Ashley Bennett

Ashley Bennett Email and Phone Number

Technical Program Manager at Meta @ Meta
London, England, GB
Ashley Bennett's Location
London Area, United Kingdom, United Kingdom, United Kingdom
Ashley Bennett's Contact Details
About Ashley Bennett

Ash is a self-managed and detail oriented leader. He enjoys constantly learning new things, often involving experimenting with new and existing technology. Using this knowledge Ash is able to translate complex topics for a broad audience and also make best use of already available technology, not always relying on building more. Ash has a broad knowledge of the gaming and technology sectors and a passion for these industries.Currently a Technical Program Manager working on Meta's Metaverse platform, having previously covered Privacy and Spark AR. Meta TPMs take on large-scale engineering efforts and own problems/domains, not just programs. TPMs are responsible for seeing programs through from beginning to end, ensuring a better workflow and more effective communication. They are a diverse group with a wide range of backgrounds, but they share common characteristics: technical acumen, a love for execution and a knack for doing whatever is necessary to see a program to completion.Previously a Technical Project Manager covering EA Mobile, Maxis and Pogo, developing games within some of the largest franchises in the video game industry, including Sim City, Madden, FIFA, Real Racing, The Sims, Need for Speed, Plants vs. Zombies, Dragon Age, Star Wars, The Simpsons and more.Before that, Ash has worked within the PC/console development world, (including the above franchises, plus Battlefield, Burnout, Dead Space and others,) web design & development and new media industries. He has worked on cross-platform SDK development in C++ and now occasionally dabbles in a little mobile phone app & web development in his spare time.Specialties: Team leadership, account & project management, cross functional team communication, feature design & technical specification, user experience, software engineering, digital platforms & live services, cross platform game development and web design & development.Interested in opportunities in the AR, VR and MR space, gaming or otherwise, particularly at companies with a mission to help change the world for the better.

