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• Seasoned technical leader with 22 years of engineering experience. 17+ years in game development.• 6+ years of manager/senior leader experience, including managing multiple teams and other managers.
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Senior Manager, Software EngineeringRiot Games Mar 2022 - PresentLos Angeles, Ca, UsTeamfight Tactics, GameplayLive-service game, proprietary game engine, C++, PC/Mac/Mobile- Initiative Engineering Lead for the Gameplay Initiative on Teamfight Tactics.- Matured the organization from a team of 5 mostly junior engineers to 11 strong Gameplay specialist engineers with a mix of experience levels from associate to principal.- Streamlined engineering practices to deliver 9+ new sets (content expansions) on a multi-platform, game-as-a-service, and wildly popular live game.- Removed inefficiencies and adapted development processes to evolve the team to ship 3 sets per year.- Collaborated directly with the Product and Delivery managers on project strategy, priority, and team allocation.- Established annual engineering strategy + operations at both the initiative level and across the entire game team.- Hired and guided/coached other engineering managers and ICs.- Built bridges across game teams at Riot, fostering collaborative and sharing engineering (and game development) culture. -
Technical DirectorAmihan Entertainment Aug 2021 - Feb 2022Los Angeles, UsUnannounced Multi-platform GamePrototype/Pre-Production, C#, Unity, Mobile • Core founding team, tasked with building out Engineering Team, hiring, people management. • Prototype, bootstrap, architect, and implement core & foundational game systems. • Established engineering pillars, roadmaps, and culture for the engineering team. • Partner, collaborate with leadership of all disciplines. • Establish standards & processes for code reviews, coding guidelines, etc. • Actively research technologies and third-party solutions/tools. -
Senior Staff Software EngineerRiot Games Jun 2019 - Aug 2021Los Angeles, Ca, UsResearch & Development, Unannounced GamePrototype/Pre-Production, C++, Unreal Engine, AWS, Mobile, Rust • Prototype-to-Pre-production: brand new AAA game w/ veteran team of engineers, designers, and artists. • Foundational gameplay systems including Characters, Abilities, Dungeons, Camera, Progression. • Mentored newer engineer team members. • Created build server pipeline, deployments, account storage, & database solutions. -
Lead Engineer/Engineering ManagerBlizzard Entertainment Feb 2016 - May 2019Irvine, Ca, UsTeam 5, Hearthstone Features TeamC#, C++, Unity, iOS, Android, Oracle PL/SQL, Sqlite • Engineering lead & manager of game modes/features team. Grew team from 3 to 10+. • Collaborated closely with Design, Art, Audio, Community teams to architect and direct new features. • Planned releases, assign and delegate projects within Production schedule. • Mentored and trained new engineering leaders, including successor leaders. • Mentored, guided, and reviewed technical designs with engineer team members. • Established engineering roadmap: set prioritizations, balanced player features with tech debt. • Features shipped included: Dual Class Arena, Ranked Seasons, Live Events, Shop Bundles, Heroic TavernBrawl, location-based Fireside Gatherings, Spectator Mode, Pre-release Events. -
Senior Software Engineer IiBlizzard Entertainment Jun 2014 - Feb 2016Irvine, Ca, UsTeam 5, HearthstoneC#, C++, Unity, iOS, Android, Oracle PL/SQL • Implemented fan-favorites such as Spectator Mode, Tavern Brawls, Ranked Season Rewards. • Quickly rose to be recognized as one of only 2 engineers who were deeply knowledgeable in the majority of Hearthstone’s client/server systems. Became “Tech Lead” by November 2015. -
Senior Software EngineerBlizzard Entertainment Dec 2010 - Jun 2014Irvine, Ca, UsTeam 3, Diablo III, Diablo III: Reaper of SoulsC++, C#, PS3, Xbox360, MySQL • Led and managed the entire Battle.net integration for Diablo III online features. • Major features implemented include: seasons, greater rifts, clans, matchmaking, profiles, social. • Implemented a “XAML UI Workflow”, adding visual UI layout and storyboard animations (among other new features), thus greatly improving the UI design-to-implementation pipeline. • Console development experience implementing voice chat for Diablo 3 PS3 and Xbox360. -
Software EngineerBlizzard Entertainment Sep 2008 - Dec 2010Irvine, Ca, UsBattle.net, StarCraft 2C++, Python, Lua, ActionScript, Scaleform, MySQL • Implemented much of the StarCraft 2 Wings of Liberty integration with Battle.net. • Worked on nearly all client, UI, networking, and server-side backend online systems. -
Server Engineer And Senior Web EngineerFlagship Studios / Ping0 Sep 2007 - Jul 2008UsI was hired to be a web developer but quickly grew into an architect/lead programmer on every web-based technology or process developed at the company. The projects I've worked on spanned account management systems, billing systems, customer service tools, game development tools, RMT service development, and game server programming. In the latter half of my tenure, my responsibilities expanded to include server development as well (C/C++). -
Web EngineerFlagship Studios / Ping0 Mar 2007 - Sep 2007Us -
Manager Of Product DevelopmentIcims Sep 2003 - Jan 2007Holmdel, New Jersey, Us
Henry Ho Skills
Henry Ho Education Details
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Columbia UniversityComputer Science
Frequently Asked Questions about Henry Ho
What company does Henry Ho work for?
Henry Ho works for Riot Games
What is Henry Ho's role at the current company?
Henry Ho's current role is Sr Engineering Manager at Riot Games.
What is Henry Ho's email address?
Henry Ho's email address is hh****@****ard.com
What schools did Henry Ho attend?
Henry Ho attended Columbia University.
What skills is Henry Ho known for?
Henry Ho has skills like Game Development, Web Services, Perforce, Video Games, Game Design, Gameplay, Mmo, Mobile Games, Computer Games, Gameplay Programming, Product Development, Casual Games.
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