I have over 15 years of experience in the gaming industry throughout various position such as Quality Assurance/Technical Quality Assurance (TRG) positions for Vivendi Games, Activision, iOS Application Development for Mobilehead, QA Engineering for Playtika Santa Monica, and as a QA Analyst, a Deployment Project Manager, and now Live Ops Coordinator for Jam City.During my time as an iPhone application developer for Mobilehead, I developed over 10 applications for that company and was their sole iPhone developer for over 2 years. I developed this applications in various programming languages, and 3rd-party engines for the iOS such as Cocos2D. I have mostly developed in objective-C professionally but I am also proficient in C++. I also have experience with the Unity game engine, as well as some C# experience. You can even try out my final project made with the Unity game engine for my Coursera Game Design Specialization here: http://www.kongregate.com/games/htrujillo86/ninja-master-trialsYou may have heard it before from other people but I can tell you with the utmost confidence that it is my dream to make games ever since I was a child. I have been a very passionate gamer ever since I was 5 years old and I have had gaming in my heart ever since.Specialties: iPhone application development, Objective-C programming, C++ programming, Python Programming, Unity Development, Live Ops Event Planning, Test Plan Creation, and QA Testing on various gaming consoles and mobile platforms.
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Live Operations CoordinatorJam City Sep 2022 - Aug 2024Culver City, California, United States- Work with product and design team to schedule in-game events- Create in-game events, and a/b tests using our internal tools- Coordinate with QA teams as to how events and a/b tests are set to ensure they work properlyCoding languages Used: JavaScript Object Notation (JSON)Games Shipped: Cookie Jam, Cookie Jam Blast -
Live Operations Associate / Level DesignerJam City Aug 2020 - Sep 2022Culver City, California, United States- Work with product and design team to schedule in-game events- Create in-game events, and a/b tests using our internal tools- Coordinate with QA teams as to how events and a/b tests are set to ensure they work properly- Designed 19 Live Levels for Genies & GemsCoding languages Used: JavaScript Object Notation (JSON)Games Shipped: Genies and Gems -
Deployment Project ManagerJam City Sep 2018 - Aug 2020Culver City, Ca- Worked directly with developers and designers to help test builds, create test reports, and give feedback on game design- Worked independently to create test plans/test cases, and create test requests for our external offsite QA department - Worked with other DPMs and Developers to organize issues for each sprint in JIRAGames Shipped: Wild Things: Animal Adventure -
Qa AnalystJam City Sep 2016 - Sep 2018Culver City, California, United StatesResponsible for locating and reporting all functional/technical issues found in gaming software on PC Browsers, iOS, Android, and Kindle mobile devices. Created test plans, test cases, and test reports for our external offsite QA teamGames Shipped: Wild Things: Animal Adventure -
Qa EngineerPlaytika Santa Monica (Formerly Buffalo Studios) Oct 2014 - Aug 2016Worked in a fast-paced environment, of 1-2 week sprints, to locate, isolate and report all functional and technical issues found with mobile gaming software applications on Browsers, iOS, and Android platforms.Games Shipped: Bingo Blitz
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Qa Test EngineerAtgames Digital Media Nov 2013 - Oct 2014El Segundo, CaResponsible for locating, isolating and reporting of all functional and technical issues found with cloud gaming software on PC and Android devices. -
Qa LeadSony Pictures Entertainment May 2013 - Jul 2013Culver City, CaLocating, isolating and reporting of all functional and technical issues found with mobile gaming software applications on iOS and Android platforms. Also responsible for the creating of test cases and testing plans for projects, as well as handling application submissions.Games Shipped: Wheel of Fortune 30th Anniversary, Suits and Swords -
Ios Application ProgrammerMobilehead Dec 2009 - May 2013Alhambra, CaiPhone application developer, responsible for all programming of in-house iPhone apps.Games Shipped: Boba Time, Coffee Cafe, Me So Ramen, Cattle Control
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Qa TesterMobilehead Sep 2009 - Dec 2009Locating, isolating, describing, and reporting of functional & technical issues found within gaming software applications across various platforms.Games Shipped - NBA Unrivaled, Tecmo Bowl Throwback, Fret Nice
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Qa TesterActivision Nov 2008 - Sep 2009Locating, isolating, describing, and reporting of functional issues found within gaming software applications across various platforms.Games Shipped: Prototype (Xbox 360/PS3/PC), Marvel Ultimate Alliance 2 (PS2/PSP/Wii) -
Qa TesterVivendi Universal Games Jun 2007 - Nov 2008Locating, isolating, describing, and reporting of functional and technical (TRC) issues found within gaming software applications across various platforms.Games Shipped: Crash of the Titans (PS2/Wii/Xbox 360), SWAT: Target Liberty (PSP), F.E.A.R. Files (Xbox 360), F.E.A.R. : Perseus Mandate (PC), The Bourne Conspiracy (Xbox 360/PS3/PC)
Henry Trujillo Education Details
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Westwood CollegeGame Software Development -
Game Software Development
Frequently Asked Questions about Henry Trujillo
What is Henry Trujillo's role at the current company?
Henry Trujillo's current role is Live Operations Coordinator at Jam City.
What schools did Henry Trujillo attend?
Henry Trujillo attended Westwood College, Westwood College-Anaheim.
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Henry Trujillo
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