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Henry Ho Email & Phone Number

Sr Engineering Manager at Riot Games at Riot Games
Location: Los Angeles, California, United States 10 work roles 1 school
1 work email found @riotgames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@riotgames.com
LinkedIn Profile matched
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Current company
Role
Sr Engineering Manager at Riot Games
Location
Los Angeles, California, United States

Who is Henry Ho? Overview

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Quick answer

Henry Ho is listed as Sr Engineering Manager at Riot Games at Riot Games, based in Los Angeles, California, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Henry Ho.

Henry Ho previously worked as Senior Manager, Software Engineering at Riot Games and Technical Director at Amihan Entertainment. Henry Ho holds Bs, Computer Science from Columbia University.

Company email context

Email format at Riot Games

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{first_initial}{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Henry Ho. Compare company email patterns before reaching out.

Profile bio

About Henry Ho

• Seasoned technical leader with 22 years of engineering experience. 17+ years in game development.• 6+ years of manager/senior leader experience, including managing multiple teams and other managers.

Listed skills include Game Development, Web Services, Perforce, Video Games, and 23 others.

Current workplace

Henry Ho's current company

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Riot Games
Riot Games
Sr Engineering Manager at Riot Games
AeroLeads page
10 roles

Henry Ho work experience

A career timeline built from the work history available for this profile.

Senior Manager, Software Engineering

Current

Los Angeles, CA, US

Teamfight Tactics, GameplayLive-service game, proprietary game engine, C++, PC/Mac/Mobile- Initiative Engineering Lead for the Gameplay Initiative on Teamfight Tactics.- Matured the organization from a team of 5 mostly junior engineers to 11 strong Gameplay specialist engineers with a mix of experience levels from associate to principal.- Streamlined.

Mar 2022 - Present

Technical Director

Los Angeles, US

  • Unannounced Multi-platform GamePrototype/Pre-Production, C#, Unity, Mobile
  • Core founding team, tasked with building out Engineering Team, hiring, people management.
  • Prototype, bootstrap, architect, and implement core & foundational game systems.
  • Established engineering pillars, roadmaps, and culture for the engineering team.
  • Partner, collaborate with leadership of all disciplines.
  • Establish standards & processes for code reviews, coding guidelines, etc.
Aug 2021 - Feb 2022

Senior Staff Software Engineer

Los Angeles, CA, US

  • Research & Development, Unannounced GamePrototype/Pre-Production, C++, Unreal Engine, AWS, Mobile, Rust
  • Prototype-to-Pre-production: brand new AAA game w/ veteran team of engineers, designers, and artists.
  • Foundational gameplay systems including Characters, Abilities, Dungeons, Camera, Progression.
  • Mentored newer engineer team members.
  • Created build server pipeline, deployments, account storage, & database solutions.
Jun 2019 - Aug 2021

Lead Engineer/Engineering Manager

Irvine, CA, US

  • Team 5, Hearthstone Features TeamC#, C++, Unity, iOS, Android, Oracle PL/SQL, Sqlite
  • Engineering lead & manager of game modes/features team. Grew team from 3 to 10+.
  • Collaborated closely with Design, Art, Audio, Community teams to architect and direct new features.
  • Planned releases, assign and delegate projects within Production schedule.
  • Mentored and trained new engineering leaders, including successor leaders.
  • Mentored, guided, and reviewed technical designs with engineer team members.
Feb 2016 - May 2019

Senior Software Engineer Ii

Irvine, CA, US

  • Team 5, HearthstoneC#, C++, Unity, iOS, Android, Oracle PL/SQL
  • Implemented fan-favorites such as Spectator Mode, Tavern Brawls, Ranked Season Rewards.
  • Quickly rose to be recognized as one of only 2 engineers who were deeply knowledgeable in the majority of Hearthstone’s client/server systems. Became “Tech Lead” by November 2015.
Jun 2014 - Feb 2016

Senior Software Engineer

Irvine, CA, US

  • Team 3, Diablo III, Diablo III: Reaper of SoulsC++, C#, PS3, Xbox360, MySQL
  • Led and managed the entire Battle.net integration for Diablo III online features.
  • Major features implemented include: seasons, greater rifts, clans, matchmaking, profiles, social.
  • Implemented a “XAML UI Workflow”, adding visual UI layout and storyboard animations (among other new features), thus greatly improving the UI design-to-implementation pipeline.
  • Console development experience implementing voice chat for Diablo 3 PS3 and Xbox360.
Dec 2010 - Jun 2014

Software Engineer

Irvine, CA, US

  • Battle.net, StarCraft 2C++, Python, Lua, ActionScript, Scaleform, MySQL
  • Implemented much of the StarCraft 2 Wings of Liberty integration with Battle.net.
  • Worked on nearly all client, UI, networking, and server-side backend online systems.
Sep 2008 - Dec 2010

Server Engineer And Senior Web Engineer

US

I was hired to be a web developer but quickly grew into an architect/lead programmer on every web-based technology or process developed at the company. The projects I've worked on spanned account management systems, billing systems, customer service tools, game development tools, RMT service development, and game server programming. In the latter half of.

Sep 2007 - Jul 2008

Manager Of Product Development

Holmdel, New Jersey, US

Sep 2003 - Jan 2007
1 education record

Henry Ho education

  • Columbia University
    Columbia University
    Computer Science
FAQ

Frequently asked questions about Henry Ho

Quick answers generated from the profile data available on this page.

What company does Henry Ho work for?

Henry Ho works for Riot Games.

What is Henry Ho's role at Riot Games?

Henry Ho is listed as Sr Engineering Manager at Riot Games at Riot Games.

What is Henry Ho's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Henry Ho at Riot Games.

Where is Henry Ho based?

Henry Ho is based in Los Angeles, California, United States while working with Riot Games.

What companies has Henry Ho worked for?

Henry Ho has worked for Riot Games, Amihan Entertainment, Blizzard Entertainment, Flagship Studios / Ping0, and Icims.

How can I contact Henry Ho?

You can use AeroLeads to view verified contact signals for Henry Ho at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Henry Ho attend?

Henry Ho holds Bs, Computer Science from Columbia University.

What skills is Henry Ho known for?

Henry Ho is listed with skills including Game Development, Web Services, Perforce, Video Games, Game Design, Gameplay, Mmo, and Mobile Games.

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