Henry Ho

Henry Ho Email and Phone Number

Sr Engineering Manager at Riot Games @ Riot Games
Henry Ho's Location
Los Angeles, California, United States, United States
Henry Ho's Contact Details

Henry Ho personal email

About Henry Ho

• Seasoned technical leader with 22 years of engineering experience. 17+ years in game development.• 6+ years of manager/senior leader experience, including managing multiple teams and other managers.

Henry Ho's Current Company Details
Riot Games

Riot Games

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Sr Engineering Manager at Riot Games
Henry Ho Work Experience Details
  • Riot Games
    Senior Manager, Software Engineering
    Riot Games Mar 2022 - Present
    Los Angeles, Ca, Us
    Teamfight Tactics, GameplayLive-service game, proprietary game engine, C++, PC/Mac/Mobile- Initiative Engineering Lead for the Gameplay Initiative on Teamfight Tactics.- Matured the organization from a team of 5 mostly junior engineers to 11 strong Gameplay specialist engineers with a mix of experience levels from associate to principal.- Streamlined engineering practices to deliver 9+ new sets (content expansions) on a multi-platform, game-as-a-service, and wildly popular live game.- Removed inefficiencies and adapted development processes to evolve the team to ship 3 sets per year.- Collaborated directly with the Product and Delivery managers on project strategy, priority, and team allocation.- Established annual engineering strategy + operations at both the initiative level and across the entire game team.- Hired and guided/coached other engineering managers and ICs.- Built bridges across game teams at Riot, fostering collaborative and sharing engineering (and game development) culture.
  • Amihan Entertainment
    Technical Director
    Amihan Entertainment Aug 2021 - Feb 2022
    Los Angeles, Us
    Unannounced Multi-platform GamePrototype/Pre-Production, C#, Unity, Mobile • Core founding team, tasked with building out Engineering Team, hiring, people management. • Prototype, bootstrap, architect, and implement core & foundational game systems. • Established engineering pillars, roadmaps, and culture for the engineering team. • Partner, collaborate with leadership of all disciplines. • Establish standards & processes for code reviews, coding guidelines, etc. • Actively research technologies and third-party solutions/tools.
  • Riot Games
    Senior Staff Software Engineer
    Riot Games Jun 2019 - Aug 2021
    Los Angeles, Ca, Us
    Research & Development, Unannounced GamePrototype/Pre-Production, C++, Unreal Engine, AWS, Mobile, Rust • Prototype-to-Pre-production: brand new AAA game w/ veteran team of engineers, designers, and artists. • Foundational gameplay systems including Characters, Abilities, Dungeons, Camera, Progression. • Mentored newer engineer team members. • Created build server pipeline, deployments, account storage, & database solutions.
  • Blizzard Entertainment
    Lead Engineer/Engineering Manager
    Blizzard Entertainment Feb 2016 - May 2019
    Irvine, Ca, Us
    Team 5, Hearthstone Features TeamC#, C++, Unity, iOS, Android, Oracle PL/SQL, Sqlite • Engineering lead & manager of game modes/features team. Grew team from 3 to 10+. • Collaborated closely with Design, Art, Audio, Community teams to architect and direct new features. • Planned releases, assign and delegate projects within Production schedule. • Mentored and trained new engineering leaders, including successor leaders. • Mentored, guided, and reviewed technical designs with engineer team members. • Established engineering roadmap: set prioritizations, balanced player features with tech debt. • Features shipped included: Dual Class Arena, Ranked Seasons, Live Events, Shop Bundles, Heroic TavernBrawl, location-based Fireside Gatherings, Spectator Mode, Pre-release Events.
  • Blizzard Entertainment
    Senior Software Engineer Ii
    Blizzard Entertainment Jun 2014 - Feb 2016
    Irvine, Ca, Us
    Team 5, HearthstoneC#, C++, Unity, iOS, Android, Oracle PL/SQL • Implemented fan-favorites such as Spectator Mode, Tavern Brawls, Ranked Season Rewards. • Quickly rose to be recognized as one of only 2 engineers who were deeply knowledgeable in the majority of Hearthstone’s client/server systems. Became “Tech Lead” by November 2015.
  • Blizzard Entertainment
    Senior Software Engineer
    Blizzard Entertainment Dec 2010 - Jun 2014
    Irvine, Ca, Us
    Team 3, Diablo III, Diablo III: Reaper of SoulsC++, C#, PS3, Xbox360, MySQL • Led and managed the entire Battle.net integration for Diablo III online features. • Major features implemented include: seasons, greater rifts, clans, matchmaking, profiles, social. • Implemented a “XAML UI Workflow”, adding visual UI layout and storyboard animations (among other new features), thus greatly improving the UI design-to-implementation pipeline. • Console development experience implementing voice chat for Diablo 3 PS3 and Xbox360.
  • Blizzard Entertainment
    Software Engineer
    Blizzard Entertainment Sep 2008 - Dec 2010
    Irvine, Ca, Us
    Battle.net, StarCraft 2C++, Python, Lua, ActionScript, Scaleform, MySQL • Implemented much of the StarCraft 2 Wings of Liberty integration with Battle.net. • Worked on nearly all client, UI, networking, and server-side backend online systems.
  • Flagship Studios / Ping0
    Server Engineer And Senior Web Engineer
    Flagship Studios / Ping0 Sep 2007 - Jul 2008
    Us
    I was hired to be a web developer but quickly grew into an architect/lead programmer on every web-based technology or process developed at the company. The projects I've worked on spanned account management systems, billing systems, customer service tools, game development tools, RMT service development, and game server programming. In the latter half of my tenure, my responsibilities expanded to include server development as well (C/C++).
  • Flagship Studios / Ping0
    Web Engineer
    Flagship Studios / Ping0 Mar 2007 - Sep 2007
    Us
  • Icims
    Manager Of Product Development
    Icims Sep 2003 - Jan 2007
    Holmdel, New Jersey, Us

Henry Ho Skills

Game Development Web Services Perforce Video Games Game Design Gameplay Mmo Mobile Games Computer Games Gameplay Programming Product Development Casual Games Social Games Xbox 360 C++ Distributed Systems Account Management Online Gaming Python Ps3 Game Programming User Interface Design C# Leadership Communication Unity Vision

Henry Ho Education Details

  • Columbia University
    Columbia University
    Computer Science

Frequently Asked Questions about Henry Ho

What company does Henry Ho work for?

Henry Ho works for Riot Games

What is Henry Ho's role at the current company?

Henry Ho's current role is Sr Engineering Manager at Riot Games.

What is Henry Ho's email address?

Henry Ho's email address is hh****@****ard.com

What schools did Henry Ho attend?

Henry Ho attended Columbia University.

What skills is Henry Ho known for?

Henry Ho has skills like Game Development, Web Services, Perforce, Video Games, Game Design, Gameplay, Mmo, Mobile Games, Computer Games, Gameplay Programming, Product Development, Casual Games.

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