With over 12 years of experience in the gaming and animation industry, I am a passionate and versatile Manager of Technical Product Management at Riot Games, where I lead and empower teams of artists and engineers to create immersive and engaging experiences for millions of players. I specialize in digital asset management, content creation workflows, software development, team development, distributed production pipelines, and art outsource management, leveraging my skills and knowledge in animation, VFX, rendering, and real-time systems.As a Lead Producer for an Unnamed Project, I effectively applied the OKR framework to set actionable goals, drive results, and make clear impactful decisions in the face of organizational ambiguity. I also assessed and tested different production techniques to ensure the feasibility and quality of the project's vision and scope. Alongside being a Producer, I served as a Subject Matter Expert in several fields for the project, including rigging, animation, VFX, rendering, game editors, content workflows, and external development. I also built deep partnerships with external partners and leveraged data to set direction and align leadership on strategic options. My mission is to change how we think about art development and art pipelines, and to deliver innovative and captivating products that delight and inspire our customers and stakeholders.
Listed skills include Rigging, Maya, Mel, Character Rigging, and 32 others.