Ashley Bennett's Current Company Details
Meta

Meta

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Technical Program Manager at Meta
London, England, GB
Website:
metadownhole.com
Employees:
136862
Ashley Bennett Work Experience Details
  • Meta
    Meta
    London, England, Gb
  • Meta
    Technical Program Manager
    Meta Jul 2024 - Present
    Menlo Park, Ca, Us
    Senior lead within Privacy for Meta, with an initial focus on Sensitive Data compliance development.Disambiguation, definition, strategy planning, tactical execution, tracking with comms, delivery, and monitoring.
  • Meta
    Technical Program Manager
    Meta Sep 2017 - Jun 2024
    Menlo Park, Ca, Us
    Senior team member, IC7.Covering a range of programs across the company, primarily in the Metaverse space, having previously covered Privacy and AR programs. This includes organizational process work for newly formed teams, new technology rollouts from research into products, building platforms and standardized services, running infrastructure initiatives and more. Some more specific examples:Building Meta's Spark AR platform, democratizing Augmented Reality for everyone.- Running cross-organization programs to research and develop new AR capabilities.- Building out and launching those capabilities to scale for all creators/developers who can then develop content for the world.- Holding teams accountable to deliverables, identifying risks and implementing mitigation plans.R&D entirely new technologies, such as LiveMaps (announced at Oculus Connect 6)- Aligning cross-functional team roadmaps, deliverables and milestones- Defining product requirements for demonstrating proof of concept, from a technology and experience point of view.- Driving execution of developers to deliver these products and services.- "Selling" the technology internally for product team adoption.Defining a large scale, company wide initiative regrading user privacy in Facebook products from scratch- Defining scalable processes for ensuring company policies around data privacy (in line with government regulation, including the FTC) are honored in our code.- Understanding the infrastructure and architecture of all of Facebook Inc.'s products, at least to a high level, in order to provide comprehensive solutions.Infrastructure and product development of Metaverse products, including Horizon Worlds; taking a VR-first app and expanding access via cloud streaming to mobiles and PCs.Improving the reliability of Meta's experimentation platform, including cross functional, cross org prioritization of platform development (features, monitoring, testing, migration, deprecation, etc.)
  • Electronic Arts (Ea)
    Technical Project Manager, Ea Mobile
    Electronic Arts (Ea) May 2014 - Sep 2017
    Redwood City, Ca, Us
    Representing the EA Mobile Studios organization, (which includes all of EA's mobile game development studios and partners such as Marketing and Network Engagement,) plus Maxis and Pogo in gathering and rationalizing central technology development requests, prioritizing against requests from the rest of the business, then tracking the development and validation of those deliverables. ● Developed and executed global business processes for studio alignment on central development needs ● Reviewed and enhanced existing practices as teams needed to scale, including our proprietary mobile game engine, Osiris ● Proactively defined technical and UX solutions to deliver partners’ business and/or technical desires ● Deciphered and documented complex topics, (such as interactions between systems,) translating across disciplines ● Problem solver, negotiating through contentious challenges by promoting professional and reasonable collaboration ● Ran R&D with external partners to prototype Augmented Reality game features
  • Electronic Arts (Ea)
    Senior Manager, Strategy & Business Operations (Development Director)
    Electronic Arts (Ea) Nov 2012 - Jul 2014
    Redwood City, Ca, Us
    A facilitator for cross functional team collaboration to launch AAA games.It takes an army to launch a major title from a headline franchise on time, to quality, on multiple platforms with various SKUs. As a member of the Launch Readiness team I bring together a collection of experts of various disciplines from across the company to:● Form a development plan, listing out major deliverables and dependencies of these disparate teams upon each other.● Meet with these leads at a regular cadence to report on status and changes.● Report out to company executives on overall project status, with any major issues that need guidance or assistance.● Create support plans to triage and fix issues, with mitigation actions documented.● Prepare the company for a title launch including technology teams, hardware infrastructure, publishing, customer support, marketing, legal, web development, mobile development, game development and more.● Solve company wide, recurring issues that otherwise hinder game development.Major accomplishments:● Reviewed, used and improved the server capacity planning model developed by the team, providing PSU forecasts for Need for Speed based on inputs provided by our sales forecasting team.● Shipping Need for Speed Rivals, the first and only title at EA to ship on PC, PS3, X360, PS4 and Xb1 simultaneously. In particular I created an overall project plan with the studio & partner teams and designed a Live Operations support plan, among other tasks.● Reviewing the mobile technology world at EA, creating a tech stack diagram and guide page for new mobile game teams.● Provided technical expertise for Battlefield 4, with a focus on Xbox One & PlayStation 4.● Launched Plants vs. Zombies: Garden Warfare and the Battlefield Hardline Beta at announce, implementing the live operations plan.
  • Electronic Arts (Ea)
    Developer Relations Senior Account Manager, Ea Digital Platform (Development Director)
    Electronic Arts (Ea) Jan 2012 - Mar 2013
    Redwood City, Ca, Us
    I help create fantastic experiences in titles such as Medal of Honor, Dead Space and Plants vs. Zombies through pairing development studios with proprietary online technologies and assisting with the integration, as well as taking them through the digital publishing process. My focus was on NA studios including Visceral, Danger Close and PopCap.This role covers aspects of project management, design, technical support and education.Major accomplishments:● Shipping dozens of AAA titles across all platforms● Assisting the company in defining and beginning the transition to a brand new digital platform.● Performed competitive analysis of Valve’s Steamworks platform to make it clear why EA’s technologies could more attractive to third party developers.
  • Electronic Arts (Ea)
    Developer Relations Senior Account Manager, Global Online (Development Director)
    Electronic Arts (Ea) Dec 2010 - Jan 2012
    Redwood City, Ca, Us
    Managing a small team in assisting EU game development studios, both internal to EA and external through EA Partners, with all aspects of "online" for their titles, including integration with Origin. "Online" at EA includes everything from multiplayer gameplay and website integration, through to selling direct-to-consumer and DRM.Studios include DICE, Criterion, Crytek, Brightlight, Bright Future, Starbreeze and more.This role covers aspects of project management, feature and technical design, technical support, promotion and education.Major accomplishments:● Provided design feedback to game teams to make their implementations easier & game features better through improved usage of various online related technologies, including everything from multiplayer gameplay and website integration, through to selling direct-to-consumer and DRM. Basically helped complete the puzzle by fitting the various tech pieces together that would allow a game design to work.● Gathered feedback from game teams, wrote and reviewed requirements for various EA online systems including Blaze, Nucleus, Keymaster, Origin and more.● Hired, trained and managed a small team in the UK to replace me before relocating back to the SF Bay Area.
  • Electronic Arts (Ea)
    Technical Account Manager, Global Online (Producer)
    Electronic Arts (Ea) Jan 2009 - May 2011
    Redwood City, Ca, Us
    Helping game teams with all aspects of online for their titles, with a focus on the EU studios including DICE, Criterion and Phenomic.This role covers aspects of project management, design, technical support and education.Major accomplishments:● Saved the company $10's millions per year in costs by redesigning the way EA console games rewarded players with content through keycode unlocks.
  • Electronic Arts (Ea)
    Field Engineer, Global Online
    Electronic Arts (Ea) Mar 2007 - Jan 2009
    Redwood City, Ca, Us
    Supporting EA's game teams around the world in implementing their online and multiplayer features, with a focus on the EU.
  • Electronic Arts (Ea)
    Software Engineer, Global Online
    Electronic Arts (Ea) Jul 2006 - Mar 2007
    Redwood City, Ca, Us
    Working on an Online SDK, internal to EA, for use by game teams to develop multiplayer titles for Xbox 360, PlayStation 3 and PC.Major accomplishments:● Added several features to the online SDK including dynamically sizing transactions, improved memory management and changing the build system to use EA Tech’s Framework.● Had the highest bug fix rate on the team.● Began work on the next generation online SDK, which was to replace two previous SDKs by consolidating separate teams and producing a new system with a superset of the best features from before. Wrote some of the original code as well as producing documentation and sample code/applications.
  • Standards & Practices
    Project Lead
    Standards & Practices Feb 2006 - Jun 2006
    Leading a team of five other coders, plus managing out sourced teams for art and sound assets, working on PC RTS title "Urban Annihilation," an Independent Games Festival entrant.

