Brian Ostrander

Brian Ostrander Email and Phone Number

Game Development & Design @ Manzanita Interactive
Los Angeles, CA, US
Brian Ostrander's Location
Los Angeles Metropolitan Area, United States, United States
Brian Ostrander's Contact Details

Brian Ostrander personal email

Brian Ostrander phone numbers

About Brian Ostrander

- Unity3D - Over the past 6 years, I have used Unity3D to develop products for Windows, MacOS, Linux, iOS, Android, and HTML5 platforms using Unity3D. I love the way Unity’s environment combines scripting and visual editing, opening the platform up to designers and programmers alike.- Languages - Writing C# is my bread and butter. I love LINQ, and won’t apologize for it. However, every language has its use case, and I’m also fluent in Python, JavaScript, Java, Ruby, Lua, and good old Bash scripting.- Shaders - Creating visually stunning effects with low-cost shaders is my specialty. My preferred tools are node-based editors like Shader Forge or the new Shader Graph.- Design - I’m well versed in the Adobe suite of tools, as well as 3D applications like Blender. I can whip up kick-ass videos, like I did for SubLight. I also create print media, including zines, t-shirts, and more.- Writing - For SubLight, I wrote in the science fiction genre with a focus on branching narratives and realistic dialogue. When writing for games, I am always looking for ways to promote inclusivity. I am particularly interested in the stories of diverse groups like the LGBTQ+ community, who until recently have been woefully underrepresented or misrepresented in games.

Brian Ostrander's Current Company Details
Manzanita Interactive

Manzanita Interactive

View
Game Development & Design
Los Angeles, CA, US
Employees:
2
Brian Ostrander Work Experience Details
  • Manzanita Interactive
    Manzanita Interactive
    Los Angeles, Ca, Us
  • Age Of Learning
    Senior Software Engineer
    Age Of Learning Aug 2019 - Sep 2022
    Glendale, Ca, Us
  • Strange Star Games Cooperative
    Lead Game Developer
    Strange Star Games Cooperative May 2018 - Jul 2019
    For the previous year I took a sabbatical to work on SubLight, a single-player adventure survival game for Windows and MacOS. I developed this as a person- al project, with the desire to improve my design, programming, and storytelling skills. With the exception of sound effects and music, which I contracted out, I tackled SubLight as a solo endeavor. It is currently available as a playable alpha.
  • Samsung Research America
    Vr & Ar Engineer
    Samsung Research America Apr 2017 - Apr 2018
    After the VRB Foto team was acquired by Samsung, we continued supporting our original product as well as working with new hardware being created by Sam- sung. I experimenting with Augmented Reality, creating proof of concepts for the technology using Unity3D. This work required working with the hardware and driver team, iterating and improving on the plugins they were creating for AR.
  • Lunra Games Llc
    Game Developer
    Lunra Games Llc Jul 2013 - Apr 2018
    I established Lunra Games LLC to publish various Unity3D plugins to the Asset Store.
  • Samsung Accelerator
    Software Engineer
    Samsung Accelerator Jun 2016 - Apr 2017
    I was part of a small startup incubated by, and later acquired by, Samsung. We published VRB Foto, a 360 photo-sharing app for Gear VR headsets. As a core member of the Unity3D team, I used my mixture of programming experience and design sensibilities to translate the creative team’s vision into a working product.
  • Jump Ramp Games
    Front-End Lead & Unity3D Developer
    Jump Ramp Games 2015 - 2016
    New York, Ny, Us
    I worked on and led a team porting a native Android app, Lucktastic, to Unity3D for iOS. Lucktastic is a sweepstakes scratch-off game with real cash prizes. The iOS version was not a straight port, but also a major improvement feature-wise and visually. It supported more than two dozen 3rd party plugins for advertising and analytics. Cooperating with the backend team was a major part of my job as well, since much of Lucktastic’s gameplay was driven by an AWS API.
  • Appetizer Mobile Llc
    Software Engineer
    Appetizer Mobile Llc Aug 2014 - Apr 2015
    New York City, Ny, Us
    I took a prototype game from concept to fully functioning mobile shooter with multiplayer action on iOS & Android. Written in C# with Unity3D and a NodeJS backend for matchmaking, scoreboards, and microtransactions. Since our company was contracted for this work by a 3rd party, following a specifica- tion and meeting milestones on time was extremely important.
  • Selectable Media
    Programming Intern
    Selectable Media Jun 2011 - Aug 2011
    New York, Ny, Us
    Programming a web-scraping tool to gather information from facebook/social games on AppData.com, and turning it into an organized excel spreadsheet. The tool gathered thousands of demographic stats from these games, and formatted them into a single, well organized excel spreadsheet. This was done in Ruby.
  • Iac
    Intern
    Iac May 2009 - Aug 2009
    New York, Ny, Us
    After performing well the previous summer, I was invited back to Instant Action as a paid intern. I performed many of the same functions (beta testing, community support), and continued to develop an online presence for Instant Action.
  • Iac
    Intern
    Iac May 2008 - Aug 2008
    New York, Ny, Us
    I gathered information on competitors to Instant Action (a social game platform) and produced a presentation on how we could improve our platform based on that data. I also performed beta-testing on the games, gathered bug reports from the community, and other functions important to cultivating the platform's community.

Brian Ostrander Skills

Unity3d Game Development Programming Project Management Mobile Game Development C# Git Ios Development Node.js Os X Windows Linux Game Design Eclipse Java Python Oop Software Engineering Object Oriented Design .net Uml Computer Science Software Design Software Development Mysql Ruby Subversion Mercurial Html Project Planning 3d Modeling Lua Jira Javascript Android

Brian Ostrander Education Details

  • Ithaca College
    Ithaca College
    Computer Science
  • The Calhoun School
    The Calhoun School

Frequently Asked Questions about Brian Ostrander

What company does Brian Ostrander work for?

Brian Ostrander works for Manzanita Interactive

What is Brian Ostrander's role at the current company?

Brian Ostrander's current role is Game Development & Design.

What is Brian Ostrander's email address?

Brian Ostrander's email address is br****@****mes.com

What is Brian Ostrander's direct phone number?

Brian Ostrander's direct phone number is +191758*****

What schools did Brian Ostrander attend?

Brian Ostrander attended Ithaca College, The Calhoun School.

What skills is Brian Ostrander known for?

Brian Ostrander has skills like Unity3d, Game Development, Programming, Project Management, Mobile Game Development, C#, Git, Ios Development, Node.js, Os X, Windows, Linux.

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