Hideki Saito

Hideki Saito Email and Phone Number

Mastering Code by Day, Unleashing Creativity by Night – A Software Engineer, an Artist, a Performer @ Nintendo
Hideki Saito's Location
Issaquah, Washington, United States, United States
Hideki Saito's Contact Details
About Hideki Saito

Specialties: • Japanese: Native proficiency with an in-depth understanding of Japanese culture.• Proficient in programming languages such as C#, shell script, Python, and knowledgeable in document languages such as HTML, Markdown, and TeX, along with their variants.• Familiarity with various operating environments, including Linux, Mac OS X, and Windows. Preferential use of JetBrains tools as primary development tools.• In-depth understanding of IT technologies, encompassing Linux server management, version control systems (mainly git, with some experience in SVN), and data security products like GnuPG. Proficient in automation through shell scripting, working with containers using Docker scripts, and employing Kubernetes.• Versatility in using and adapting to a range of tools, including word processing (Microsoft Office, LibreOffice), graphic design (Krita, Adobe Photoshop), audio and video production, and other specialized software packages.• Proficiency in Lua and C/C++ for game logic and user interface implementations.• Knowledgeable in 3D production software such as Blender and Maya, with extensive experience in Blender. Additionally, skilled in using Unity for asset creation in the context of virtual reality (VR). Previous involvement in a level design/gameplay logic pipeline utilizing Maya.• Familiarity with PC-based broadcasting and video production pipelines, including OBS, Davinci Resolve, and VR-to-broadcast platforms like VRChat, VirtualCast, and NeosVR.• Proficient in website implementation, utilizing HTML, Blazor, PHP, and JavaScript.• Experienced in VTuber (Virtual YouTuber) activities.• Fluent in consecutive interpreting between Japanese and English.• Over 15 years of event management experience in guest relations teams, including planning and executing activities.• Possess over 20 years of experience spanning various aspects of the gaming industry, including engineering, quality assurance, localization, and marketing. This diverse background enables me to bridge different disciplines effectively.Please note: Any content I post on LinkedIn represents my own opinions and does not necessarily reflect the views of my employer, affiliates, or any other parties involved.My metaverse business card: Work in progresshttps://j.hidekisaito.com/metaverse

Hideki Saito's Current Company Details
Nintendo

Nintendo

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Mastering Code by Day, Unleashing Creativity by Night – A Software Engineer, an Artist, a Performer
Hideki Saito Work Experience Details
  • Nintendo
    Sr Software Development Engineer
    Nintendo May 2024 - Present
    Redmond, Washington, Us
  • Nintendo
    Software Engineer - Localization
    Nintendo Nov 2022 - May 2024
    Redmond, Washington, Us
  • Nintendo
    Engineer, Localization
    Nintendo Jul 2017 - Nov 2022
    Redmond, Washington, Us
  • Nintendo
    Sr. Technical Localization Specialist
    Nintendo May 2016 - Jul 2017
    Redmond, Washington, Us
  • Tozai, Inc.
    Producer / Technical Adviser
    Tozai, Inc. Apr 2007 - May 2016
    Bellevue, Washington, Us
  • Mto Usa, Inc.
    Producer
    Mto Usa, Inc. Apr 2007 - Aug 2010
    Communication Coordination: I am adept at facilitating effective communication between developers, the parent company, and partners. By ensuring seamless communication channels, I foster collaboration and synergy among all stakeholders.Development Management: I have demonstrated proficiency in successfully managing the development process by effectively coordinating with development teams. This involves overseeing tasks, timelines, and resources to ensure projects progress smoothly.
  • Kemco Usa, Inc.
    Producer
    Kemco Usa, Inc. Jun 2006 - Mar 2007
    Coordination of communication, as well as management of development with developers. Coordination for localization efforts. IT infrastructure maintenance.
  • Amaze Entertainment
    Associate Producer
    Amaze Entertainment Nov 2002 - May 2006
    Communication Coordination: Communication with Japanese partners.Scripting/programming: programmed UI system in Lua, and C++. Scripted game play logic utilizing Maya and internal framework based on Lua and C++.Localization: Localization and localization asset management, as well as has managed contractors.
  • Amaze Entertainment
    Level Designer
    Amaze Entertainment Aug 2002 - May 2006
    Speced out levels, and performed implementation of the level using Maya and propriately tools.
  • Nintendo Software Technology
    Design Intern
    Nintendo Software Technology Apr 2002 - Aug 2002
    Redmond, Washington, Us
    Utilizing the internal tool to create motions to characters, as well as creating a tool to perform such tasks.
  • Nintendo Of America
    Product Tester
    Nintendo Of America Apr 2001 - Aug 2001
    Redmond, Washington, Us
    Tested video game product and composed bug reports.Also performed translation of bugs between Japanese and English.
  • Nintendo Software Technology
    Translator
    Nintendo Software Technology Mar 1999 - Aug 1999
    Redmond, Washington, Us
    Translated video game design, communications, and business documents.

Hideki Saito Skills

Game Development Video Games Game Design Lua Maya Xbox 360 Javascript C++ C# Ps3 Photoshop Linux Localization Japanese Culture Multiplayer Gameplay C Event Management Level Design Console Games Windows Php Python Git Delphi Java Music Information Technology Solutions Pgp Video Game Development Video Game Design Wordpress Drupal Conversational Japanese Technical Translation Game Testing Django Mysql Yui Gameplay Programming Release Management Emacs Org Mode Latex Tex

Hideki Saito Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Realtime Interactive Computer Simulation

Frequently Asked Questions about Hideki Saito

What company does Hideki Saito work for?

Hideki Saito works for Nintendo

What is Hideki Saito's role at the current company?

Hideki Saito's current role is Mastering Code by Day, Unleashing Creativity by Night – A Software Engineer, an Artist, a Performer.

What is Hideki Saito's email address?

Hideki Saito's email address is hi****@****ail.com

What is Hideki Saito's direct phone number?

Hideki Saito's direct phone number is (800) 762*****

What schools did Hideki Saito attend?

Hideki Saito attended Digipen Institute Of Technology.

What are some of Hideki Saito's interests?

Hideki Saito has interest in Civil Rights And Social Action, Open Source Softwares, Science, Linux, Arts And Culture, Science And Technology, Games, Anime, Music, Disaster And Humanitarian Relief.

What skills is Hideki Saito known for?

Hideki Saito has skills like Game Development, Video Games, Game Design, Lua, Maya, Xbox 360, Javascript, C++, C#, Ps3, Photoshop, Linux.

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