Hisashi Oguchi Email and Phone Number
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"From Creative Chaos to Product Clarity"-- Rooted in my art background, I thrive in the sea of chaos and ambiguity. As a Product Manager, I channel this creative drive into structured clarity, transforming ambiguity into actionable plans. By immersing myself as a customer, I amplify their voices through data analysis, surfacing opportunities and defining relevant problems. These insights become the foundation of tenets—frameworks that guide and align decision-making. Through detailed narratives like future-tense Press Releases and FAQs, I unite cross-functional teams around a shared vision, setting the stage for impactful launches and iterative success. Experiences:- Product and Project management- Streaming technology- Anime Producing- LLM, Diffusion model Gen-AI, 2D/3D tools- Marketing Mix for novel or comic-based franchise across anime, merch, and gaming- Office establishment and general management- Fashion brand's product development and production- Prototyping, Experimentation
Gaudiy, Inc.
View- Website:
- gaudiy.com
- Employees:
- 61
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Head Of Product And Principal Product ManagerGaudiy, Inc.New York, Ny, Us -
Senior Technical Product ManagerAmazon Prime Video Dec 2020 - Presentアメリカ合衆国 ニューヨーク ニューヨークGlobal leader in streaming technology, offering world's largest video catalog and serving as a top destination for entertainment.- Owned LLM product to automatically arrest catalog defects, resulting in 1,500% increase for audit capability of several million contents, streamlining the process from manual to automated.- Owned Conception and development of catalog database using optical AI solutions, supporting downstream customer-facing features in discovery and personalization, increasing streaming hours from US customers.- Owned catalog quality for content providers in Japan and the U.S., improving catalog display accuracy through science models, achieving 95%+ high precision/high recall.- Spearheaded a Web3 product for digital collectibles based on creative assets, alongside comiXology, Retail and AWS, driving cross-organizational alignment and c-suite leadership reviews across all initiatives within the books, gaming, and music divisions.- Optimized a partner-facing delivery system, migrating and onboarding high-tier video content providers to new generation catalog specs, business lines, and delivery pipeline/tooling, impacting the increase global streaming capability.
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Country Manager / Gm - ProducerToon Boom Animation Jan 2019 - Dec 2020Within 23 Wards, Tokyo, JapanGlobal leader in 2D animation, rigging tool for gaming assets, and digital pipeline management software, empowering creators with industry-leading tools.• Established APAC HQ in Japan, recruited key talent, and launched new products for the Japanese market, increasing user share, adoption by animation and gaming studios.• Built strategic production partnerships with studios worldwide, providing consulting on production pipelines and tooling. Examples include Your Name (ComixWave), Lupin III and Cat's Eye (TMS), Pokemon (OLM), and adoption by CG and gaming studios such as Monolith Soft (Nintendo), Polygon Pictures, Anima, Gooneys, ENGI, etc.• Distributed Japanese production jobs across ASEAN studios, reducing costs and increasing software sales in the APAC region. -
Director, The Hill-Side JapanThe Hill-Side/ Hickorees' Japan Apr 2014 - Jan 2019Tokyo, JapanConsulting Producer, Business Development, and Brand Manager・Hickoree's Japan: Provided consulting and producer services for novels, comics, and gaming initiatives, bridging the entertainment markets of the U.S. and Japan. Focused on creating new IPs, building cross-cultural partnerships, and supporting anime publishers and major entertainment companies.- Oversaw business development, sales, product conception, design, merchandising, e-commerce, SEO, and licensing for comics and anime IPs.- Delivered producer and marketing services to drive collaboration between Japanese and U.S. brands.- Provided editorial and localization services, including producing and editing publications such as InterCommunication Center's "OS10: A Perspective of Art and Media Technology—Documents of ICC OPEN SPACE 2006–2015", a compilation of academic journals.・The Hill-Side: Established the Japan branch of this American fashion and cultural brand in 2009, focusing on ethical craftsmanship and cultural preservation.- Rejuvenated endangered traditional crafts and heritage by integrating them into modern branding and cross-industry applications.- Played a key role in the brand winning "GQ’s Best American Menswear Designer of the Year" (2015).
