, resulting in a lifetime revenue of US$2 million for Jets Battle - MOMO. My experience at Chengdu MOMO Information & Technology Company has allowed me to excel in game development and localization, contributing to the success of our products in the highly competitive mobile gaming market.
  • Morefun Online (Hong Kong) Taiwan Branch
    Chief Executive Officer
    Morefun Online (Hong Kong) Taiwan Branch Sep 2013 - Apr 2014
    In 2014, our first mobile game, Dragon & Elfin, was completed. We collaborated with Taiwan Mobile, the second-largest telecom company, to publish the game in the Taiwan market. To obtain legal publishing qualifications, I established a subsidiary for my company in Taiwan. Compared to the company in China or Hong Kong, the Taiwan subsidiary saved at least 15% in running expenses and created five jobs in the region. The total revenue reached US$1.2 million in the first six months, with 15% paid to the Taiwan government as withholding tax.The game was pre-installed in the sales channel for brand new cellphones, allowing players to experience Dragon & Elfin in over 1,200 Taiwan Mobile retail stores. The game was featured on the first page of Google Play in Taiwan and received 15,000 5-star ratings within the first month.
  • Morefun Online Group Company Limited
    General Manager Of Overseas Department
    Morefun Online Group Company Limited Jan 2012 - Apr 2014
    Achieving a significant milestone in my career, I joined a development company with 150 employees as a Project Manager, focusing on expanding into overseas markets. Our team successfully developed an MMO game within 8 months, and in 2013, we launched Blade 9 and Dragon Warrior in European, Philippine, and Thai markets. I traveled to the Philippines and Thailand to establish two teams, each consisting of nine professionals, including customer service and business development experts. Our annual performance in 2013 surpassed expectations, generating a revenue of US$1,500,000.
  • Gamemore Technology Ltd.
    Co-Founder & Ceo
    Gamemore Technology Ltd. Jul 2006 - Jan 2012
    I assembled a team to develop a plug-in called HeavenFire for the client-based game Knight Online. As an in-app purchase software, we integrated a new paid subscription model into the plug-in and independently developed the first generation of image recognition technology. Between 2007 and 2010, HeavenFire was installed over 4 million times in the Turkish market, generating over $2 million in annual revenue in 2009 and a lifetime total revenue of over $4 million.In mid-2009, we acquired a global publishing license for the client-based game Blade 9. I brought on two game experts from Turkey to complete all publishing tasks within two months, including localization, server deployment, customer service establishment, and marketing promotion team development. The Turkish local operation team was established later in 2009, consisting of six specialists in customer service, ad optimization, and marketing analytics.Our collaboration with Turkish cyber-cafes led to over 500,000 installations in more than 2,500 cyber-cafes in Istanbul. Our advertising efforts spanned TV stations, nightclubs, shopping malls, computer magazines, radio broadcasting, and free posting. On launch day, over 100,000 players created game accounts, resulting in first-month revenue exceeding $500,000 and overall annual revenue surpassing $1,500,000.
  • Ebang Digital Llc
    Founder & Ceo
    Ebang Digital Llc Apr 1999 - Jun 2006
    I founded a visual studio specializing in the creation of video advertisements and secured a long-term contract with Sichuan TV station. My expertise includes designing and editing video ads for enterprise promotion, which have been broadcasted on radio, magazines, and through DVD distribution. Among my notable clients are China Sichuan Chengdu Cigarette Factory and Sichuan Road & Bridge Co., Ltd. As an agency representing leading technology brands such as Intel, AMD, Seagate, HP, and IBM in the Sichuan area, my company has generated an annual revenue of over US$1.5 million from 2000 to 2003.

Hendry Wang Skills

Mobile Games Mobile Game Development Monetization Video Games Social Games Strategic Partnerships Online Advertising Online Gaming Social Media Publishing Product Management Casual Games Online Marketing Mobile Marketing Management Mobile Devices

Hendry Wang Education Details

  • University Of Electronic Science And Technology Of China
    University Of Electronic Science And Technology Of China
    Economics

Frequently Asked Questions about Hendry Wang

What company does Hendry Wang work for?

Hendry Wang works for Innofun Corporation

What is Hendry Wang's role at the current company?

Hendry Wang's current role is Investor.

What is Hendry Wang's email address?

Hendry Wang's email address is he****@****ail.com

What schools did Hendry Wang attend?

Hendry Wang attended University Of Electronic Science And Technology Of China.

What are some of Hendry Wang's interests?

Hendry Wang has interest in Auto, Social Services, Online Game, Game, Science And Technology, Apple Stuff, Bmw.

What skills is Hendry Wang known for?

Hendry Wang has skills like Mobile Games, Mobile Game Development, Monetization, Video Games, Social Games, Strategic Partnerships, Online Advertising, Online Gaming, Social Media, Publishing, Product Management, Casual Games.

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