Senior Manager, Software Engineering
CurrentTeamfight Tactics, GameplayLive-service game, proprietary game engine, C++, PC/Mac/Mobile- Initiative Engineering Lead for the Gameplay Initiative on Teamfight Tactics.- Matured the organization from a team of 5 mostly junior engineers to 11 strong Gameplay specialist engineers with a mix of experience levels from associate to principal.- Streamlined engineering practices to deliver 9+ new sets (content expansions) on a multi-platform, game-as-a-service, and wildly popular live game.- Removed inefficiencies and adapted development processes to evolve the team to ship 3 sets per year.- Collaborated directly with the Product and Delivery managers on project strategy, priority, and team allocation.- Established annual engineering strategy + operations at both the initiative level and across the entire game team.- Hired and guided/coached other engineering managers and ICs.- Built bridges across game teams at Riot, fostering collaborative and sharing engineering (and game development) culture.