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My Journey to Co-Founder and Chief Creative Officer at Man Up Time has been exciting, stressful, rewarding, late nights and so much fun. I’ve produced over 35 games for Xbox, Playstation, PC, and mobile. At my core, I’m a maker and a creative and have always been passionate about designing something from scratch that will bring joy to players. This even applies to my hobbies of gardening, woodworking, barbecuing, etc. As Co-Founder of Man Up Time, I am creating the next best First Person Shooter. I’m taking the run-n-gun action of 90s shooters, the modern design sense of a AAA games, and the no-nonsense, no-fp2, no-battlepass, no-gacha premium experience hard core players deserve. Come join us, and bring mayhem to the people!
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Founder In AcceleratorForum VenturesHuntsville, Al, Us -
Cheif Creative Office And Co-FounderDruids Ai Oct 2024 - PresentMaigic -
Co-Founder And CcoMan Up Time Sep 2023 - PresentBringing a Back-to-basics old school FPS gameplay with a modern game sensibility. No F2P nonsense, just a premium experience where you get what you pay for. -
Director Of Technical SolutionsBluelabel Mar 2013 - Sep 2023New York, Ny, UsLead cross-functional collaboration across sales, marketing, account management, product and engineering teams to ensure accurate scoping, resourcing, pricing and execution of client projects. Developed and implemented team and project wide OKRs, KPIs and project goals in 40+ digital products resulting in commercial and critical success and a client satisfaction of 4.8 / 5.0. Identified and planned implementation of new product design, strategy and engineering needs for premium brands (e.g., iHeartMedia, TIME Magazine and Google) as well as startups (e.g., WatchBox, Sugarmate and Tailorie).Managed future plans and retrospective analysis for scope, schedule, and cost of projects and service work streams end to end.Engaged in product strategy, ideation, design sprints, technical workshops and product management with subject matter experts, internal teams and client stakeholders.Advanced company culture and morale by establishing trust and vulnerability; providing considered and transparent feedback; and being the go-to resource for new hire and long-time team member issues and resolutions. -
Cofounder, Producer & Head Of FunBattery Acid Games Jan 2016 - Jul 2023Co-founder and Principal Designer, spearheading innovative design and development for highly successful free-to-play mobile and console games.Sourced and recruited all external partners for game services, art, and audio resources through comprehensive interview processes.Reached commercial and financial success with Highway Rider, Peak Rider and Jam League, with a combined DAU of 100,000.Reached #1 in Free Apps with Highway Rider and #2 in Sports Games with Jam League. -
Executive ProducerGloops, Inc. Mar 2012 - Aug 2013港区, 東京都, JpPlayed a pivotal role, as an initial hire, entrusted with spearheading the complete setup and growth of Gloops’ American studio. Responsible for interviewing and hiring all key staff across engineering, art and QA teams.Led and managed cross-functional teams of Producers, Designers, Artists, Engineers, Marketing Teams, and Quality Assurance professionals to achieve outstanding project outcomes.Created studio policies and procedures and established execution and quality standards for game creation.Produced and designed flagship games for the American branch of Gloops, International, a multinational social games developer. Successfully delivered the game Apoc Wars, 2 months ahead of schedule, and was featured by Apple and Google. Grew Apoc Wars to 100,000 DAU. This studio success led to the purchase of Gloops, by Nexon Mobile for $450 Million. -
Producer, Business DevelopmentNgmoco:) Apr 2011 - Mar 2012As Producer, Business Development:Identified and modeled the business plan for third-party iOS, Android, and Facebook games to be featured on the Mobage platform.Managed relations with top tier studios such as Bungie, Kixeye, and 5th Cell.Negotiated definitive agreements between ngmoco and 3rd-party developers: defining milestone payments, marketing spend, user acquisition plans, and $1M+ development budgets.Represented ngmoco at trade shows, conferences, and expos to build goodwill with the development community and to provide developer support. -
ProducerFreeverse Sep 2004 - Apr 2011Brooklyn, Ny, UsSenior Producer for Xbox LIVE Arcade games - Marathon, Spyglass and Totem Ball (the first Xbox Vision Camera title).Documented and communicated all efforts between Freeverse, Microsoft Game Studios, Bungie and Xbox LIVE Arcade teams.Managed a team of 20 consisting of cross team disciplines— Engineering, Design, Quality Assurance, Marketing and Legal— producing 29 games for Console, PC and Mobile platforms.Grew company game profits from $500,000 to $10,000,000 over 5 years resulting in a successful buyout to ngmoco.
Bruce Morrison Skills
Bruce Morrison Education Details
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Clemson UniversityMarketing
Frequently Asked Questions about Bruce Morrison
What company does Bruce Morrison work for?
Bruce Morrison works for Forum Ventures
What is Bruce Morrison's role at the current company?
Bruce Morrison's current role is Founder in Accelerator.
What is Bruce Morrison's email address?
Bruce Morrison's email address is br****@****ops.com
What is Bruce Morrison's direct phone number?
Bruce Morrison's direct phone number is +121220*****
What schools did Bruce Morrison attend?
Bruce Morrison attended Clemson University.
What are some of Bruce Morrison's interests?
Bruce Morrison has interest in Ios App Store, New York City, Bbq, Swimming, Xbox Live Arcade, Gardening, Leapfrog, Hgtv, Education, Environment.
What skills is Bruce Morrison known for?
Bruce Morrison has skills like Game Design, Game Development, Mobile Games, Ios, Xbox 360, User Experience, Social Games, Online Gaming, Level Design, Monetization, Team Management, Casual Games.
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