Henry Goffin

Henry Goffin Email and Phone Number

Principal Software Engineer at AWS Game Tech @ AWS Game Tech
Henry Goffin's Location
Seattle, Washington, United States, United States
About Henry Goffin

Games veteran across indie and AAA - broad and deep in product, engineering, and long-term vision. Fearless as a director, practical as an individual contributor. Happily living and working at the intersection of technology and play.I have been lucky enough to work on well-known products with millions of unit sales, and invisible solutions that put smiles on the faces of hundreds of millions of end users.Currently providing engineering vision for unannounced products at Amazon Web Services.

Henry Goffin's Current Company Details
AWS Game Tech

Aws Game Tech

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Principal Software Engineer at AWS Game Tech
Henry Goffin Work Experience Details
  • Aws Game Tech
    Principal Software Engineer
    Aws Game Tech Jun 2021 - Present
    Seattle, Wa, Us
    Overseeing the design and execution of innovative services for video game development, operation, and distribution at all scales from indie through AAA.
  • Undead Labs
    Product Director, State Of Decay 2
    Undead Labs Jun 2019 - Mar 2021
    Seattle, Wa, Us
    Spent 80% of my time curating the long-term post-launch vision for State of Decay 2. Doubled the customer base to over 10 million players and steadily grew MAU year-over-year through relentless customer focus. Hired the company’s first data analytics team. Coordinated with external marketing, publishing, and platform stakeholders. Evangelized the internal company transformation from discrete products into Games-as-a-Service. Worked directly with all discipline leads to enable a monthly release cadence.Achieved 3X growth in per-month engagement hours and improved player sentiment from “mixed” to “highly positive”.
  • Undead Labs
    Principal-Level Platform Engineer (Split Role, Untitled)
    Undead Labs Jun 2018 - Mar 2021
    Seattle, Wa, Us
    Spent roughly 20% of my time doing engineering work on State of Decay 2 and various Xbox-related SDKs. Ported the core engine to Xbox Series X|S consoles as well as the Epic Games Store and Steam. Implemented a variety of console-specific performance optimizations. Also acted as a personal mentor and code reviewer for other engineers at the company.
  • Undead Labs
    Engineering And Product Manager
    Undead Labs Jun 2018 - Jun 2019
    Seattle, Wa, Us
    Managed the company’s most senior engineering ICs. Facilitated development of the studio’s next major game and identified the success path, from audience research through roadmap planning and execution metrics.
  • Valve Corporation
    Self-Directed Untitled Employee
    Valve Corporation Feb 2011 - May 2018
    Bellevue, Wa, Us
    I helped put hats in Team Fortress 2.Approximately two careers’ worth of work in seven years. 100%-self-directed employee in a totally flat company with billion-dollar revenue streams. Broad generalist and deep diver. Collaborated on game design, microtransaction design, platform design, API design and third-party integration. Directly implemented engineering work on game rendering, data compression, backend services, frontend web pages, cloud scaling, DevOps, developer SDKs, data privacy, network security, etc.Interviewed potential hires for principal-level engineering, design, and bizdev roles.Contributed to Team Fortress 2, DOTA 2, CS:GO, Steam backend services, Steam Link streaming hardware, Steam Controller radio firmware, MacOS + Linux core platform stacks, Steam partner financial reporting, and more.
  • Double Fine Productions
    Lead Programmer
    Double Fine Productions Aug 2008 - Dec 2010
    San Francisco, Ca, Us
    Tools and engine programmer for Brutal Legend, engine programmer for shared platform technology, lead programmer for Costume Quest. Went deep on physics, rendering, threading, open-world streaming, and tools. Presented this work at GDC. Also contributed to game design.
  • Electronic Arts
    Software Engineer Iii
    Electronic Arts Jul 2005 - Jul 2008
    Redwood City, Ca, Us
    Engine programmer on Spore. Designed and built a novel GPU-based procedural texture synthesis pipeline for runtime generation of plausible creature skins on player-sculpted meshes. Probably the "world's first" of a half-dozen related technologies. Still can't believe we shipped this crazy thing, but we did.

Henry Goffin Skills

Video Games C++ Game Development Console Game Design Gameplay Perforce Game Programming Programming Gameplay Programming Generalist Duties

Henry Goffin Education Details

  • University Of Illinois Urbana-Champaign
    University Of Illinois Urbana-Champaign
    Computer Science

Frequently Asked Questions about Henry Goffin

What company does Henry Goffin work for?

Henry Goffin works for Aws Game Tech

What is Henry Goffin's role at the current company?

Henry Goffin's current role is Principal Software Engineer at AWS Game Tech.

What is Henry Goffin's email address?

Henry Goffin's email address is he****@****abs.com

What is Henry Goffin's direct phone number?

Henry Goffin's direct phone number is +141542*****

What schools did Henry Goffin attend?

Henry Goffin attended University Of Illinois Urbana-Champaign.

What skills is Henry Goffin known for?

Henry Goffin has skills like Video Games, C++, Game Development, Console, Game Design, Gameplay, Perforce, Game Programming, Programming, Gameplay Programming, Generalist Duties.

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