Brian Ostrander
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Brian Ostrander Email & Phone Number

Game Director, Worker-Owner at Manzanita Interactive
Location: Los Angeles Metropolitan Area, United States 12 work roles 2 schools
1 work email found @jumprampgames.com 1 phone found area 917 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@jumprampgames.com
Direct phone (917) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Director, Worker-Owner
Location
Los Angeles Metropolitan Area, United States
Company size

Who is Brian Ostrander? Overview

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Quick answer

Brian Ostrander is listed as Game Director, Worker-Owner at Manzanita Interactive, a with 2 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at jumprampgames.com, phone signal with area code 917, and a matched LinkedIn profile for Brian Ostrander.

Brian Ostrander previously worked as Senior Software Engineer at Age Of Learning and Lead Game Developer at Strange Star Games Cooperative. Brian Ostrander holds Computer Science from Ithaca College.

Company email context

Email format at Manzanita Interactive

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{first}.{last}@jumprampgames.com
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AeroLeads found 1 current-domain work email signal for Brian Ostrander. Compare company email patterns before reaching out.

Profile bio

About Brian Ostrander

- Unity3D - Over the past 6 years, I have used Unity3D to develop products for Windows, MacOS, Linux, iOS, Android, and HTML5 platforms using Unity3D. I love the way Unity’s environment combines scripting and visual editing, opening the platform up to designers and programmers alike.- Languages - Writing C# is my bread and butter. I love LINQ, and won’t apologize for it. However, every language has its use case, and I’m also fluent in Python, JavaScript, Java, Ruby, Lua, and good old Bash scripting.- Shaders - Creating visually stunning effects with low-cost shaders is my specialty. My preferred tools are node-based editors like Shader Forge or the new Shader Graph.- Design - I’m well versed in the Adobe suite of tools, as well as 3D applications like Blender. I can whip up kick-ass videos, like I did for SubLight. I also create print media, including zines, t-shirts, and more.- Writing - For SubLight, I wrote in the science fiction genre with a focus on branching narratives and realistic dialogue. When writing for games, I am always looking for ways to promote inclusivity. I am particularly interested in the stories of diverse groups like the LGBTQ+ community, who until recently have been woefully underrepresented or misrepresented in games.

Listed skills include Unity3D, Game Development, Programming, Project Management, and 31 others.

Current workplace

Brian Ostrander's current company

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Manzanita Interactive
Manzanita Interactive
Game Director, Worker-Owner
Los Angeles, CA, US
Employees
2
AeroLeads page
12 roles · 12 years

Brian Ostrander work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Glendale, Ca, Us

Aug 2019 - Sep 2022

Lead Game Developer

Strange Star Games Cooperative

For the previous year I took a sabbatical to work on SubLight, a single-player adventure survival game for Windows and MacOS. I developed this as a person- al project, with the desire to improve my design, programming, and storytelling skills. With the exception of sound effects and music, which I contracted out, I tackled SubLight as a solo endeavor. It is currently available as a playable alpha.

May 2018 - Jul 2019

Vr & Ar Engineer

Samsung Research America

After the VRB Foto team was acquired by Samsung, we continued supporting our original product as well as working with new hardware being created by Sam- sung. I experimenting with Augmented Reality, creating proof of concepts for the technology using Unity3D. This work required working with the hardware and driver team, iterating and improving on the plugins they were creating for AR.

Apr 2017 - Apr 2018

Game Developer

Lunra Games Llc

I established Lunra Games LLC to publish various Unity3D plugins to the Asset Store.

Jul 2013 - Apr 2018

Software Engineer

Samsung Accelerator

I was part of a small startup incubated by, and later acquired by, Samsung. We published VRB Foto, a 360 photo-sharing app for Gear VR headsets. As a core member of the Unity3D team, I used my mixture of programming experience and design sensibilities to translate the creative team’s vision into a working product.

Jun 2016 - Apr 2017

Front-End Lead & Unity3D Developer

New York, Ny, Us

I worked on and led a team porting a native Android app, Lucktastic, to Unity3D for iOS. Lucktastic is a sweepstakes scratch-off game with real cash prizes. The iOS version was not a straight port, but also a major improvement feature-wise and visually. It supported more than two dozen 3rd party plugins for advertising and analytics. Cooperating with the backend team was a major part of my job as well, since much of Lucktastic’s gameplay was driven by an AWS API.

2015 - 2016 ~1 yr

Software Engineer

New York City, Ny, Us

I took a prototype game from concept to fully functioning mobile shooter with multiplayer action on iOS & Android. Written in C# with Unity3D and a NodeJS backend for matchmaking, scoreboards, and microtransactions. Since our company was contracted for this work by a 3rd party, following a specifica- tion and meeting milestones on time was extremely important.

Aug 2014 - Apr 2015

Programming Intern

New York, Ny, Us

Programming a web-scraping tool to gather information from facebook/social games on AppData.com, and turning it into an organized excel spreadsheet. The tool gathered thousands of demographic stats from these games, and formatted them into a single, well organized excel spreadsheet. This was done in Ruby.

Jun 2011 - Aug 2011

Intern

Iac

New York, Ny, Us

After performing well the previous summer, I was invited back to Instant Action as a paid intern. I performed many of the same functions (beta testing, community support), and continued to develop an online presence for Instant Action.

May 2009 - Aug 2009

Intern

Iac

New York, Ny, Us

I gathered information on competitors to Instant Action (a social game platform) and produced a presentation on how we could improve our platform based on that data. I also performed beta-testing on the games, gathered bug reports from the community, and other functions important to cultivating the platform's community.

May 2008 - Aug 2008
2 education records

Brian Ostrander education

Computer Science

Ithaca College

Education record

The Calhoun School
FAQ

Frequently asked questions about Brian Ostrander

Quick answers generated from the profile data available on this page.

What company does Brian Ostrander work for?

Brian Ostrander works for Manzanita Interactive.

What is Brian Ostrander's role at Manzanita Interactive?

Brian Ostrander is listed as Game Director, Worker-Owner at Manzanita Interactive.

What is Brian Ostrander's email address?

AeroLeads has found 1 work email signal at @jumprampgames.com for Brian Ostrander at Manzanita Interactive.

What is Brian Ostrander's phone number?

AeroLeads has found 1 phone signal(s) with area code 917 for Brian Ostrander at Manzanita Interactive.

Where is Brian Ostrander based?

Brian Ostrander is based in Los Angeles Metropolitan Area, United States while working with Manzanita Interactive.

What companies has Brian Ostrander worked for?

Brian Ostrander has worked for Manzanita Interactive, Age Of Learning, Strange Star Games Cooperative, Samsung Research America, and Lunra Games Llc.

How can I contact Brian Ostrander?

You can use AeroLeads to view verified contact signals for Brian Ostrander at Manzanita Interactive, including work email, phone, and LinkedIn data when available.

What schools did Brian Ostrander attend?

Brian Ostrander holds Computer Science from Ithaca College.

What skills is Brian Ostrander known for?

Brian Ostrander is listed with skills including Unity3D, Game Development, Programming, Project Management, Mobile Game Development, C#, Git, and Ios Development.

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