Henry Goffin
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Henry Goffin Email & Phone Number

Principal Software Engineer at AWS Game Tech at AWS Game Tech
Location: Seattle, Washington, United States 7 work roles 1 school
1 work email found @amazon.com 5 phones found area 415, 908, and 217 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email h****@amazon.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
Principal Software Engineer at AWS Game Tech
Location
Seattle, Washington, United States

Who is Henry Goffin? Overview

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Quick answer

Henry Goffin is listed as Principal Software Engineer at AWS Game Tech at AWS Game Tech, based in Seattle, Washington, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 415, 908, 217, and a matched LinkedIn profile for Henry Goffin.

Henry Goffin previously worked as Principal Software Engineer at Aws Game Tech and Product Director, State of Decay 2 at Undead Labs. Henry Goffin holds B.S., Computer Science from University Of Illinois Urbana-Champaign.

Company email context

Email format at AWS Game Tech

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{first}{last}@amazon.com
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AeroLeads found 1 current-domain work email signal for Henry Goffin. Compare company email patterns before reaching out.

Profile bio

About Henry Goffin

Games veteran across indie and AAA - broad and deep in product, engineering, and long-term vision. Fearless as a director, practical as an individual contributor. Happily living and working at the intersection of technology and play.I have been lucky enough to work on well-known products with millions of unit sales, and invisible solutions that put smiles on the faces of hundreds of millions of end users.Currently providing engineering vision for unannounced products at Amazon Web Services.

Listed skills include Video Games, C++, Game Development, Console, and 7 others.

Current workplace

Henry Goffin's current company

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AWS Game Tech
Aws Game Tech
Principal Software Engineer at AWS Game Tech
AeroLeads page
7 roles

Henry Goffin work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

Current

Seattle, WA, US

Overseeing the design and execution of innovative services for video game development, operation, and distribution at all scales from indie through AAA.

Jun 2021 - Present

Product Director, State Of Decay 2

Seattle, WA, US

Spent 80% of my time curating the long-term post-launch vision for State of Decay 2. Doubled the customer base to over 10 million players and steadily grew MAU year-over-year through relentless customer focus. Hired the company’s first data analytics team. Coordinated with external marketing, publishing, and platform stakeholders. Evangelized the internal.

Jun 2019 - Mar 2021

Principal-Level Platform Engineer (Split Role, Untitled)

Seattle, WA, US

Spent roughly 20% of my time doing engineering work on State of Decay 2 and various Xbox-related SDKs. Ported the core engine to Xbox Series X|S consoles as well as the Epic Games Store and Steam. Implemented a variety of console-specific performance optimizations. Also acted as a personal mentor and code reviewer for other engineers at the company.

Jun 2018 - Mar 2021

Engineering And Product Manager

Seattle, WA, US

Managed the company’s most senior engineering ICs. Facilitated development of the studio’s next major game and identified the success path, from audience research through roadmap planning and execution metrics.

Jun 2018 - Jun 2019

Self-Directed Untitled Employee

Bellevue, WA, US

I helped put hats in Team Fortress 2.Approximately two careers’ worth of work in seven years. 100%-self-directed employee in a totally flat company with billion-dollar revenue streams. Broad generalist and deep diver. Collaborated on game design, microtransaction design, platform design, API design and third-party integration. Directly implemented.

Feb 2011 - May 2018

Lead Programmer

San Francisco, CA, US

Tools and engine programmer for Brutal Legend, engine programmer for shared platform technology, lead programmer for Costume Quest. Went deep on physics, rendering, threading, open-world streaming, and tools. Presented this work at GDC. Also contributed to game design.

Aug 2008 - Dec 2010

Software Engineer Iii

Redwood City, CA, US

Engine programmer on Spore. Designed and built a novel GPU-based procedural texture synthesis pipeline for runtime generation of plausible creature skins on player-sculpted meshes. Probably the "world's first" of a half-dozen related technologies. Still can't believe we shipped this crazy thing, but we did.

Jul 2005 - Jul 2008
1 education record

Henry Goffin education

  • University Of Illinois Urbana-Champaign
    University Of Illinois Urbana-Champaign
    Computer Science
FAQ

Frequently asked questions about Henry Goffin

Quick answers generated from the profile data available on this page.

What company does Henry Goffin work for?

Henry Goffin works for AWS Game Tech.

What is Henry Goffin's role at AWS Game Tech?

Henry Goffin is listed as Principal Software Engineer at AWS Game Tech at AWS Game Tech.

What is Henry Goffin's email address?

AeroLeads has found 1 work email signal at @amazon.com for Henry Goffin at AWS Game Tech.

What is Henry Goffin's phone number?

AeroLeads has found 5 phone signal(s) with area code 415, 908, 217 for Henry Goffin at AWS Game Tech.

Where is Henry Goffin based?

Henry Goffin is based in Seattle, Washington, United States while working with AWS Game Tech.

What companies has Henry Goffin worked for?

Henry Goffin has worked for Aws Game Tech, Undead Labs, Valve Corporation, Double Fine Productions, and Electronic Arts.

How can I contact Henry Goffin?

You can use AeroLeads to view verified contact signals for Henry Goffin at AWS Game Tech, including work email, phone, and LinkedIn data when available.

What schools did Henry Goffin attend?

Henry Goffin holds B.S., Computer Science from University Of Illinois Urbana-Champaign.

What skills is Henry Goffin known for?

Henry Goffin is listed with skills including Video Games, C++, Game Development, Console, Game Design, Gameplay, Perforce, and Game Programming.

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