Ashley Bennett Skills

Game Development Video Games Xbox 360 Ps3 Computer Games Mobile Applications C++ Mobile Games Social Games Cross Platform Development Online Gaming Multiplayer Perforce Web Development Casual Games Software Engineering Project Management Pc Commerce User Experience Monetization Communication Web Design User Interface Design Console Ajax Html 5 Interactive Entertainment Software Development Playstation Playstation 4 Xbox One Wii Iphone Android Ios Development Technical Presentations Technical Documentation Cross Functional Coordination Jira Jira Administration Confluence User Interface Digital Distribution Free To Play Html5 Objective C

Ashley Bennett Education Details

  • Full Sail University
    Full Sail University
    Game Design And Development
  • University Of Plymouth
    University Of Plymouth
    Multimedia Computing
  • The Coopers Company & Coborn School
    The Coopers Company & Coborn School
    General Studies

Frequently Asked Questions about Ashley Bennett

What company does Ashley Bennett work for?

Ashley Bennett works for Meta

What is Ashley Bennett's role at the current company?

Ashley Bennett's current role is Technical Program Manager at Meta.

What is Ashley Bennett's email address?

Ashley Bennett's email address is abennett@ea.com

What is Ashley Bennett's direct phone number?

Ashley Bennett's direct phone number is +165045*****

What schools did Ashley Bennett attend?

Ashley Bennett attended Full Sail University, University Of Plymouth, The Coopers Company & Coborn School.

What are some of Ashley Bennett's interests?

Ashley Bennett has interest in Football, Experimenting With New Technologies, Badminton, Virtual Reality (Vr), Media And Development Competitions, Formula 1, Football/soccer, Computer And Video Games, Visiting New Places, Swimming.

What skills is Ashley Bennett known for?

Ashley Bennett has skills like Game Development, Video Games, Xbox 360, Ps3, Computer Games, Mobile Applications, C++, Mobile Games, Social Games, Cross Platform Development, Online Gaming, Multiplayer.

Who are Ashley Bennett's colleagues?

Ashley Bennett's colleagues are Jay Williams, Brendan Mahler, Rama Krishna, Nina Traylor, Reyes Burón, Raghav Bir Singh, Yang Zheng.

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