Hideki Saito Email and Phone Number
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Specialties: • Japanese: Native proficiency with an in-depth understanding of Japanese culture.• Proficient in programming languages such as C#, shell script, Python, and knowledgeable in document languages such as HTML, Markdown, and TeX, along with their variants.• Familiarity with various operating environments, including Linux, Mac OS X, and Windows. Preferential use of JetBrains tools as primary development tools.• In-depth understanding of IT technologies, encompassing Linux server management, version control systems (mainly git, with some experience in SVN), and data security products like GnuPG. Proficient in automation through shell scripting, working with containers using Docker scripts, and employing Kubernetes.• Versatility in using and adapting to a range of tools, including word processing (Microsoft Office, LibreOffice), graphic design (Krita, Adobe Photoshop), audio and video production, and other specialized software packages.• Proficiency in Lua and C/C++ for game logic and user interface implementations.• Knowledgeable in 3D production software such as Blender and Maya, with extensive experience in Blender. Additionally, skilled in using Unity for asset creation in the context of virtual reality (VR). Previous involvement in a level design/gameplay logic pipeline utilizing Maya.• Familiarity with PC-based broadcasting and video production pipelines, including OBS, Davinci Resolve, and VR-to-broadcast platforms like VRChat, VirtualCast, and NeosVR.• Proficient in website implementation, utilizing HTML, Blazor, PHP, and JavaScript.• Experienced in VTuber (Virtual YouTuber) activities.• Fluent in consecutive interpreting between Japanese and English.• Over 15 years of event management experience in guest relations teams, including planning and executing activities.• Possess over 20 years of experience spanning various aspects of the gaming industry, including engineering, quality assurance, localization, and marketing. This diverse background enables me to bridge different disciplines effectively.Please note: Any content I post on LinkedIn represents my own opinions and does not necessarily reflect the views of my employer, affiliates, or any other parties involved.My metaverse business card: Work in progresshttps://j.hidekisaito.com/metaverse
Nintendo
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Sr Software Development EngineerNintendo May 2024 - PresentRedmond, Washington, Us -
Software Engineer - LocalizationNintendo Nov 2022 - May 2024Redmond, Washington, Us -
Engineer, LocalizationNintendo Jul 2017 - Nov 2022Redmond, Washington, Us -
Sr. Technical Localization SpecialistNintendo May 2016 - Jul 2017Redmond, Washington, Us -
Producer / Technical AdviserTozai, Inc. Apr 2007 - May 2016Bellevue, Washington, Us -
ProducerMto Usa, Inc. Apr 2007 - Aug 2010Communication Coordination: I am adept at facilitating effective communication between developers, the parent company, and partners. By ensuring seamless communication channels, I foster collaboration and synergy among all stakeholders.Development Management: I have demonstrated proficiency in successfully managing the development process by effectively coordinating with development teams. This involves overseeing tasks, timelines, and resources to ensure projects progress smoothly.
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ProducerKemco Usa, Inc. Jun 2006 - Mar 2007Coordination of communication, as well as management of development with developers. Coordination for localization efforts. IT infrastructure maintenance.
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Associate ProducerAmaze Entertainment Nov 2002 - May 2006Communication Coordination: Communication with Japanese partners.Scripting/programming: programmed UI system in Lua, and C++. Scripted game play logic utilizing Maya and internal framework based on Lua and C++.Localization: Localization and localization asset management, as well as has managed contractors. -
Level DesignerAmaze Entertainment Aug 2002 - May 2006Speced out levels, and performed implementation of the level using Maya and propriately tools. -
Design InternNintendo Software Technology Apr 2002 - Aug 2002Redmond, Washington, UsUtilizing the internal tool to create motions to characters, as well as creating a tool to perform such tasks. -
Product TesterNintendo Of America Apr 2001 - Aug 2001Redmond, Washington, UsTested video game product and composed bug reports.Also performed translation of bugs between Japanese and English. -
TranslatorNintendo Software Technology Mar 1999 - Aug 1999Redmond, Washington, UsTranslated video game design, communications, and business documents.
Hideki Saito Skills
Hideki Saito Education Details
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Digipen Institute Of TechnologyRealtime Interactive Computer Simulation
Frequently Asked Questions about Hideki Saito
What company does Hideki Saito work for?
Hideki Saito works for Nintendo
What is Hideki Saito's role at the current company?
Hideki Saito's current role is Mastering Code by Day, Unleashing Creativity by Night – A Software Engineer, an Artist, a Performer.
What is Hideki Saito's email address?
Hideki Saito's email address is hi****@****ail.com
What is Hideki Saito's direct phone number?
Hideki Saito's direct phone number is (800) 762*****
What schools did Hideki Saito attend?
Hideki Saito attended Digipen Institute Of Technology.
What are some of Hideki Saito's interests?
Hideki Saito has interest in Civil Rights And Social Action, Open Source Softwares, Science, Linux, Arts And Culture, Science And Technology, Games, Anime, Music, Disaster And Humanitarian Relief.
What skills is Hideki Saito known for?
Hideki Saito has skills like Game Development, Video Games, Game Design, Lua, Maya, Xbox 360, Javascript, C++, C#, Ps3, Photoshop, Linux.
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