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Sr. Producer (Service Under The Hill-Side Japan)Ministry Of Economy, Trade And Industry May 2016 - Aug 2018Tokyo, Kyoto, Ny- Establish a consortium of over 4 companies (traditional manufacturers, craftsmen, breweries, designers) to develop new brand of products for international markets.- Execute feasibility studies and research of foreign markets in various industries to assist other Japan Brand initiatives.- The brand we came up with, "TOKUREE" explores Japanese x American cultural exchange, with the social activity of sake brewing and drinking as its cornerstone. The name TOKUREE is our phonetic westernization of the Japanese word for a traditional sake serving vessel: tokkuri - 徳利 -.- Our first TOKUREE collection is centered around two sets of porcelain sake-drinking tableware made in the village of Hizen Yoshida, on the island of Kyushu. The legendary kilns in this region have been making their pure white porcelain pottery from locally mined rock since the 16th century. - These sake vessels are intended as daily-use pieces with an unpretentious, utilitarian spirit. That spirit is carried over to a complementary range of clothing and accessories, inspired by the laborious but delicate work of sake brewing. -
Creative Producer (Service Under The Hill-Side Japan)Fields Corporation Oct 2015 - May 2018Within 23 Wards, Tokyo, JapanAs an external producer, I helped develop several original IPs for Comic/Anime-oriented pilots and shorts for major entertainment company in Japan. Starting with the format of either novels or comics with minimal budget but act as test shots for larger franchise, we successfully included these titles for internal catalogue for the near-future use.
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Editorial ProducerTakarajima Wondernet Inc Dec 2009 - Mar 2014Tokyo, Japan- Edited novels which received live action movie treatment. One of them is a smash hit "Smokin' on the Moon" or ニワトリ☆スター- Managed an internal team to launch “Golden Elephant” Novel Awards along with a consortium of 5 companies such as NEC, DNP, Ei Publ, and PHP and TW.- Work with Vertical Publishing (USA), Shanghai Translation Publishing House (China), and Korean publisher, and published awardee novels in its local language. - License awardee title to American comic publisher and produce “The Immortal” (Dark Horse).- Root sales with BtoB businesses regarding digital publishing and its new apps with Rakuten Kobo and Booklista. -
Executive ProducerBellz 'N' Whistles (Dle'S External Venture) Dec 2008 - Mar 2014Within 23 Wards, Tokyo, Japan- Develop and produce IP for Anime studios such as Tatsunoko, Sunrise, Manga Entertainment, Spin Master, and others.- Development includes “Tiger & Bunny”(Bandai Namco), “Jumbor”(Spin Master), “Batman 3D”, and etc. - Dispatch creators to other studios and oversee productions.- Collaborate with creative studios such as Hot Toys., Film Roman, WowMax and etc.
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International Project Manager/ ProducerDle, Inc. (Dream Link Entertainment) Aug 2007 - Dec 2012- Produce ongoing and new titles.- Supervise overseas operations and sales of original programs mainly in Hong Kong, Taiwan, Thailand, and Singapore.- Worked with Singaporean Embassy to recruit Singaporean creative talents for skills training course in Japan.- Consulting and market research on Japan for Hasbro (USA).- Marketing and PR of original titles in North American market with Crunchyroll(USA), Manga Entertainment (UK).- Make entry to International Film Festivals.- Seek Collaborative opportunities with int’l studios, creators and game production studios such as Toon Boom(Canada), Nelvana(Canada), Wild Boar (USA), Ankama (France) -
Associate EditorNtt May 2006 - Aug 2007Within 23 Wards, Tokyo, Japan- Editor of quarterly journal called “InterCommunication”, which covered science, media, culture, arts, and economy of the new millennium.- Field work, editorial design and artistic direction, interview with authors and professors, desk-top publishing, importing foreign articles, and hold seminars.- Also edited a number of books that are related to the above quarterly journal. -
Art ConsultantArt Creating Inc Nov 2002 - Aug 2005Greater New York City Area- Assist to curate contemporary art shows at private galleries such as Gagosian, Boesky, Zwirner, Gavin Brown, Deitch Projects & etc. and public museums such as Guggenheim, Japan Society, and more.- Attend art auctions in NY and coordinate purchases and pickups for clients.- Work closely with legal team, insurance companies, and logistics companies to achieve safe and secured deliveries of art works.
Hisashi Oguchi Skills
Hisashi Oguchi Education Details
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Liberal Arts And Sciences/Liberal Studies -
Art And Aesthetics -
Fine Arts -
International Relations And Affairs
Frequently Asked Questions about Hisashi Oguchi
What company does Hisashi Oguchi work for?
Hisashi Oguchi works for Gaudiy, Inc.
What is Hisashi Oguchi's role at the current company?
Hisashi Oguchi's current role is Head of Product and Principal Product Manager.
What is Hisashi Oguchi's email address?
Hisashi Oguchi's email address is du****@****ail.com
What schools did Hisashi Oguchi attend?
Hisashi Oguchi attended University Of Pennsylvania, Boston University, University Of Pennsylvania, American University.
What are some of Hisashi Oguchi's interests?
Hisashi Oguchi has interest in Producing Movies And Animation, Editing Genre Novels, Cycling, Fashion And Apparel.
What skills is Hisashi Oguchi known for?
Hisashi Oguchi has skills like Editing, Film, Video Production, Animation, Multimedia, Post Production, Broadcast, Producing, Writing, Art, Management, Magazines.
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